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Difference between revisions of "Networking"
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Read an [[Understanding Networking#overview|overview]] of why networking matters and the basic strategies in thinking about networking. | Read an [[Understanding Networking#overview|overview]] of why networking matters and the basic strategies in thinking about networking. | ||
− | There are a variety of techniques provided by Forge to facilitate communication - mostly built on top of | + | There are a variety of techniques provided by Forge to facilitate communication - mostly built on top of [https://netty.io netty]. |
− | The simplest, for a new mod, would be [[ | + | The simplest, for a new mod, would be [[Using SimpleChannel|SimpleImpl]], where most of the complexity of the netty system is |
abstracted away. It uses a message and handler style system. | abstracted away. It uses a message and handler style system. | ||
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There are two primary goals in network communication: | There are two primary goals in network communication: | ||
− | + | # Making sure the client view is "in sync" with the server view | |
− | # | + | #* The flower at coordinates X, Y, Z just grew |
− | + | # Giving the client a way to tell the server that something has changed about the player | |
− | # | + | #* the player pressed a key |
The most common way to accomplish these goals is to pass messages between the client and the server. These messages will | The most common way to accomplish these goals is to pass messages between the client and the server. These messages will | ||
usually be structured, containing data in a particular arrangement, for easy sending and receiving. | usually be structured, containing data in a particular arrangement, for easy sending and receiving. |
Latest revision as of 05:08, 11 January 2021
Communication between servers and clients is the backbone of a successful mod implementation.
Read an overview of why networking matters and the basic strategies in thinking about networking.
There are a variety of techniques provided by Forge to facilitate communication - mostly built on top of netty.
The simplest, for a new mod, would be SimpleImpl, where most of the complexity of the netty system is abstracted away. It uses a message and handler style system.
Overview
There are two primary goals in network communication:
- Making sure the client view is "in sync" with the server view
- The flower at coordinates X, Y, Z just grew
- Giving the client a way to tell the server that something has changed about the player
- the player pressed a key
The most common way to accomplish these goals is to pass messages between the client and the server. These messages will usually be structured, containing data in a particular arrangement, for easy sending and receiving.