Changes

22 bytes added ,  04:14, 27 July 2021
Copy Mob Effects to MC1.16 archive
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If you are only modifying an entity <code>Attribute</code>, then there is no need to extend the class. When constructing the effect instance, chain <code>addAttributeModifier</code> and select the specific attribute, it's unique id, the amount to affect by, and the operation to apply the amount with.
 
If you are only modifying an entity <code>Attribute</code>, then there is no need to extend the class. When constructing the effect instance, chain <code>addAttributeModifier</code> and select the specific attribute, it's unique id, the amount to affect by, and the operation to apply the amount with.
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Effects need to be [[Registration|registered/1.16]].
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Effects need to be [[Registration/1.16|registered]].
    
== <code>EffectInstance</code> ==
 
== <code>EffectInstance</code> ==
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[[Category:Game Effects/1.16]]
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[[Category:Game Effects/1.16|Category:Game Effects]]
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