Line 191: |
Line 191: |
| A full list of the events fired here is as follows, split into discrete categories: | | A full list of the events fired here is as follows, split into discrete categories: |
| | | |
− | === Render Events ===
| + | {{Tree list}} |
− | * <code>RenderWorldLastEvent</code> | + | * <code>Event</code> - ''The root event class'' |
− | * <code>RenderHandEvent</code> | + | ** '''Rendering events''' ('''client-only''') |
− | * <code>RenderLivingEvent</code> | + | *** <code>RenderWorldLastEvent</code> - Fired after world rendering to allow mods to add custom renders |
− | * <code>RenderItemInFrameEvent</code> | + | *** <code>RenderHandEvent</code> - Fired before and after the hand of the player is rendered in the first person POV |
− | * <code>RenderBlockOverlayEvent</code> | + | *** <code>RenderLivingEvent</code> - Fired before and after a <code>LivingRenderer</code> is executed |
− | * <code>DrawHighlightEvent</code> | + | *** <code>RenderItemInFrameEvent</code> - Fired before the item in an <code>ItemFrameEntity</code> is rendered |
− | * <code>RenderTooltipEvent</code> | + | *** <code>RenderBlockOverlayEvent</code> - Fired before the block overlay for the player's screen is rendered |
− | * <code>EntityViewRenderEvent</code> | + | *** <code>DrawHighlightEvent</code> - Fired before the block highlight outline is rendered |
− | * <code>RenderGameOverlayEvent</code> | + | *** <code>RenderTooltipEvent</code> - Fired before and during rendering of a text tooltip on a screen |
− | * <code>FOVUpdateEvent</code> | + | *** <code>EntityViewRenderEvent</code> - Superclass for events relating to the player's viewpoint |
− | | + | *** <code>RenderGameOverlayEvent</code> - Superclass, fired for each element on the player's HUD or game overlay |
− | === GUI Events ===
| + | *** <code>FOVUpdateEvent</code> - Fired when the FOV of the player is requested (?) |
− | * <code>GuiScreenEvent</code> | + | ** '''GUI/Screen events''' ('''client-only''') |
− | * <code>GuiContainerEvent</code> | + | *** <code>GuiScreenEvent</code> - Superclass for events relating to <code>Screen</code>s |
− | * <code>GuiOpenEvent</code> | + | *** <code>GuiContainerEvent</code> - Superclsas for events relating to <code>ContainerScreen</code>s |
− | | + | *** <code>GuiOpenEvent</code> - Fired before a new screen is opened on the game window |
− | === Super Events ===
| + | ** '''Superclass events''' - ''These events exist to be superclasses of other events'' |
− | (Events that exist to contain other events)
| + | *** <code>GenericEvent</code> - ''from EventBus'', superclass of events which have a generic type |
− | * <code>BlockEvent</code> | + | *** <code>BlockEvent</code> - Superclass for events relating to a block within the world |
− | * <code>WorldEvent</code> | + | *** <code>WorldEvent</code> - Superclass for events relating to the world |
− | * <code>InputEvent</code> | + | *** <code>InputEvent</code> - ('''client-only''') Superclass for events relating to the player's keyboard and mouse inputs |
− | * <code>NetworkEvent</code> | + | *** <code>NetworkEvent</code> - Superclass for events relating to networking |
− | * <code>GenericEvent</code> | + | *** <code>ExplosionEvent</code> - Fired before an explosion explodes in the world |
− | * <code>ExplosionEvent</code> | + | *** <code>SoundEvent</code> - ('''client-only''') Superclass for events related to sounds |
− | * <code>SoundEvent</code> | + | *** <code>EntityEvent</code> - Superclass for events relating to entities |
− | * <code>EntityEvent</code> | + | *** <code>TickEvent</code> - Superclass for events fired before and after ticking |
− | * <code>TickEvent</code> | + | ** '''Chat events''' |
− | | + | *** <code>ServerChatEvent</code> ('''server-only''') - Fired when the server receives a chat message and before it relays the message |
− | === Chat Events ===
| + | *** <code>ClientChatEvent</code> ('''client-only''') - Fired before the client is about to send a chat message |
− | * <code>ServerChatEvent</code> | + | *** <code>ClientChatReceivedEvent</code> ('''client-only''') - Fired when the client receives a chat message from the server |
− | * <code>ClientChatEvent</code> | + | ** '''Data loading events''' |
− | * <code>ClientChatReceivedEvent</code> | + | *** <code>RecipesUpdatedEvent</code> |
− | | + | *** <code>BiomeLoadingEvent</code> |
− | === Data Loading Events ===
| + | *** <code>LootTableLoadEvent</code> |
− | * <code>RecipesUpdatedEvent</code> | + | *** <code>StructureSpawnListGatherEvent</code> |
− | * <code>BiomeLoadingEvent</code> | + | ** '''Startup events''' |
− | * <code>LootTableLoadEvent</code> | + | *** <code>AddReloadListenerEvent</code> |
− | * <code>StructureSpawnListGatherEvent</code> | + | *** <code>RegisterCommandsEvent</code> |
− | | + | *** <code>ServerLifecycleEvent</code> |
− | === Startup Events ===
| + | ** '''Gamemode events''' |
− | * <code>AddReloadListenerEvent</code> | + | *** <code>DifficultyChangeEvent</code> |
− | * <code>RegisterCommandsEvent</code> | + | *** <code>ClientPlayerChangeGamemodeEvent</code> |
− | * <code>ServerLifecycleEvent</code> | + | **'''Trade events''' |
− | | + | *** <code>WandererTradesEvent</code> |
− | === Gamemode Events ===
| + | *** <code>VillagerTradesEvent</code> |
− | * <code>DifficultyChangeEvent</code> | + | ** '''Other events''' |
− | * <code>ClientPlayerChangeGamemodeEvent</code> | + | *** <code>FurnaceFuelBurnTimeEvent</code> |
− | | + | *** <code>BabyEntitySpawnEvent</code> |
− | === Trade Events ===
| + | *** <code>VillageSiegeEvent</code> |
− | * <code>WandererTradesEvent</code> | + | *** <code>TagsUpdatedEvent</code> |
− | * <code>VillagerTradesEvent</code> | + | *** <code>PotionBrewEvent</code> |
− | | + | *** <code>ScreenshotEvent</code> |
− | === Other Events ===
| + | *** <code>EnchantmentLevelSetEvent</code> |
− | * <code>FurnaceFuelBurnTimeEvent</code> | + | *** <code>CommandEvent</code> |
− | * <code>BabyEntitySpawnEvent</code> | + | *** <code>AnvilUpdateEvent</code> |
− | * <code>VillageSiegeEvent</code> | + | *** <code>ItemAttributeModifierEvent</code> |
− | * <code>TagsUpdatedEvent</code> | + | *** <code>ClientPlayerNetworkEvent</code> |
− | * <code>PotionBrewEvent</code> | + | *** <code>ChunkWatchEvent</code> |
− | * <code>ScreenshotEvent</code> | + | {{Tree list/end}} |
− | * <code>EnchantmentLevelSetEvent</code> | |
− | * <code>CommandEvent</code> | |
− | * <code>AnvilUpdateEvent</code> | |
− | * <code>ItemAttributeModifierEvent</code> | |
− | * <code>ClientPlayerNetworkEvent</code> | |
− | * <code>ChunkWatchEvent</code> | |
| | | |
| Like before, each of these events (especially the Super Events, which contain most of the useful events in the game) will have their own article explaining their purpose and usefulness. | | Like before, each of these events (especially the Super Events, which contain most of the useful events in the game) will have their own article explaining their purpose and usefulness. |