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- ...e a key component of most mods. While blocks make up the world around you, items are what let you change it. === Basic Items ===2 KB (314 words) - 13:57, 12 January 2022
- ...e a key component of most mods. While blocks make up the world around you, items are what let you change it. === Basic Items ===2 KB (366 words) - 04:14, 27 July 2021
- ...e a key component of most mods. While blocks make up the world around you, items are what let you change it. === Basic Items ===2 KB (366 words) - 05:50, 6 December 2021
- ...e a key component of most mods. While blocks make up the world around you, items are what let you change it. === Basic Items ===2 KB (316 words) - 07:45, 10 June 2022
Page text matches
- ...e a key component of most mods. While blocks make up the world around you, items are what let you change it. === Basic Items ===2 KB (316 words) - 07:45, 10 June 2022
- Tags can be generated by extending the <code>ItemTagsProvider</code> for Items or <code>BlockTagsProvider</code> for Blocks. For Custom Objects you would ...|title=Information|content=You can still use <code>TagsProvider</code> for Items and Blocks but you would need to implement a lot of stuff that is already d1 KB (234 words) - 05:49, 6 December 2021
- Tags can be generated by extending the <code>ItemTagsProvider</code> for Items or <code>BlockTagsProvider</code> for Blocks. For Custom Objects you would ...|title=Information|content=You can still use <code>TagsProvider</code> for Items and Blocks but you would need to implement a lot of stuff that is already d1 KB (233 words) - 07:44, 10 June 2022
- Tags can be generated by extending the <code>ItemTagsProvider</code> for Items or <code>BlockTagsProvider</code> for Blocks. For Custom Objects you would ...|title=Information|content=You can still use <code>TagsProvider</code> for Items and Blocks but you would need to implement a lot of stuff that is already d2 KB (234 words) - 04:13, 27 July 2021
- ...e a key component of most mods. While blocks make up the world around you, items are what let you change it. === Basic Items ===2 KB (314 words) - 13:57, 12 January 2022
- ...e a key component of most mods. While blocks make up the world around you, items are what let you change it. === Basic Items ===2 KB (366 words) - 04:14, 27 July 2021
- ...e a key component of most mods. While blocks make up the world around you, items are what let you change it. === Basic Items ===2 KB (366 words) - 05:50, 6 December 2021
- ...Items#SPLASH_POTION</code>, <code>Items#LINGERING_POTION</code>, and <code>Items#TIPPED_ARROW</code>. Like mob effects, potions need to be [[Registration|re1 KB (229 words) - 21:14, 2 August 2021
- ...Items#SPLASH_POTION</code>, <code>Items#LINGERING_POTION</code>, and <code>Items#TIPPED_ARROW</code>. Like effects, potions need to be [[Registration/1.16|r1 KB (233 words) - 04:14, 27 July 2021
- ...Items#SPLASH_POTION</code>, <code>Items#LINGERING_POTION</code>, and <code>Items#TIPPED_ARROW</code>. Like mob effects, potions need to be [[Registration/1.1 KB (232 words) - 07:45, 10 June 2022
- ...Items#SPLASH_POTION</code>, <code>Items#LINGERING_POTION</code>, and <code>Items#TIPPED_ARROW</code>. Like mob effects, potions need to be [[Registration/1.1 KB (232 words) - 05:51, 6 December 2021
- ...s of <code>PoseStack</code>s and <code>MultiBufferSource</code>s to render items. ...od should only have one instance of a BEWLR to render all of their dynamic items.}}2 KB (237 words) - 05:49, 6 December 2021
- ...s of <code>PoseStack</code>s and <code>MultiBufferSource</code>s to render items. ...od should only have one instance of a BEWLR to render all of their dynamic items.}}2 KB (237 words) - 07:43, 10 June 2022
- ...of <code>MatrixStack</code>s and <code>IRenderTypeBuffer</code>s to render items. [[Category:Items/1.16|Category:Items]]1 KB (225 words) - 04:14, 27 July 2021
- ...s of <code>PoseStack</code>s and <code>MultiBufferSource</code>s to render items. ...od should only have one instance of a BEWLR to render all of their dynamic items.}}2 KB (235 words) - 23:04, 30 July 2021
- ...ds items or blocks also contains a mini-resource pack for their blocks and items.2 KB (382 words) - 00:59, 19 May 2021
- Item properties are a way for the "properties" of items to be exposed to the model system. An example is the bow, where the most im == Adding Properties to Items ==4 KB (598 words) - 13:59, 12 January 2022
- Item properties are a way for the "properties" of items to be exposed to the model system. An example is the bow, where the most im == Adding Properties to Items ==4 KB (600 words) - 07:44, 10 June 2022
- ...ds items or blocks also contains a mini-resource pack for their blocks and items.2 KB (384 words) - 05:50, 6 December 2021
- ...ds items or blocks also contains a mini-resource pack for their blocks and items.2 KB (384 words) - 07:44, 10 June 2022
- ...ds items or blocks also contains a mini-resource pack for their blocks and items.2 KB (384 words) - 04:14, 27 July 2021
- Item properties are a way for the "properties" of items to be exposed to the model system. An example is the bow, where the most im == Adding Properties to Items ==4 KB (601 words) - 05:50, 6 December 2021
- Item properties are a way for the "properties" of items to be exposed to the model system. An example is the bow, where the most im == Adding Properties to Items ==3 KB (503 words) - 04:14, 27 July 2021
- ...>getMaxUses</code> || <code>Integer</code> || The durability of all items in this tier. ...cy</code> || <code>Float</code> || The efficiency multiplier of all items in this tier.3 KB (551 words) - 04:14, 27 July 2021
- ...ode>getUses</code> || <code>Integer</code> || The durability of all items in this tier. ...ed</code> || <code>Float</code> || The efficiency multiplier of all items in this tier.6 KB (981 words) - 07:45, 10 June 2022
- ...ode>getUses</code> || <code>Integer</code> || The durability of all items in this tier. ...ed</code> || <code>Float</code> || The efficiency multiplier of all items in this tier.6 KB (981 words) - 05:50, 6 December 2021
- ...ode>getUses</code> || <code>Integer</code> || The durability of all items in this tier. ...ed</code> || <code>Float</code> || The efficiency multiplier of all items in this tier.6 KB (979 words) - 14:16, 1 August 2022
- <code>ModelProvider</code> provides methods to define models for blocks and items alike: cubes, single textures, doors, slabs, and even custom non-data-gener For items, use <code>ItemModelProvider</code> to define their models: override <code>2 KB (301 words) - 13:50, 12 January 2022
- '''Keys''' define what items the placeholders stand for. A key is defined by a placeholder character and ...o define multiple instances of the same item which means multiple of these items have to be in place for the crafting recipe to take place.5 KB (808 words) - 00:59, 19 May 2021
- <code>ModelProvider</code> provides methods to define models for blocks and items alike: cubes, single textures, doors, slabs, and even custom non-data-gener For items, use <code>ItemModelProvider</code> to define their models: override <code>2 KB (304 words) - 07:44, 10 June 2022
- <code>ModelProvider</code> provides methods to define models for blocks and items alike: cubes, single textures, doors, slabs, and even custom non-data-gener For items, use <code>ItemModelProvider</code> to define their models: override <code>2 KB (304 words) - 04:13, 27 July 2021
- <code>ModelProvider</code> provides methods to define models for blocks and items alike: cubes, single textures, doors, slabs, and even custom non-data-gener For items, use <code>ItemModelProvider</code> to define their models: override <code>2 KB (304 words) - 05:49, 6 December 2021
- '''Keys''' define what items the placeholders stand for. A key is defined by a placeholder character and ...o define multiple instances of the same item which means multiple of these items have to be in place for the crafting recipe to take place.5 KB (813 words) - 07:45, 10 June 2022
- '''Keys''' define what items the placeholders stand for. A key is defined by a placeholder character and ...o define multiple instances of the same item which means multiple of these items have to be in place for the crafting recipe to take place.5 KB (813 words) - 04:14, 27 July 2021
- '''Keys''' define what items the placeholders stand for. A key is defined by a placeholder character and ...o define multiple instances of the same item which means multiple of these items have to be in place for the crafting recipe to take place.5 KB (813 words) - 05:51, 6 December 2021
- <h3>Items</h3> * [[Making Items/1.16|Making Items]]4 KB (500 words) - 13:59, 7 December 2021
- <h3>Items</h3> * [[Making Items/1.17|Making Items]]4 KB (501 words) - 13:58, 7 December 2021
- <h3>Items</h3> * [[Making Items/1.18|Making Items]]4 KB (505 words) - 08:03, 10 June 2022
- align-items: center;741 bytes (76 words) - 03:58, 27 July 2021
- align-items: center;741 bytes (76 words) - 05:50, 6 December 2021
- align-items: center;741 bytes (76 words) - 07:45, 10 June 2022
- align-items: center;741 bytes (76 words) - 12:58, 24 December 2020
- == Usage with Blocks and Items ==4 KB (670 words) - 05:50, 6 December 2021
- == Usage with Blocks and Items ==4 KB (670 words) - 07:44, 10 June 2022
- == Usage with Blocks and Items ==4 KB (669 words) - 04:14, 27 July 2021
- == Usage with Blocks and Items ==5 KB (708 words) - 19:45, 13 June 2022
- <h3>Items</h3> * [[Making Items]]4 KB (483 words) - 09:42, 28 March 2023
- Many blocks and items in vanilla change their texture color depending on where they are, such as ...kItem</code> for the given block to be colored. <code>BlockItem</code> are items and need to colored with an <code>IItemColor</code>.3 KB (490 words) - 03:59, 27 July 2021
- Many blocks and items in vanilla change their texture color depending on where they are, such as ...kItem</code> for the given block to be colored. <code>BlockItem</code> are items and need to colored with an <code>ItemColor</code>.4 KB (520 words) - 16:56, 17 November 2021
- Many blocks and items in vanilla change their texture color depending on where they are, such as ...kItem</code> for the given block to be colored. <code>BlockItem</code> are items and need to colored with an <code>ItemColor</code>.4 KB (520 words) - 05:51, 6 December 2021