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Difference between revisions of "Datageneration"
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Revision as of 10:50, 25 October 2020
Data generators are a way to programmatically generate the assets and data of mods. It allows the definition of the contents of these files in the code and their automatic generation, without worrying about the specifics.
The data generator system is loaded by the main class net.minecraft.data.Main
. Different command-line arguments can be passed to customize which mods’ data are gathered, what existing files are considered, etc. The class responsible for data generation is net.minecraft.data.DataGenerator
.
The default configurations in the MDK build.gradle
adds the runData
task for running the data generators.
Generator Modes
The data generator can be configured to run 4 different data generations, which are configured from the command-line parameters, and can be checked from GatherDataEvent#include()
methods.
Client Assets
- Generates client-only files in
assets
:block
/item
models,blockstate JSON
s, language files, etc. --client
,includeClient()
- Generates client-only files in
Server Data
- Generates server-only files in
data
:recipes
,advancements
,tags
, etc. --server
,includeServer()
- Generates server-only files in
Development Tools
- Runs some development tools: converting SNBT to NBT and vice-versa, etc.
--dev
,includeDev()
Reports
- Dumps all registered blocks, items, commands, etc.
--reports
,includeReports()
Data Providers
Data providers are the classes that actually define what data will be generated and provided. All data providers implement IDataProvider
. Minecraft has abstract implementations for most assets and data, so modders need only to extend and override the specified method.
The GatherDataEvent
is fired on the mod event bus when the data generator is being created, and the DataGenerator
can be obtained from the event. Create and register data providers using DataGenerator#addProvider
.
Client Assets
net.minecraftforge.common.data.LanguageProvider
- for language strings; override#addTranslations
ModelProvider<?>
- base class for all model providers- These classes are under the
net.minecraftforge.client.model.generators
packageItemModelProvider
- for item models; override#registerModels
BlockStateProvider
- for blockstates and their block and item models; override#registerStatesAndModels
BlockModelProvider
- for block models; override#registerModels
- These classes are under the
Server Data
- These classes are under the
net.minecraft.data
package LootTableProvider
- for loot tables; override#getTables
RecipeProvider
- for recipes and their unlocking advancements; override#registerRecipes
TagsProvider
- for tags; override#registerTags
Tip
AdvancementProvider
class does exists, however it is hardcoded for only the vanilla advancements.