* <code>combinedOverlay</code>: An integer set to the current overlay of the block entity, usually <code>OverlayTexture#NO_OVERLAY</code> or 655,360.
* <code>combinedOverlay</code>: An integer set to the current overlay of the block entity, usually <code>OverlayTexture#NO_OVERLAY</code> or 655,360.
−
==Registering a BER==
+
== Registering a BER ==
In order to register a BER, you must subscribe to the <code>EntityRenderersEvent$RegisterRenderers</code> event on the mod event bus and call <code>#registerBlockEntityRenderer</code>.
In order to register a BER, you must subscribe to the <code>EntityRenderersEvent$RegisterRenderers</code> event on the mod event bus and call <code>#registerBlockEntityRenderer</code>.