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* <code>combinedOverlay</code>: An integer set to the current overlay of the block entity, usually <code>OverlayTexture#NO_OVERLAY</code> or 655,360.
 
* <code>combinedOverlay</code>: An integer set to the current overlay of the block entity, usually <code>OverlayTexture#NO_OVERLAY</code> or 655,360.
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== Registering a BER ==
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==Registering a BER==
In order to register a BER, you must subscribe to the `EntityRenderersEvent$RegisterRenderers` event on the mod event bus and call `#registerBlockEntityRenderer`.
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In order to register a BER, you must subscribe to the <code>EntityRenderersEvent$RegisterRenderers</code> event on the mod event bus and call <code>#registerBlockEntityRenderer</code>.