Changes

1,082 bytes added ,  07:45, 10 June 2022
Copy Networking to MC1.18 archive
Communication between servers and clients is the backbone of a successful mod implementation.

Read an [[Understanding Networking#overview/1.18|overview]] of why networking matters and the basic strategies in thinking about networking.

There are a variety of techniques provided by Forge to facilitate communication - mostly built on top of [https://netty.io netty].

The simplest, for a new mod, would be [[Using SimpleChannel/1.18|SimpleImpl]], where most of the complexity of the netty system is
abstracted away. It uses a message and handler style system.

== Overview ==

There are two primary goals in network communication:

# Making sure the client view is "in sync" with the server view
#* The flower at coordinates X, Y, Z just grew
# Giving the client a way to tell the server that something has changed about the player
#* the player pressed a key

The most common way to accomplish these goals is to pass messages between the client and the server. These messages will
usually be structured, containing data in a particular arrangement, for easy sending and receiving.
372

edits