− | Memory Modules are used to store state in the entity's Brain. They are also used as entry conditions for Activities and Behaviors, with the presence or absence of a memory functioning very similar to Flags used by Goals. Some Memory Modules have Codecs which allow the state they hold to be written to and loaded from disk. | + | Memory Modules are used to store state in the entity's Brain. They are also used as entry conditions for Activities and Behaviors, with the presence or absence of a memory functioning very similar to Flags used by Goals. Some Memory Modules have Codecs which allow the state they hold to be written to and loaded from disk. This can be used as a "long-term" memory for an entity, such as the UUID of an entity that angered a neutral mob. |