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| === Creating Color Handlers === | | === Creating Color Handlers === |
| <code>BlockColor</code>s need to be registered to the <code>BlockColors</code> instance of the game. <code>BlockColors</code> can be acquired through <code>ColorHandlerEvent$Block</code>, and an <code>BlockColor</code> can be registered by <code><nowiki>BlockColors#register</nowiki></code>. Note that this does not cause the <code>BlockItem</code> for the given block to be colored. <code>BlockItem</code> are items and need to colored with an <code>ItemColor</code>. | | <code>BlockColor</code>s need to be registered to the <code>BlockColors</code> instance of the game. <code>BlockColors</code> can be acquired through <code>ColorHandlerEvent$Block</code>, and an <code>BlockColor</code> can be registered by <code><nowiki>BlockColors#register</nowiki></code>. Note that this does not cause the <code>BlockItem</code> for the given block to be colored. <code>BlockItem</code> are items and need to colored with an <code>ItemColor</code>. |
− | <syntaxhighlight lang="java">
| + | {{Template:Tabs/Code_Snippets |
− | public void registerBlockColors(ColorHandlerEvent.Block event){ | + | |java=public void registerBlockColors(final ColorHandlerEvent.Block event) { |
| event.getBlockColors().register(myBlockColor, coloredBlock1, coloredBlock2, ...); | | event.getBlockColors().register(myBlockColor, coloredBlock1, coloredBlock2, ...); |
| } | | } |
− | </syntaxhighlight>
| + | |groovy=void registerBlockColors(final ColorHandlerEvent.Block event) { |
| + | event.blockColors.register(myBlockColor, coloredBlock1, coloredBlock2, ...); |
| + | } |
| + | |}} |
| <code>ItemColor</code>s need to be registered to the <code>ItemColors</code> instance of the game. <code>ItemColors</code> can be acquired through <code><nowiki>ColorHandlerEvent$Item</nowiki></code>, and an <code>ItemColor</code> can be registered by <code><nowiki>ItemColors#register</nowiki></code>. This method is overloaded to also take <code>Block</code>s, which simply registers the color handler for the item <code><nowiki>Block#asItem</nowiki></code> (i.e. the block’s <code>BlockItem</code>). | | <code>ItemColor</code>s need to be registered to the <code>ItemColors</code> instance of the game. <code>ItemColors</code> can be acquired through <code><nowiki>ColorHandlerEvent$Item</nowiki></code>, and an <code>ItemColor</code> can be registered by <code><nowiki>ItemColors#register</nowiki></code>. This method is overloaded to also take <code>Block</code>s, which simply registers the color handler for the item <code><nowiki>Block#asItem</nowiki></code> (i.e. the block’s <code>BlockItem</code>). |
− | <syntaxhighlight lang="java">
| + | {{Template:Tabs/Code_Snippets |
− | public void registerItemColors(ColorHandlerEvent.Item event){ | + | |java=public void registerItemColors(final ColorHandlerEvent.Item event) { |
| event.getItemColors().register(myItemColor, coloredItem1, coloredItem2, ...); | | event.getItemColors().register(myItemColor, coloredItem1, coloredItem2, ...); |
| } | | } |
− | </syntaxhighlight>
| + | |groovy=void registerBlockColors(final ColorHandlerEvent.Item event) { |
| + | event.itemColors.register(myItemColor, coloredItem1, coloredItem2, ...); |
| + | } |
| + | |}} |
| This registration must be done client-side, in the initialization phase. | | This registration must be done client-side, in the initialization phase. |