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  • [[Category:Data Generation/1.18|Category:Data Generation]]
    463 bytes (67 words) - 07:44, 10 June 2022
  • [[Category:Data Generation/1.16|Category:Data Generation]]
    463 bytes (67 words) - 04:13, 27 July 2021
  • [[Category:Data Generation/1.17|Category:Data Generation]]
    463 bytes (67 words) - 05:49, 6 December 2021
  • The model providers are a specific type of data generators for defining models. All model providers are a subclass of <code ...and items alike: cubes, single textures, doors, slabs, and even custom non-data-generated models as parent models.
    2 KB (304 words) - 04:13, 27 July 2021
  • The model providers are a specific type of data generators for defining models. All model providers are a subclass of <code ...and items alike: cubes, single textures, doors, slabs, and even custom non-data-generated models as parent models.
    2 KB (304 words) - 05:49, 6 December 2021
  • The model providers are a specific type of data generators for defining models. All model providers are a subclass of <code ...and items alike: cubes, single textures, doors, slabs, and even custom non-data-generated models as parent models.
    2 KB (304 words) - 07:44, 10 June 2022
  • ...te code to programmatically generate the [[Using Resources/1.16|assets and data]] files of mods. * Asset and data files can be automatically generated by code without needing to manually ty
    4 KB (569 words) - 04:13, 27 July 2021
  • ...te code to programmatically generate the [[Using Resources/1.17|assets and data]] files of mods. * Asset and data files can be automatically generated by code without needing to manually ty
    4 KB (589 words) - 05:49, 6 December 2021
  • ...te code to programmatically generate the [[Using Resources/1.18|assets and data]] files of mods. * Asset and data files can be automatically generated by code without needing to manually ty
    4 KB (589 words) - 07:44, 10 June 2022
  • ...o write code to programmatically generate the [[Using Resources|assets and data]] files of mods. * Asset and data files can be automatically generated by code without needing to manually ty
    4 KB (586 words) - 18:20, 15 October 2021
  • The model providers are a specific type of data generators for defining models. All model providers are a subclass of <code ...and items alike: cubes, single textures, doors, slabs, and even custom non-data-generated models as parent models.
    2 KB (301 words) - 13:50, 12 January 2022
  • [[Category:Data Generation/1.17|Category:Data Generation]]
    1 KB (234 words) - 05:49, 6 December 2021
  • [[Category:Data Generation/1.18|Category:Data Generation]]
    1 KB (233 words) - 07:44, 10 June 2022
  • [[Category:Data Generation/1.16|Category:Data Generation]]
    2 KB (234 words) - 04:13, 27 July 2021
  • [[Category:Data Generation]]
    428 bytes (64 words) - 00:59, 19 May 2021
  • [[Category:Data Generation/1.18|Category:Data Generation]]
    2 KB (327 words) - 07:44, 10 June 2022
  • [[Category:Data Generation/1.16|Category:Data Generation]]
    2 KB (327 words) - 04:13, 27 July 2021
  • [[Category:Data Generation/1.17|Category:Data Generation]]
    2 KB (327 words) - 05:49, 6 December 2021
  • Path path = outputFolder.resolve("data/" + key.getNamespace() + "/loot_tables/" + key.getPath() + ".json"); </syntaxhighlight>[[Category:Data Generation/1.18|Category:Data Generation]]
    4 KB (621 words) - 07:44, 10 June 2022
  • Path path = outputFolder.resolve("data/" + key.getNamespace() + "/loot_tables/" + key.getPath() + ".json"); </syntaxhighlight>[[Category:Data Generation/1.17|Category:Data Generation]]
    4 KB (621 words) - 05:49, 6 December 2021

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