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	<id>https://forge.gemwire.uk/index.php?action=history&amp;feed=atom&amp;title=Networking%2F1.17</id>
	<title>Networking/1.17 - Revision history</title>
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	<updated>2026-05-01T18:42:41Z</updated>
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	<entry>
		<id>https://forge.gemwire.uk/index.php?title=Networking/1.17&amp;diff=3044&amp;oldid=prev</id>
		<title>ShrimpBot: Copy Networking to MC1.17 archive</title>
		<link rel="alternate" type="text/html" href="https://forge.gemwire.uk/index.php?title=Networking/1.17&amp;diff=3044&amp;oldid=prev"/>
		<updated>2021-12-06T05:51:06Z</updated>

		<summary type="html">&lt;p&gt;Copy &lt;a href=&quot;/wiki/Networking&quot; title=&quot;Networking&quot;&gt;Networking&lt;/a&gt; to MC1.17 archive&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Communication between servers and clients is the backbone of a successful mod implementation.&lt;br /&gt;
&lt;br /&gt;
Read an [[Understanding Networking#overview/1.17|overview]] of why networking matters and the basic strategies in thinking about networking.&lt;br /&gt;
&lt;br /&gt;
There are a variety of techniques provided by Forge to facilitate communication - mostly built on top of [https://netty.io netty].&lt;br /&gt;
&lt;br /&gt;
The simplest, for a new mod, would be [[Using SimpleChannel/1.17|SimpleImpl]], where most of the complexity of the netty system is&lt;br /&gt;
abstracted away. It uses a message and handler style system.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
There are two primary goals in network communication:&lt;br /&gt;
&lt;br /&gt;
# Making sure the client view is &amp;quot;in sync&amp;quot; with the server view&lt;br /&gt;
#* The flower at coordinates X, Y, Z just grew&lt;br /&gt;
# Giving the client a way to tell the server that something has changed about the player&lt;br /&gt;
#* the player pressed a key&lt;br /&gt;
&lt;br /&gt;
The most common way to accomplish these goals is to pass messages between the client and the server. These messages will&lt;br /&gt;
usually be structured, containing data in a particular arrangement, for easy sending and receiving.&lt;/div&gt;</summary>
		<author><name>ShrimpBot</name></author>
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