<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://forge.gemwire.uk/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Patrigan</id>
	<title>Forge Community Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://forge.gemwire.uk/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Patrigan"/>
	<link rel="alternate" type="text/html" href="https://forge.gemwire.uk/wiki/Special:Contributions/Patrigan"/>
	<updated>2026-04-30T11:55:17Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.0</generator>
	<entry>
		<id>https://forge.gemwire.uk/index.php?title=Brains&amp;diff=3393</id>
		<title>Brains</title>
		<link rel="alternate" type="text/html" href="https://forge.gemwire.uk/index.php?title=Brains&amp;diff=3393"/>
		<updated>2023-03-29T12:44:52Z</updated>

		<summary type="html">&lt;p&gt;Patrigan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction}}&lt;br /&gt;
&lt;br /&gt;
Brains were introduced in 1.14 (Village &amp;amp; Pillage) as an alternative to Goals and Targets, for use by the updated Villagers. Since then, almost all new mobs (exception: bees) have been implemented using brains.&lt;br /&gt;
&lt;br /&gt;
== Sensors ==&lt;br /&gt;
Sensors are used to collect information about the entity’s world. This is where things like entity searches and block searches should be performed. After a specified amount of ticks (if not specified, it defaults to 20), any search logic will run and store relevant information in the entity’s Brain using Memory Modules.&lt;br /&gt;
&lt;br /&gt;
== Memory Modules ==&lt;br /&gt;
Memory Modules are used to store state in the entity's Brain. They are also used as entry conditions for Activities and Behaviors, with the presence or absence of a memory functioning very similar to Flags used by Goals. Some Memory Modules have Codecs which allow the state they hold to be written to and loaded from disk. This can be used as a &amp;quot;long-term&amp;quot; memory for an entity, such as the UUID of an enemy that angered it.&lt;br /&gt;
&lt;br /&gt;
== Behaviors ==&lt;br /&gt;
Behaviors are Brain's equivalent of Goals, constructed using a map of MemoryModuleTypes to MemoryStatus that dictates whether or not the Behavior can start executing based on the presence or absence of specific Memory Modules. The equivalent to this in Goals is the Flags passed in to the &amp;quot;setFlags&amp;quot; method.&lt;br /&gt;
&lt;br /&gt;
They can also be given a min and/or max runtime duration in ticks, automatically terminating at a timestamp randomly determined by the supplied runtime duration value(s). The &amp;quot;checkExtraStartConditions&amp;quot;, &amp;quot;start&amp;quot;, &amp;quot;canStillUse&amp;quot;, and &amp;quot;stop&amp;quot; methods correspond to Goal's &amp;quot;canUse&amp;quot;, &amp;quot;start&amp;quot;, &amp;quot;canContinueToUse&amp;quot; and &amp;quot;stop&amp;quot; methods, respectively.&lt;br /&gt;
&lt;br /&gt;
== Activities ==&lt;br /&gt;
Activities are used to differentiate sets of Behaviors to allow for further complexity of an entity's AI. An Activity can be added to a Brain along with a collection of Behaviors it controls, as well as the Memory Module entry conditions for the Activity and any Memory Modules that should be erased upon termination of the Activity.&lt;/div&gt;</summary>
		<author><name>Patrigan</name></author>
	</entry>
	<entry>
		<id>https://forge.gemwire.uk/index.php?title=Brains&amp;diff=3378</id>
		<title>Brains</title>
		<link rel="alternate" type="text/html" href="https://forge.gemwire.uk/index.php?title=Brains&amp;diff=3378"/>
		<updated>2023-03-28T09:48:14Z</updated>

		<summary type="html">&lt;p&gt;Patrigan: Created page with &amp;quot;{{Under construction}}  Brains were introduced in ?? as an alternative to Goals and Targets. Since then, all new mobs have been implemented using brains.  == Sensors ==  == Me...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction}}&lt;br /&gt;
&lt;br /&gt;
Brains were introduced in ?? as an alternative to Goals and Targets. Since then, all new mobs have been implemented using brains.&lt;br /&gt;
&lt;br /&gt;
== Sensors ==&lt;br /&gt;
&lt;br /&gt;
== Memory Modules ==&lt;br /&gt;
&lt;br /&gt;
== Behaviors ==&lt;br /&gt;
&lt;br /&gt;
== Activities ==&lt;/div&gt;</summary>
		<author><name>Patrigan</name></author>
	</entry>
	<entry>
		<id>https://forge.gemwire.uk/index.php?title=Main_Page&amp;diff=3377</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://forge.gemwire.uk/index.php?title=Main_Page&amp;diff=3377"/>
		<updated>2023-03-28T09:42:12Z</updated>

		<summary type="html">&lt;p&gt;Patrigan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;templatestyles src=&amp;quot;:Main_Page/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center title&amp;quot;&amp;gt;Forge Community Wiki&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Forge Community Wiki exists so that the community can:&lt;br /&gt;
&lt;br /&gt;
* collectively keep track of major changes and updates to Forge and Vanilla code;&lt;br /&gt;
* create and edit articles with in-depth explanations about a variety of Forge-related subjects; and&lt;br /&gt;
* contribute example code and tutorials for both simple and difficult concepts.&lt;br /&gt;
&lt;br /&gt;
This wiki is editable by any registered user with an account. This is to allow tracking of harmful edits, but isn't imposing any annoying limits. We welcome any edit, however small. Join the [https://discord.gg/Nn42eAh Discord] to discuss changes and edits to the wiki with others and the staff.&lt;br /&gt;
&lt;br /&gt;
{{Supported versions}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center round_warning&amp;quot;&amp;gt;&lt;br /&gt;
Please read the [[FCWMeta:Wiki Policy|wiki policy]] before editing!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot; style=&amp;quot;margin-bottom: 2em&amp;quot;&amp;gt;&lt;br /&gt;
{{Supported versions|text=1}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;box_container center&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Beginner Topics&amp;lt;/h3&amp;gt;&lt;br /&gt;
* [[Getting Started]]&lt;br /&gt;
* [[Proper Mod Structuring]]&lt;br /&gt;
* [[Mods.toml file]]&lt;br /&gt;
* [[Debug Profiler|The Debug Profiler]]&lt;br /&gt;
* [[Version Checker]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Advanced Topics&amp;lt;/h3&amp;gt;&lt;br /&gt;
* [[Jar-in-jar]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Common Concepts&amp;lt;/h3&amp;gt;&lt;br /&gt;
* [[Sides|Understanding Sides]]&lt;br /&gt;
* [[Events|Understanding Events]]&lt;br /&gt;
* [[Registration]]&lt;br /&gt;
* [[Internationalization]]&lt;br /&gt;
* [[Configs]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Forge Conventions&amp;lt;/h3&amp;gt;&lt;br /&gt;
* [[Semantic Versioning]]&lt;br /&gt;
* [[Stages of Modloading]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Resources and Data&amp;lt;/h3&amp;gt;&lt;br /&gt;
* [[Using Resources|Introduction]]&lt;br /&gt;
* [[Recipes]]&lt;br /&gt;
* [[Tags]]&lt;br /&gt;
* [[Holders]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Blocks&amp;lt;/h3&amp;gt;&lt;br /&gt;
* [[Making Blocks|Creating Blocks]]&lt;br /&gt;
* [[Understanding Blockstates]] &lt;br /&gt;
* [[Interacting With Blocks|Block Interactions]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Items&amp;lt;/h3&amp;gt;&lt;br /&gt;
* [[Making Items]]&lt;br /&gt;
* [[Making Tools]]&lt;br /&gt;
* [[BlockEntityWithoutLevelRenderer|&amp;lt;tt&amp;gt;BlockEntityWithoutLevelRenderer&amp;lt;/tt&amp;gt;]]&lt;br /&gt;
* [[Custom Item Animations]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Entities&amp;lt;/h3&amp;gt;&lt;br /&gt;
* [[Making Entities]]&lt;br /&gt;
* [[Brains]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Data Generation&amp;lt;/h3&amp;gt;&lt;br /&gt;
* [[Datageneration|Introduction]]&lt;br /&gt;
* [[Datageneration/Recipes|Recipes]]&lt;br /&gt;
* [[Datageneration/Tags|Tags]]&lt;br /&gt;
* [[Datageneration/Loot_Tables|Loot Tables]]&lt;br /&gt;
* [[Datageneration/I18n|Localization]]&lt;br /&gt;
* [[Datageneration/States and Models|&amp;lt;tt&amp;gt;BlockState&amp;lt;/tt&amp;gt;s and Models]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Block Entities&amp;lt;/h3&amp;gt;&lt;br /&gt;
* [[Block Entities|Introduction]]&lt;br /&gt;
* [[Block Entity Renderer|&amp;lt;tt&amp;gt;BlockEntityRenderer&amp;lt;/tt&amp;gt;]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Models&amp;lt;/h3&amp;gt;&lt;br /&gt;
* [[Introduction to Models|Introduction]]&lt;br /&gt;
* [[Model JSONs]]&lt;br /&gt;
* [[BlockState JSONs]]&lt;br /&gt;
* [[Coloring textures dynamically|Dynamically Colored Textures]]&lt;br /&gt;
* [[Item Properties]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Handling Information&amp;lt;/h3&amp;gt;&lt;br /&gt;
* [[Understanding Networking|Introduction]]&lt;br /&gt;
* [[Using NBT|Named Binary Tag (NBT)]]&lt;br /&gt;
* [[Using FriendlyByteBuf|Using &amp;lt;tt&amp;gt;FriendlyByteBuf&amp;lt;/tt&amp;gt;]]&lt;br /&gt;
* [[Sending Packets|Sending and Receiving Packets]]&lt;br /&gt;
* [[Using SimpleChannel|Using &amp;lt;tt&amp;gt;SimpleChannel&amp;lt;/tt&amp;gt;]]&lt;br /&gt;
* [[Networking with Entities]]&lt;br /&gt;
* [[DynamicOps|Using DynamicOps]]&lt;br /&gt;
* [[Codecs|Using Codecs]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Data Storage&amp;lt;/h3&amp;gt;&lt;br /&gt;
* [[Capabilities|Understanding Capabilities]] &lt;br /&gt;
* [[Capabilities/Attaching|Attaching Capabilities]]&lt;br /&gt;
* [[Saved Data]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Game Effects&amp;lt;/h3&amp;gt;&lt;br /&gt;
* [[Mob Effects]]&lt;br /&gt;
* [[Potions]]&lt;br /&gt;
* [[Particles]]&lt;br /&gt;
* [[Sounds]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Events&amp;lt;/h3&amp;gt;&lt;br /&gt;
* [[Events|Understanding Events]]&lt;br /&gt;
* [[Entity Events]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Others&amp;lt;/h3&amp;gt;&lt;br /&gt;
* [[Dependencies]]&lt;br /&gt;
* [[Dynamic Loot Modification]]&lt;br /&gt;
* [[Components|Components and Translation Keys]]&lt;br /&gt;
* [[Key Mappings]]&lt;br /&gt;
* [[Access Transformers]]&lt;br /&gt;
* [[Toolchain]]&lt;br /&gt;
* [[Game_Tests|Game Tests]]&lt;br /&gt;
* [[Biome_Modifiers|Biome Modifiers]]&lt;br /&gt;
* [[Datapack_Registries|Datapack Registries]]&lt;br /&gt;
* [[Hotswap]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Recipes&amp;lt;/h3&amp;gt;&lt;br /&gt;
* [[Recipes]]&lt;br /&gt;
* [[Custom Recipes|Custom Recipe Types]]&lt;br /&gt;
* [[Datageneration/Recipes|Datageneration]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Patrigan</name></author>
	</entry>
	<entry>
		<id>https://forge.gemwire.uk/index.php?title=Entity_Events&amp;diff=2499</id>
		<title>Entity Events</title>
		<link rel="alternate" type="text/html" href="https://forge.gemwire.uk/index.php?title=Entity_Events&amp;diff=2499"/>
		<updated>2021-03-21T10:25:09Z</updated>

		<summary type="html">&lt;p&gt;Patrigan: Created page with &amp;quot;== Damage Events == The series of events for an attack goes in this order:  # '''LivingAttackEvent''' - Use this if you want to catch any time an entity hits another, regardle...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Damage Events ==&lt;br /&gt;
The series of events for an attack goes in this order:&lt;br /&gt;
&lt;br /&gt;
# '''LivingAttackEvent''' - Use this if you want to catch any time an entity hits another, regardless of damage or whether it will be successful or not&lt;br /&gt;
# '''LivingHurtEvent''' - Use this if you want to handle an attack that is likely to hit, but before any potions, armour, or enchantments take effect&lt;br /&gt;
# '''LivingDamageEvent''' - Use this if you want to take action as an entity is definitely being damaged, with the final damage amount being available.&lt;br /&gt;
# '''LivingDeathEvent''' - Use this event if you want to handle an entity's death for any reason, with the exception of drops.&lt;br /&gt;
# '''Global Loot Modifiers''' - Use these if you want to handle any drops from a dying entity.&amp;quot;)&lt;/div&gt;</summary>
		<author><name>Patrigan</name></author>
	</entry>
	<entry>
		<id>https://forge.gemwire.uk/index.php?title=Main_Page&amp;diff=2498</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://forge.gemwire.uk/index.php?title=Main_Page&amp;diff=2498"/>
		<updated>2021-03-21T10:21:13Z</updated>

		<summary type="html">&lt;p&gt;Patrigan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;templatestyles src=&amp;quot;:Main_Page/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center title&amp;quot;&amp;gt;Forge Community Wiki&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Forge Community Wiki exists so that the community can:&lt;br /&gt;
&lt;br /&gt;
* collectively keep track of major changes and updates to Forge and Vanilla code;&lt;br /&gt;
* create and edit articles with in-depth explanations about a variety of Forge-related subjects; and&lt;br /&gt;
* contribute example code and tutorials for both simple and difficult concepts.&lt;br /&gt;
&lt;br /&gt;
This wiki is editable by any registered user with an account. This is to allow tracking of harmful edits, but isn't imposing any annoying limits. We welcome any edit, however small. Join the [https://discord.gg/Nn42eAh Discord] to discuss changes and edits to the wiki with others and the staff.&lt;br /&gt;
&lt;br /&gt;
''The wiki is still under heavy construction. Pages may move around, so if you bookmark a page, beware when the page is moved and your bookmarked link dies.''&lt;br /&gt;
&lt;br /&gt;
Please note that we only maintain wiki entries for the Latest and Long Term Support (LTS) releases. Once a documented release is no longer under LTS, it will be removed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center round_warning&amp;quot;&amp;gt;&lt;br /&gt;
Please read the [[FCWMeta:Wiki_Policy|wiki policy]] before editing!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot; style=&amp;quot;margin-bottom: 2em&amp;quot;&amp;gt;&lt;br /&gt;
The current ''Latest'' version is '''1.16.5'''. The current ''Long Term Support (LTS)'' version is '''1.15.2'''.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;box_container center&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Beginner Topics&amp;lt;/h3&amp;gt;&lt;br /&gt;
* [[Getting_Started|Getting Started]]&lt;br /&gt;
* [[Proper_Mod_Structuring|Proper Mod Structuring]]&lt;br /&gt;
* [[Debug_Profiler|The Debug Profiler]]&lt;br /&gt;
* [[Update_Checker|Update Checker]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Common Concepts&amp;lt;/h3&amp;gt;&lt;br /&gt;
* [[Sides|Understanding Sides]]&lt;br /&gt;
* [[Events|Understanding Events]]&lt;br /&gt;
* [[Registration|Registration]]&lt;br /&gt;
* [[Internationalization|Internationalization]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Forge Conventions&amp;lt;/h3&amp;gt;&lt;br /&gt;
* [[Semantic_Versioning|Semantic Versioning]]&lt;br /&gt;
* [[Stages_of_Modloading|Stages of Modloading]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Resources and Data&amp;lt;/h3&amp;gt;&lt;br /&gt;
* [[Using_Resources|Introduction]]&lt;br /&gt;
* [[Recipes|Recipes]]&lt;br /&gt;
* [[Tags|Tags]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Blocks&amp;lt;/h3&amp;gt;&lt;br /&gt;
* [[Making_Blocks|Creating Blocks]]&lt;br /&gt;
* [[Understanding_Blockstates|Understanding Blockstates]] &lt;br /&gt;
* [[Interacting_With_Blocks|Block Interactions]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Items&amp;lt;/h3&amp;gt;&lt;br /&gt;
* [[Making_Items|Making Items]]&lt;br /&gt;
* [[Making_Tools|Making Tools]]&lt;br /&gt;
* [[ItemStack_TileEntityRenderer|&amp;lt;tt&amp;gt;ItemStackTileEntityRenderer&amp;lt;/tt&amp;gt;]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Data Generation&amp;lt;/h3&amp;gt;&lt;br /&gt;
* [[Datageneration|Introduction]]&lt;br /&gt;
* [[Datageneration/Recipes|Recipes]]&lt;br /&gt;
* [[Datageneration/Tags|Tags]]&lt;br /&gt;
* [[Datageneration/Loot_Tables|Loot Tables]]&lt;br /&gt;
* [[Datageneration/I18n|Localization]]&lt;br /&gt;
* [[Datageneration/States_and_Models|&amp;lt;tt&amp;gt;BlockState&amp;lt;/tt&amp;gt;s and Models]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Tile Entities&amp;lt;/h3&amp;gt;&lt;br /&gt;
* [[Basics_of_Tile_Entities|Introduction]]&lt;br /&gt;
* [[Using_Tile_Entity_Renderers|Using Tile Entity Renderers]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Models&amp;lt;/h3&amp;gt;&lt;br /&gt;
* [[Introduction_to_Models|Introduction]]&lt;br /&gt;
* [[Model_JSONs|Model JSONs]]&lt;br /&gt;
* [[BlockState_JSONs|BlockState JSONs]]&lt;br /&gt;
* [[Coloring_textures_dynamically|Dynamically Colored Textures]]&lt;br /&gt;
* [[Item_Overrides|Item Overrides]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Handling Information&amp;lt;/h3&amp;gt;&lt;br /&gt;
* [[Understanding_Networking|Introduction]]&lt;br /&gt;
* [[Using_NBT|Named Binary Tag (NBT)]]&lt;br /&gt;
* [[Using_PacketBuffer|Using &amp;lt;tt&amp;gt;PacketBuffer&amp;lt;/tt&amp;gt;]]&lt;br /&gt;
* [[Sending_Packets|Sending and Receiving Packets]]&lt;br /&gt;
* [[Using_SimpleChannel|Using &amp;lt;tt&amp;gt;SimpleChannel&amp;lt;/tt&amp;gt;]]&lt;br /&gt;
* [[Networking_with_Entities|Networking with Entities]]&lt;br /&gt;
* [[DynamicOps|Using DynamicOps]]&lt;br /&gt;
* [[Codecs|Using Codecs]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Data Storage&amp;lt;/h3&amp;gt;&lt;br /&gt;
* [[Capabilities|Understanding Capabilities]] &lt;br /&gt;
* [[Capabilities/Attaching|Attaching Capabilities]]&lt;br /&gt;
* [[World_Saved_Data|World Saved Data]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Game Effects&amp;lt;/h3&amp;gt;&lt;br /&gt;
* [[Effects|Effects]]&lt;br /&gt;
* [[Potions|Potions]]&lt;br /&gt;
* [[Particles|Particles]]&lt;br /&gt;
* [[Sounds|Sounds]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Events&amp;lt;/h3&amp;gt;&lt;br /&gt;
* [[Events|Understanding Events]]&lt;br /&gt;
* [[Entity_Events|Entity Events]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Others&amp;lt;/h3&amp;gt;&lt;br /&gt;
* [[Dynamic_Loot_Modification|Dynamic Loot Modification]]&lt;br /&gt;
* [[Key_Bindings|Key Bindings]]&lt;br /&gt;
* [[Access_Transformers|Access Transformers]]&lt;br /&gt;
* [[Toolchain|ForgeGradle Setup]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Patrigan</name></author>
	</entry>
</feed>