Changes

44 bytes removed ,  03:01, 21 December 2020
m
Text replacement - "{{Colored box|title=Important|content=" to "{{Tip/Important|"
Line 44: Line 44:       −
{{Colored box|title=Important|content=It is important that you call the super methods!
+
{{Tip/Important|It is important that you call the super methods!
    
The tag names <code>id</code>, <code>x</code>, <code>y</code>, <code>z</code>, <code>ForgeData</code> and <code>ForgeCaps</code> are reserved by the super methods.}}
 
The tag names <code>id</code>, <code>x</code>, <code>y</code>, <code>z</code>, <code>ForgeData</code> and <code>ForgeCaps</code> are reserved by the super methods.}}
Line 67: Line 67:  
Again, this is pretty simple, the first method collects the data that should be send to the client, while the second one processes that data. If your <code>TileEntity</code> doesn’t contain much data you might be able to use the methods out of the [[#storing_data|Storing Data]] section.
 
Again, this is pretty simple, the first method collects the data that should be send to the client, while the second one processes that data. If your <code>TileEntity</code> doesn’t contain much data you might be able to use the methods out of the [[#storing_data|Storing Data]] section.
   −
{{Colored box|title=Important|content=Synchronizing excessive/useless data for tile entities can lead to network congestion. You should optimize your network usage by sending only the information the client needs when the client needs it. For instance, it is more often than not unnecessary to send the inventory of a tile entity in the update tag, as this can be synchronized via its GUI.)}}
+
{{Tip/Important|Synchronizing excessive/useless data for tile entities can lead to network congestion. You should optimize your network usage by sending only the information the client needs when the client needs it. For instance, it is more often than not unnecessary to send the inventory of a tile entity in the update tag, as this can be synchronized via its GUI.)}}
    
=== Synchronizing on block update  ===
 
=== Synchronizing on block update  ===
297

edits