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  • * collectively keep track of major changes and updates to Forge and Vanilla code; * create and edit articles with in-depth explanations about a variety of Forge-related subjects; and
    4 KB (500 words) - 13:59, 7 December 2021
  • Registration is the process of making an object (such as an item or block) known to the game during runtime. If some objects are not registered, this ...e> and <code>#setRegistryName</code>. You can only set the "registry name" of a given object once; otherwise, an exception will be thrown.
    28 KB (3,539 words) - 07:45, 10 June 2022
  • Registration is the process of making an object (such as an item or block) known to the game during runtime. If some objects are not registered, this ...e> and <code>#setRegistryName</code>. You can only set the "registry name" of a given object once; otherwise, an exception will be thrown.
    29 KB (3,610 words) - 15:06, 12 November 2021
  • Registration is the process of making an object (such as an item or block) known to the game during runtime. If some objects are not registered, this ...e> and <code>#setRegistryName</code>. You can only set the "registry name" of a given object once; otherwise, an exception will be thrown.
    30 KB (3,731 words) - 05:51, 6 December 2021