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In your Entity class, create a static method that creates your attributes:
In your Entity class, create a static method that creates your attributes:
−
<code>
+
<syntaxhighlight lang="java">
−
// In your Entity class...
+
public static AttributeSupplier.Builder createAttributes()
−
−
public static AttributeSupplier.Builder setAttributes()
{
{
−
return createHostileAttributes().add(Attributes.MAX_HEALTH);
+
return createHostileAttributes().add(Attributes.MAX_HEALTH, 40.0F).add(Attributes.ATTACK_DAMAGE, 10.0F);
}
}
−
</code>
+
</syntaxhighlight>
== Natural Spawning ==
== Natural Spawning ==
To make entities naturally spawn, they must be added to the spawn list for each biome that the entity should spawn in. This can be achieved with a [[Biome Modifiers#Add Spawns|<code>forge:add_spawns</code> biome modifier]].
To make entities naturally spawn, they must be added to the spawn list for each biome that the entity should spawn in. This can be achieved with a [[Biome Modifiers#Add Spawns|<code>forge:add_spawns</code> biome modifier]].