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	<id>https://forge.gemwire.uk/index.php?action=history&amp;feed=atom&amp;title=User%3AChampionAsh5357%2FSandbox%2FFluids_API</id>
	<title>User:ChampionAsh5357/Sandbox/Fluids API - Revision history</title>
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	<updated>2026-06-02T05:25:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>ChampionAsh5357: Add some examples</title>
		<link rel="alternate" type="text/html" href="https://forge.gemwire.uk/index.php?title=User:ChampionAsh5357/Sandbox/Fluids_API&amp;diff=3279&amp;oldid=prev"/>
		<updated>2022-06-15T12:23:46Z</updated>

		<summary type="html">&lt;p&gt;Add some examples&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:23, 15 June 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Forge 41.0.28, the Fluid API had been completely overhauled. These changes expanded the system to allow for custom physics logic and additional behavior not tied directly to the water and lava tags. This guide will go through all the changes and additions that Fluids now provide for you to use.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Forge 41.0.28, the Fluid API had been completely overhauled. These changes expanded the system to allow for custom physics logic and additional behavior not tied directly to the water and lava tags. This guide will go through all the changes and additions that Fluids now provide for you to use.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;An example of the new fluid system can be found in the [https://github.com/MinecraftForge/MinecraftForge/blob/1.19.x/src/test/java/net/minecraftforge/debug/fluid/FluidTypeTest.java test mod].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Quick Guide ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Quick Guide ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l72&quot; &gt;Line 72:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 74:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;FluidType&amp;lt;/code&amp;gt; replaces &amp;lt;code&amp;gt;FluidAttributes&amp;lt;/code&amp;gt;. All fluids must override &amp;lt;code&amp;gt;IForgeFluid#getFluidType&amp;lt;/code&amp;gt; similar to the previous &amp;lt;code&amp;gt;#getAttributes&amp;lt;/code&amp;gt;. Additionally, the &amp;lt;code&amp;gt;FluidType&amp;lt;/code&amp;gt; can be accessed from the fluid or fluid state for convenience.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;FluidType&amp;lt;/code&amp;gt; replaces &amp;lt;code&amp;gt;FluidAttributes&amp;lt;/code&amp;gt;. All fluids must override &amp;lt;code&amp;gt;IForgeFluid#getFluidType&amp;lt;/code&amp;gt; similar to the previous &amp;lt;code&amp;gt;#getAttributes&amp;lt;/code&amp;gt;. Additionally, the &amp;lt;code&amp;gt;FluidType&amp;lt;/code&amp;gt; can be accessed from the fluid or fluid state for convenience.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;syntaxhighlight lang=&amp;quot;java&amp;quot;&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;private static final DeferredRegister&amp;lt;Fluid&amp;gt; FLUIDS = DeferredRegister.create(ForgeRegistries.FLUIDS, ID);&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;// TestFluid extends FlowingFluid&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;private static final RegistryObject&amp;lt;FlowingFluid&amp;gt; TEST_FLUID = FLUIDS.register(&amp;quot;test_fluid&amp;quot;, () -&amp;gt; new TestFluid() {&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    @Override&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    public FluidType getFluidType() {&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;        return TEST_FLUID_TYPE.get();&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    }&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;});&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/syntaxhighlight&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;FluidType&amp;lt;/code&amp;gt; is a forge registry, and as such needs to be registered. If using &amp;lt;code&amp;gt;DeferredRegister&amp;lt;/code&amp;gt;, you must use the one that takes in the registry name and modid since the registry does not exist during mod construction.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;FluidType&amp;lt;/code&amp;gt; is a forge registry, and as such needs to be registered. If using &amp;lt;code&amp;gt;DeferredRegister&amp;lt;/code&amp;gt;, you must use the one that takes in the registry name and modid since the registry does not exist during mod construction.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;syntaxhighlight lang=&amp;quot;java&amp;quot;&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;private static final DeferredRegister&amp;lt;FluidType&amp;gt; FLUID_TYPES = DeferredRegister.create(ForgeRegistries.Keys.FLUID_TYPES, ID);&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;private static final RegistryObject&amp;lt;FluidType&amp;gt; TEST_FLUID_TYPE = FLUID_TYPES.register(&amp;quot;test_fluid&amp;quot;, () -&amp;gt; new FluidType(FluidType.Properties.create()));&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/syntaxhighlight&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== isVaporizedOnPlacement ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== isVaporizedOnPlacement ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l116&quot; &gt;Line 116:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 136:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fluid interactions are handled by the &amp;lt;code&amp;gt;FluidInteractionRegistry&amp;lt;/code&amp;gt;. Interactions define the behavior a block should handle in all directions besides down. The down direction must be defined by the fluid in &amp;lt;code&amp;gt;FlowingFluid#spreadTo&amp;lt;/code&amp;gt;, and will not be considered in this registry. An interaction can be registered using &amp;lt;code&amp;gt;#addInteraction&amp;lt;/code&amp;gt; in &amp;lt;code&amp;gt;FMLCommonSetupEvent&amp;lt;/code&amp;gt; by specifying the source of the interaction (which is typically the fluid being replaced), and the interaction information which defines the conditions of when the interaction should occur and what the interaction should do.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fluid interactions are handled by the &amp;lt;code&amp;gt;FluidInteractionRegistry&amp;lt;/code&amp;gt;. Interactions define the behavior a block should handle in all directions besides down. The down direction must be defined by the fluid in &amp;lt;code&amp;gt;FlowingFluid#spreadTo&amp;lt;/code&amp;gt;, and will not be considered in this registry. An interaction can be registered using &amp;lt;code&amp;gt;#addInteraction&amp;lt;/code&amp;gt; in &amp;lt;code&amp;gt;FMLCommonSetupEvent&amp;lt;/code&amp;gt; by specifying the source of the interaction (which is typically the fluid being replaced), and the interaction information which defines the conditions of when the interaction should occur and what the interaction should do.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;private void commonSetup(FMLCommonSetupEvent event) {&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    // Test Fluid + Lava (source/flowing) -&amp;gt; Gold Block (Test fluid source/flowing gets replaced)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    FluidInteractionRegistry.addInteraction(TEST_FLUID_TYPE.get(), new FluidInteractionRegistry.InteractionInformation(ForgeMod.LAVA_TYPE.get(), Blocks.GOLD_BLOCK.defaultBlockState()));&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Gaseous Fluids ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Gaseous Fluids ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A &amp;lt;code&amp;gt;Fluid&amp;lt;/code&amp;gt; is considered gaseous at room temperature if it is in the &amp;lt;code&amp;gt;forge:gaseous&amp;lt;/code&amp;gt; tag. This is typically correlated with a negative density.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A &amp;lt;code&amp;gt;Fluid&amp;lt;/code&amp;gt; is considered gaseous at room temperature if it is in the &amp;lt;code&amp;gt;forge:gaseous&amp;lt;/code&amp;gt; tag. This is typically correlated with a negative density.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ChampionAsh5357</name></author>
	</entry>
	<entry>
		<id>https://forge.gemwire.uk/index.php?title=User:ChampionAsh5357/Sandbox/Fluids_API&amp;diff=3276&amp;oldid=prev</id>
		<title>ChampionAsh5357: Quick primer</title>
		<link rel="alternate" type="text/html" href="https://forge.gemwire.uk/index.php?title=User:ChampionAsh5357/Sandbox/Fluids_API&amp;diff=3276&amp;oldid=prev"/>
		<updated>2022-06-15T01:43:11Z</updated>

		<summary type="html">&lt;p&gt;Quick primer&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:43, 15 June 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l60&quot; &gt;Line 60:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 60:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;ForgeFlowingFluid$Properties(Fluid, Fluid, FluidAttributes)&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;ForgeFlowingFluid$Properties(FluidType, Fluid, Fluid)&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;ForgeFlowingFluid$Properties(Fluid, Fluid, FluidAttributes)&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;ForgeFlowingFluid$Properties(FluidType, Fluid, Fluid)&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;ForgeFlowingFluid#canMultiply&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;FluidType#canConvertToSource(FluidState, LevelReader, BlockPos)&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;ForgeFlowingFluid#canMultiply&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;FluidType#canConvertToSource(FluidState, LevelReader, BlockPos)&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Vanilla Breaking Change: No Physics in Tags ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One of the largest changes within the Fluid API is that Fluid Tags no longer control the physics of fluids. To account for this, a different unifying object which can represent any group of fluids must be chosen. After much consideration, this became &amp;lt;code&amp;gt;FluidType&amp;lt;/code&amp;gt;, which replaced &amp;lt;code&amp;gt;FluidAttributes&amp;lt;/code&amp;gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Removal of FluidAttributes ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;FluidAttributes&amp;lt;/code&amp;gt; has been completely removed with most of its logic being delegated to either &amp;lt;code&amp;gt;FluidType&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;IFluidTypeRenderProperties&amp;lt;/code&amp;gt; for rendering. The object itself wasn't unique and tended to be reconstructed whenever referenced. As such, it was removed in favor of a more singleton approach.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== FluidType ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;FluidType&amp;lt;/code&amp;gt; replaces &amp;lt;code&amp;gt;FluidAttributes&amp;lt;/code&amp;gt;. All fluids must override &amp;lt;code&amp;gt;IForgeFluid#getFluidType&amp;lt;/code&amp;gt; similar to the previous &amp;lt;code&amp;gt;#getAttributes&amp;lt;/code&amp;gt;. Additionally, the &amp;lt;code&amp;gt;FluidType&amp;lt;/code&amp;gt; can be accessed from the fluid or fluid state for convenience.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;FluidType&amp;lt;/code&amp;gt; is a forge registry, and as such needs to be registered. If using &amp;lt;code&amp;gt;DeferredRegister&amp;lt;/code&amp;gt;, you must use the one that takes in the registry name and modid since the registry does not exist during mod construction.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== isVaporizedOnPlacement ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;FluidType#isVaporizedOnPlacement&amp;lt;/code&amp;gt; has now been expanded to allow for vaporization to occur outside of only ultra warm dimensions. To do so, simply override the method.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== IFluidTypeRenderProperties ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;IFluidTypeRenderProperties&amp;lt;/code&amp;gt; contains all rendering related logic to fluids. This includes the color tint, still texture, flowing texture, and overlay texture. Note that the still texture and flowing texture must be specified by overriding &amp;lt;code&amp;gt;#getStillTexture&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;#getFlowingTexture&amp;lt;/code&amp;gt; respectively.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Modified Accessors ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All properties in &amp;lt;code&amp;gt;FluidType&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;IFluidTypeRenderProperties&amp;lt;/code&amp;gt; have either an entity, level, or stack based accessor attached to it. These provide context in question if the behavior of the fluid should change in relation to the entity its acting upon, the location of the fluid in the level, or the containing fluid stack respectively.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are some accessors with no parameters. These are typically because the use case may not be fully defined in every context that are available to the modder. They should not be used whenever possible as they may be removed in future releases once the context has been fully specified.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Chained Methods ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A good portion of the accessors in &amp;lt;code&amp;gt;FluidType&amp;lt;/code&amp;gt; are chained in some capacity. This means that modders who are using fluids from other mods can specify unique behavior without having to modify the fluid itself. Let's take two examples: &amp;lt;code&amp;gt;#canHydrate(Level Accessor)&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;#supportsBoating&amp;lt;/code&amp;gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;#canHydrate&amp;lt;/code&amp;gt; can be modified by the &amp;lt;code&amp;gt;FluidType&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Fluid&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;Block&amp;lt;/code&amp;gt;. This means that the &amp;lt;code&amp;gt;FluidType&amp;lt;/code&amp;gt; can define general behavior to use while the &amp;lt;code&amp;gt;Block&amp;lt;/code&amp;gt; may define specific behavior for if it can be hydrated.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;#supportsBoating&amp;lt;/code&amp;gt; works similarly with &amp;lt;code&amp;gt;FluidType&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Boat&amp;lt;/code&amp;gt;. The &amp;lt;code&amp;gt;FluidType&amp;lt;/code&amp;gt; can define in general if boats should work on it while a specific &amp;lt;code&amp;gt;Boat&amp;lt;/code&amp;gt; can determine whether it actually can float on the fluid.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Entity Pathing ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Entity pathing can now be specified for a given block or the underlying fluid using &amp;lt;code&amp;gt;IForgeBlock#getBlockPathType&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;IForgeBlock#getAdjacentBlockPathType&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;FluidType#getBlockPathType&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;FluidType#getAdjacentBlockPathType&amp;lt;/code&amp;gt;. For clarity, the regular block path type gets the raw type to be used if the adjacents are not specified. The adjacent path type specifically determines which one the entity will move to and will either default to &amp;lt;code&amp;gt;OPEN&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;WALKABLE&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;BLOCKED&amp;lt;/code&amp;gt; internally. Typically, the entity will pathfind to the smallest positive malus of the type, where negative numbers are considered intraversable. Additional types can be created using &amp;lt;code&amp;gt;BlockPathTypes#create&amp;lt;/code&amp;gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== IForgeEntity ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;IForgeEntity&amp;lt;/code&amp;gt; now contains many additional commands to handle fluid physics logic. These include the height, which fluid the entity's eyes are in, and if an entity is in a fluid type. All of these methods are properly documented in the extension. Note that these replace their vanilla counterparts and should be used instead.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== IForgeLivingEntity ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;IForgeLivingEntity&amp;lt;/code&amp;gt; contains two unique fluid logic handlers: how an entity &amp;quot;jumps&amp;quot; in a fluid, and how they &amp;quot;sink&amp;quot;. These methods can currently only be overridden on an entity and not by the &amp;lt;code&amp;gt;FluidType&amp;lt;/code&amp;gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== SoundAction ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;SoundAction&amp;lt;/code&amp;gt; is the abstracted sound manager for defining which sound to play in a given context. It works exactly like &amp;lt;code&amp;gt;ToolAction&amp;lt;/code&amp;gt; where it simply defines a unique name that performs a given action. A new action can be created using &amp;lt;code&amp;gt;SoundAction#get&amp;lt;/code&amp;gt;. Vanilla actions are defined within &amp;lt;code&amp;gt;SoundActions&amp;lt;/code&amp;gt; (filling/empty bucket, vaporizing).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Fluid Interactions ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fluid interactions are handled by the &amp;lt;code&amp;gt;FluidInteractionRegistry&amp;lt;/code&amp;gt;. Interactions define the behavior a block should handle in all directions besides down. The down direction must be defined by the fluid in &amp;lt;code&amp;gt;FlowingFluid#spreadTo&amp;lt;/code&amp;gt;, and will not be considered in this registry. An interaction can be registered using &amp;lt;code&amp;gt;#addInteraction&amp;lt;/code&amp;gt; in &amp;lt;code&amp;gt;FMLCommonSetupEvent&amp;lt;/code&amp;gt; by specifying the source of the interaction (which is typically the fluid being replaced), and the interaction information which defines the conditions of when the interaction should occur and what the interaction should do.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Gaseous Fluids ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A &amp;lt;code&amp;gt;Fluid&amp;lt;/code&amp;gt; is considered gaseous at room temperature if it is in the &amp;lt;code&amp;gt;forge:gaseous&amp;lt;/code&amp;gt; tag. This is typically correlated with a negative density.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ChampionAsh5357</name></author>
	</entry>
	<entry>
		<id>https://forge.gemwire.uk/index.php?title=User:ChampionAsh5357/Sandbox/Fluids_API&amp;diff=3271&amp;oldid=prev</id>
		<title>ChampionAsh5357: Start Fluid API writing.</title>
		<link rel="alternate" type="text/html" href="https://forge.gemwire.uk/index.php?title=User:ChampionAsh5357/Sandbox/Fluids_API&amp;diff=3271&amp;oldid=prev"/>
		<updated>2022-06-14T23:06:27Z</updated>

		<summary type="html">&lt;p&gt;Start Fluid API writing.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;In Forge 41.0.28, the Fluid API had been completely overhauled. These changes expanded the system to allow for custom physics logic and additional behavior not tied directly to the water and lava tags. This guide will go through all the changes and additions that Fluids now provide for you to use.&lt;br /&gt;
&lt;br /&gt;
== Quick Guide ==&lt;br /&gt;
&lt;br /&gt;
This is a quick guide representing the one to one conversions that the Fluid API changed&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;FluidAttributes&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;FluidType&amp;lt;/code&amp;gt; (This is a Forge Registry ''forge:fluid_type'')&lt;br /&gt;
* &amp;lt;code&amp;gt;FluidAttributes#BUCKET_VOLUME&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;FluidType#BUCKET_VOLUME&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;FluidAttributes#getBucket&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;FluidType#getBucket&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;FluidAttributes#getBlock&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;FluidType#getBlockForFluidState&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;FluidAttributes#getStateForPlacement&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;FluidType#getStateForPlacement&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;FluidAttributes#canBePlacedInWorld&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;FluidType#canBePlacedInLevel&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;FluidAttributes#isLighterThanAir&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;FluidType#isLighterThanAir&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;FluidAttributes#doesVaporize&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;FluidType#isVaporizedOnPlacement&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;FluidAttributes#vaporize&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;FluidType#onVaporize&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;FluidAttributes#getDisplayName(FluidStack)&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;FluidType#getDescription(FluidStack)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;FluidAttributes#getTranslationKey(FluidStack)&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;FluidType#getDescriptionId(FluidStack)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;FluidAttributes#getTranslationKey&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;FluidType#getDescriptionId&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;FluidAttributes#getLuminosity&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;FluidType#getLightLevel&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;FluidAttributes#getDensity&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;FluidType#getDensity&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;FluidAttributes#getTemperature&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;FluidType#getTemperature&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;FluidAttributes#getViscosity&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;FluidType#getViscosity&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;FluidAttributes#isGaseous&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;Tags$Fluids#GASEOUS&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;FluidAttributes#getRarity&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;FluidType#getRarity&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;FluidAttributes#getColor&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;IFluidTypeRenderProperties#getColorTint&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;FluidAttributes#getStillTexture&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;IFluidTypeRenderProperties#getStillTexture&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;FluidAttributes#getFlowingTexture&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;IFluidTypeRenderProperties#getFlowingTexture&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;FluidAttributes#getOverlayTexture&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;IFluidTypeRenderProperties#getOverlayTexture&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;FluidAttributes#getFillSound&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;FluidType#getSound(SoundActions.BUCKET_FILL)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;FluidAttributes#getEmptySound&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;FluidType#getSound(SoundActions.BUCKET_EMPTY)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;FluidAttributes#getLuminosity(FluidStack)&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;FluidType#getLightLevel(FluidStack)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;FluidAttributes#getDensity(FluidStack)&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;FluidType#getDensity(FluidStack)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;FluidAttributes#getTemperature(FluidStack)&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;FluidType#getTemperature(FluidStack)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;FluidAttributes#getViscosity(FluidStack)&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;FluidType#getViscosity(FluidStack)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;FluidAttributes#isGaseous(FluidStack)&amp;lt;/code&amp;gt; -&amp;gt; REMOVED&lt;br /&gt;
* &amp;lt;code&amp;gt;FluidAttributes#getColor(FluidStack)&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;IFluidTypeRenderProperties#getColorTint(FluidStack)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;FluidAttributes#getStillTexture(FluidStack)&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;IFluidTypeRenderProperties#getStillTexture(FluidStack)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;FluidAttributes#getFlowingTexture(FluidStack)&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;IFluidTypeRenderProperties#getFlowingTexture(FluidStack)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;FluidAttributes#getFillSound(FluidStack)&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;FluidType#getSound(FluidStack, SoundActions.BUCKET_FILL&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;FluidAttributes#getEmptySound(FluidStack)&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;FluidType#getSound(FluidStack, SoundActions.BUCKET_EMPTY)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;FluidAttributes#getLuminosity(BlockAndTintGetter, BlockPos)&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;FluidType#getLightLevel(FluidState, BlockAndTintGetter, BlockPos)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;FluidAttributes#getDensity(BlockAndTintGetter, BlockPos)&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;FluidType#getDensity(FluidState, BlockAndTintGetter, BlockPos)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;FluidAttributes#getTemperature(BlockAndTintGetter, BlockPos)&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;FluidType#getTemperature(FluidState, BlockAndTintGetter, BlockPos)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;FluidAttributes#getViscosity(BlockAndTintGetter, BlockPos)&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;FluidType#getViscosity(FluidState, BlockAndTintGetter, BlockPos)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;FluidAttributes#isGaseous(BlockAndTintGetter, BlockPos)&amp;lt;/code&amp;gt; -&amp;gt; REMOVED&lt;br /&gt;
* &amp;lt;code&amp;gt;FluidAttributes#getRarity(BlockAndTintGetter, BlockPos)&amp;lt;/code&amp;gt; -&amp;gt; REMOVED&lt;br /&gt;
* &amp;lt;code&amp;gt;FluidAttributes#getColor(BlockAndTintGetter, BlockPos)&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;FluidType#getColorTint(FluidState, BlockAndTintGetter, BlockPos)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;FluidAttributes#getStillTexture(BlockAndTintGetter, BlockPos)&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;FluidType#getStillTexture(FluidState, BlockAndTintGetter, BlockPos)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;FluidAttributes#getFlowingTexture(BlockAndTintGetter, BlockPos)&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;FluidType#getFlowingTexture(FluidState, BlockAndTintGetter, BlockPos)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;FluidAttributes#getFillSound(BlockAndTintGetter, BlockPos)&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;FluidType#getSound(Player, BlockGetter, BlockPos, SoundActions.BUCKET_FILL)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;FluidAttributes#getEmptySound(BlockAndTintGetter, BlockPos)&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;FluidType#getSound(Player, BlockGetter, BlockPos, SoundActions.BUCKET_EMPTY)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;FluidAttributes#getTextures&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;IFluidTypeRenderProperties#getTextures&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;FluidAttributes$Builder&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;FluidType$Properties&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;IForgeBlock#getAiPathNodeType&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;IForgeBlock#getBlockPathType&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;IForgeEntity#canBeRiddenInWater&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;IForgeEntity#canBeRiddenUnderFluidType&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;IForgeFluid#isEntityInside&amp;lt;/code&amp;gt; -&amp;gt; REMOVED&lt;br /&gt;
* &amp;lt;code&amp;gt;IForgeFluid#isAABBInsideMaterial&amp;lt;/code&amp;gt; -&amp;gt; REMOVED&lt;br /&gt;
* &amp;lt;code&amp;gt;IForgeFluid#getAttributes&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;IForgeFluid#getFluidType&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;IForgeFluidState#isEntityInside&amp;lt;/code&amp;gt; -&amp;gt; REMOVED&lt;br /&gt;
* &amp;lt;code&amp;gt;ForgeFlowingFluid$Properties(Fluid, Fluid, FluidAttributes)&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;ForgeFlowingFluid$Properties(FluidType, Fluid, Fluid)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;ForgeFlowingFluid#canMultiply&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;FluidType#canConvertToSource(FluidState, LevelReader, BlockPos)&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>ChampionAsh5357</name></author>
	</entry>
</feed>