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This event is a parallel dispatch event - you must use <code>event.enqueueWork</code> to interact with the game state in any way.

CommonSetup is fired after all the [[Events/RegistryEvent]]s, but before the [[Events/FMLClientSetupEvent]] and [[Events/FMLDedicatedServerSetupEvent]]. This makes it useful for non-specific mod setup.

Register it any way you would normally register an event.