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  • ...e a key component of most mods. While blocks make up the world around you, items are what let you change it. === Basic Items ===
    2 KB (314 words) - 13:57, 12 January 2022
  • ...e a key component of most mods. While blocks make up the world around you, items are what let you change it. === Basic Items ===
    2 KB (366 words) - 04:14, 27 July 2021
  • ...e a key component of most mods. While blocks make up the world around you, items are what let you change it. === Basic Items ===
    2 KB (366 words) - 05:50, 6 December 2021
  • ...e a key component of most mods. While blocks make up the world around you, items are what let you change it. === Basic Items ===
    2 KB (316 words) - 07:45, 10 June 2022

Page text matches

  • ...e a key component of most mods. While blocks make up the world around you, items are what let you change it. === Basic Items ===
    2 KB (316 words) - 07:45, 10 June 2022
  • Tags can be generated by extending the <code>ItemTagsProvider</code> for Items or <code>BlockTagsProvider</code> for Blocks. For Custom Objects you would ...|title=Information|content=You can still use <code>TagsProvider</code> for Items and Blocks but you would need to implement a lot of stuff that is already d
    1 KB (234 words) - 05:49, 6 December 2021
  • Tags can be generated by extending the <code>ItemTagsProvider</code> for Items or <code>BlockTagsProvider</code> for Blocks. For Custom Objects you would ...|title=Information|content=You can still use <code>TagsProvider</code> for Items and Blocks but you would need to implement a lot of stuff that is already d
    1 KB (233 words) - 07:44, 10 June 2022
  • Tags can be generated by extending the <code>ItemTagsProvider</code> for Items or <code>BlockTagsProvider</code> for Blocks. For Custom Objects you would ...|title=Information|content=You can still use <code>TagsProvider</code> for Items and Blocks but you would need to implement a lot of stuff that is already d
    2 KB (234 words) - 04:13, 27 July 2021
  • ...e a key component of most mods. While blocks make up the world around you, items are what let you change it. === Basic Items ===
    2 KB (314 words) - 13:57, 12 January 2022
  • ...e a key component of most mods. While blocks make up the world around you, items are what let you change it. === Basic Items ===
    2 KB (366 words) - 04:14, 27 July 2021
  • ...e a key component of most mods. While blocks make up the world around you, items are what let you change it. === Basic Items ===
    2 KB (366 words) - 05:50, 6 December 2021
  • ...Items#SPLASH_POTION</code>, <code>Items#LINGERING_POTION</code>, and <code>Items#TIPPED_ARROW</code>. Like mob effects, potions need to be [[Registration|re
    1 KB (229 words) - 21:14, 2 August 2021
  • ...Items#SPLASH_POTION</code>, <code>Items#LINGERING_POTION</code>, and <code>Items#TIPPED_ARROW</code>. Like effects, potions need to be [[Registration/1.16|r
    1 KB (233 words) - 04:14, 27 July 2021
  • ...Items#SPLASH_POTION</code>, <code>Items#LINGERING_POTION</code>, and <code>Items#TIPPED_ARROW</code>. Like mob effects, potions need to be [[Registration/1.
    1 KB (232 words) - 07:45, 10 June 2022
  • ...Items#SPLASH_POTION</code>, <code>Items#LINGERING_POTION</code>, and <code>Items#TIPPED_ARROW</code>. Like mob effects, potions need to be [[Registration/1.
    1 KB (232 words) - 05:51, 6 December 2021
  • ...s of <code>PoseStack</code>s and <code>MultiBufferSource</code>s to render items. ...od should only have one instance of a BEWLR to render all of their dynamic items.}}
    2 KB (237 words) - 05:49, 6 December 2021
  • ...s of <code>PoseStack</code>s and <code>MultiBufferSource</code>s to render items. ...od should only have one instance of a BEWLR to render all of their dynamic items.}}
    2 KB (237 words) - 07:43, 10 June 2022
  • ...of <code>MatrixStack</code>s and <code>IRenderTypeBuffer</code>s to render items. [[Category:Items/1.16|Category:Items]]
    1 KB (225 words) - 04:14, 27 July 2021
  • ...s of <code>PoseStack</code>s and <code>MultiBufferSource</code>s to render items. ...od should only have one instance of a BEWLR to render all of their dynamic items.}}
    2 KB (235 words) - 23:04, 30 July 2021
  • ...ds items or blocks also contains a mini-resource pack for their blocks and items.
    2 KB (382 words) - 00:59, 19 May 2021
  • Item properties are a way for the "properties" of items to be exposed to the model system. An example is the bow, where the most im == Adding Properties to Items ==
    4 KB (598 words) - 13:59, 12 January 2022
  • Item properties are a way for the "properties" of items to be exposed to the model system. An example is the bow, where the most im == Adding Properties to Items ==
    4 KB (600 words) - 07:44, 10 June 2022
  • ...ds items or blocks also contains a mini-resource pack for their blocks and items.
    2 KB (384 words) - 05:50, 6 December 2021
  • ...ds items or blocks also contains a mini-resource pack for their blocks and items.
    2 KB (384 words) - 07:44, 10 June 2022
  • ...ds items or blocks also contains a mini-resource pack for their blocks and items.
    2 KB (384 words) - 04:14, 27 July 2021
  • Item properties are a way for the "properties" of items to be exposed to the model system. An example is the bow, where the most im == Adding Properties to Items ==
    4 KB (601 words) - 05:50, 6 December 2021
  • Item properties are a way for the "properties" of items to be exposed to the model system. An example is the bow, where the most im == Adding Properties to Items ==
    3 KB (503 words) - 04:14, 27 July 2021
  • ...>getMaxUses</code> || <code>Integer</code> || The durability of all items in this tier. ...cy</code> || <code>Float</code> || The efficiency multiplier of all items in this tier.
    3 KB (551 words) - 04:14, 27 July 2021
  • ...ode>getUses</code> || <code>Integer</code> || The durability of all items in this tier. ...ed</code> || <code>Float</code> || The efficiency multiplier of all items in this tier.
    6 KB (981 words) - 07:45, 10 June 2022
  • ...ode>getUses</code> || <code>Integer</code> || The durability of all items in this tier. ...ed</code> || <code>Float</code> || The efficiency multiplier of all items in this tier.
    6 KB (981 words) - 05:50, 6 December 2021
  • ...ode>getUses</code> || <code>Integer</code> || The durability of all items in this tier. ...ed</code> || <code>Float</code> || The efficiency multiplier of all items in this tier.
    6 KB (979 words) - 14:16, 1 August 2022
  • <code>ModelProvider</code> provides methods to define models for blocks and items alike: cubes, single textures, doors, slabs, and even custom non-data-gener For items, use <code>ItemModelProvider</code> to define their models: override <code>
    2 KB (301 words) - 13:50, 12 January 2022
  • '''Keys''' define what items the placeholders stand for. A key is defined by a placeholder character and ...o define multiple instances of the same item which means multiple of these items have to be in place for the crafting recipe to take place.
    5 KB (808 words) - 00:59, 19 May 2021
  • <code>ModelProvider</code> provides methods to define models for blocks and items alike: cubes, single textures, doors, slabs, and even custom non-data-gener For items, use <code>ItemModelProvider</code> to define their models: override <code>
    2 KB (304 words) - 07:44, 10 June 2022
  • <code>ModelProvider</code> provides methods to define models for blocks and items alike: cubes, single textures, doors, slabs, and even custom non-data-gener For items, use <code>ItemModelProvider</code> to define their models: override <code>
    2 KB (304 words) - 04:13, 27 July 2021
  • <code>ModelProvider</code> provides methods to define models for blocks and items alike: cubes, single textures, doors, slabs, and even custom non-data-gener For items, use <code>ItemModelProvider</code> to define their models: override <code>
    2 KB (304 words) - 05:49, 6 December 2021
  • '''Keys''' define what items the placeholders stand for. A key is defined by a placeholder character and ...o define multiple instances of the same item which means multiple of these items have to be in place for the crafting recipe to take place.
    5 KB (813 words) - 07:45, 10 June 2022
  • '''Keys''' define what items the placeholders stand for. A key is defined by a placeholder character and ...o define multiple instances of the same item which means multiple of these items have to be in place for the crafting recipe to take place.
    5 KB (813 words) - 04:14, 27 July 2021
  • '''Keys''' define what items the placeholders stand for. A key is defined by a placeholder character and ...o define multiple instances of the same item which means multiple of these items have to be in place for the crafting recipe to take place.
    5 KB (813 words) - 05:51, 6 December 2021
  • <h3>Items</h3> * [[Making Items/1.16|Making Items]]
    4 KB (500 words) - 13:59, 7 December 2021
  • <h3>Items</h3> * [[Making Items/1.17|Making Items]]
    4 KB (501 words) - 13:58, 7 December 2021
  • <h3>Items</h3> * [[Making Items/1.18|Making Items]]
    4 KB (505 words) - 08:03, 10 June 2022
  • align-items: center;
    741 bytes (76 words) - 03:58, 27 July 2021
  • align-items: center;
    741 bytes (76 words) - 05:50, 6 December 2021
  • align-items: center;
    741 bytes (76 words) - 07:45, 10 June 2022
  • align-items: center;
    741 bytes (76 words) - 12:58, 24 December 2020
  • == Usage with Blocks and Items ==
    4 KB (670 words) - 05:50, 6 December 2021
  • == Usage with Blocks and Items ==
    4 KB (670 words) - 07:44, 10 June 2022
  • == Usage with Blocks and Items ==
    4 KB (669 words) - 04:14, 27 July 2021
  • == Usage with Blocks and Items ==
    5 KB (708 words) - 19:45, 13 June 2022
  • <h3>Items</h3> * [[Making Items]]
    4 KB (483 words) - 09:42, 28 March 2023
  • Many blocks and items in vanilla change their texture color depending on where they are, such as ...kItem</code> for the given block to be colored. <code>BlockItem</code> are items and need to colored with an <code>IItemColor</code>.
    3 KB (490 words) - 03:59, 27 July 2021
  • Many blocks and items in vanilla change their texture color depending on where they are, such as ...kItem</code> for the given block to be colored. <code>BlockItem</code> are items and need to colored with an <code>ItemColor</code>.
    4 KB (520 words) - 16:56, 17 November 2021
  • Many blocks and items in vanilla change their texture color depending on where they are, such as ...kItem</code> for the given block to be colored. <code>BlockItem</code> are items and need to colored with an <code>ItemColor</code>.
    4 KB (520 words) - 05:51, 6 December 2021

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