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Events/FMLCommonSetupEvent/1.17
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Revision as of 05:50, 6 December 2021 by ShrimpBot (talk | contribs) (Copy Events/FMLCommonSetupEvent to MC1.17 archive)
This event is a parallel dispatch event - you must use event.enqueueWork
to interact with the game state in any way.
CommonSetup is fired after all the Events/RegistryEvents, but before the Events/FMLClientSetupEvent and Events/FMLDedicatedServerSetupEvent. This makes it useful for non-specific mod setup.
Register it any way you would normally register an event.