Changes

12,344 bytes added ,  05:50, 6 December 2021
Copy Events/Forge bus to MC1.17 archive
{{Tree list}}
* <code>Event</code> - ''The root superclass for all events''
** <code>RecipesUpdatedEvent</code>
** <code>BiomeLoadingEvent</code>
** <code>FuranceFuelBurnTimeEvent</code>
** <code>RenderWorldLastEvent</code>
** <code>DrawSelectionEvent</code>
*** <code>DrawSelectionEvent$HighlightBlock</code>
*** <code>DrawSelectionEvent$HighlightEntity</code>
** <code>VillagerTradesEvent</code>
** <code>AddReloadListenerEvent</code>
** <code>RenderHandEvent</code>
** <code>RenderLivingEvent</code> (<code>Pre</code>/<code>Post</code>)
** <code>RegisterCommandsEvent</code>
** <code>RenderItemInFrameEvent</code>
** <code>ColorHandlerEvent</code>
*** <code>ColorHandlerEvent$Block</code>
*** <code>ColorHandlerEvent$Item</code>
** <code>RenderBlockOverlayEvent</code>
** <code>BlockEvent</code>
*** <code>NoteBlockEvent</code>
**** <code>NoteBlockEvent$Change</code>
**** <code>NoteBlockEvent$Play</code>
*** <code>BlockEvent$NeighborNotifyEvent</code>
*** <code>BlockEvent$BlockToolInteractEvent</code>
*** <code>BlockEvent$BreakEvent</code>
*** <code>BlockEvent$EntityPlaceEvent</code>
**** <code>BlockEvent$EntityMultiPlaceEvent</code>
*** <code>BlockEvent$PistonEvent</code> (<code>Pre</code>/<code>Post</code>)
*** <code>BlockEvent$PortalSpawnEvent</code>
*** <code>BlockEvent$FarmlandTrampleEvent</code>
*** <code>BlockEvent$FluidBlockPlaceEvent</code>
*** <code>BlockEvent$CropGrowEvent</code> (<code>Pre</code>/<code>Post</code>)
*** <code>BlockEvent$CreateFluidSourceEvent</code>
** <code>WorldEvent</code>
*** <code>WorldEvent$CreateSpawnPosition</code>
*** <code>WorldEvent$Load</code>
*** <code>WorldEvent$Unload</code>
*** <code>WorldEvent$SleepFinishedTimeEvent</code>
*** <code>WorldEvent$Save</code>
*** <code>WorldEvent$SaplingGrowTreeEvent</code>
*** <code>ChunkEvent</code>
**** <code>ChunkEvent$Load</code>
**** <code>ChunkEvent$Unload</code>
**** <code>ChunkDataEvent</code>
***** <code>ChunkDataEvent$Save</code>
***** <code>ChunkDataEvent$Load</code>
** <code>ServerChatEvent</code>
** <code>BabyEntitySpawnEvent</code>
** <code>LootTableLoadEvent</code>
** <code>VillageSiegeEvent</code>
** <code>TagsUpdatedEvent</code>
*** <code>TagsUpdatedEvent$VanillaTagTypes</code>
*** <code>TagsUpdatedEvent$CustomTagTypes</code>
** <code>PotionBrewEvent</code> (<code>Pre</code>/<code>Post</code>)
** <code>ClientChatReceivedEvent</code>
** <code>InputEvent</code>
*** <code>InputEvent$ClickInputEvent</code>
*** <code>InputEvent$KeyInputEvent</code>
*** <code>InputEvent$MouseInputEvent</code>
*** <code>InputEvent$RawMouseEvent</code>
*** <code>InputEvent$MouseScrollEvent</code>
** <code>DifficultyChangeEvent</code>
** <code>ScreenshotEvent</code>
** <code>EnchantmentLevelSetEvent</code>
** <code>ClientPlayerChangeGameModeEvent</code>
** <code>GuiScreenEvent</code>
*** <code>GuiScreenEvent$PotionShiftEvent</code>
*** <code>GuiScreenEvent$BackgroundDrawnEvent</code>
*** <code>GuiScreenEvent$InitGuiEvent</code> (<code>Pre</code>/<code>Post</code>)
*** <code>GuiScreenEvent$DrawScreenEvent</code> (<code>Pre</code>/<code>Post</code>)
*** <code>KeyboardKeyEvent</code>
**** <code>KeyboardKeyEvent$KeyboardKeyPressedEvent</code> (<code>Pre</code>/<code>Post</code>)
**** <code>KeyboardKeyEvent$KeyboardKeyReleasedEvent</code> (<code>Pre</code>/<code>Post</code>)
*** <code>KeyboardKeyEvent$KeyboardCharTypedEvent</code> (<code>Pre</code>/<code>Post</code>)
*** <code>MouseInputEvent</code>
**** <code>MouseInputEvent$MouseReleasedEvent</code> (<code>Pre</code>/<code>Post</code>)
**** <code>MouseInputEvent$MouseClickEvent</code> (<code>Pre</code>/<code>Post</code>)
**** <code>MouseInputEvent$MouseScrollEvent</code> (<code>Pre</code>/<code>Post</code>)
**** <code>MouseInputEvent$MouseDragEvent</code> (<code>Pre</code>/<code>Post</code>)
** <code>RenderTooltipEvent</code>
*** <code>RenderTooltipEvent$Pre</code>
*** <code>RenderTooltipEvent$Color</code>
*** <code>Post</code>
**** <code>Post$PostText</code>
**** <code>Post$PostBackground</code>
** <code>NetworkEvent</code>
*** <code>ServerCustomPayloadEvent</code>
**** <code>ServerCustomPayloadEvent$ServerCustomPayloadLoginEvent</code>
*** <code>NetworkEvent$ChannelRegistrationChangeEvent</code>
*** <code>NetworkEvent$LoginPayloadEvent</code>
*** <code>ClientCustomPayloadEvent</code>
**** <code>ClientCustomPayloadEvent$ClientCustomPayloadLoginEvent</code>
*** <code>NetworkEvent$GatherLoginPayloadsEvent</code>
** <code>RenderGameOverlayEvent</code>
*** <code>Pre</code>
**** <code>Pre$Text</code>
**** <code>Pre$BossInfo</code>
**** <code>Pre$PreLayer</code>
**** <code>Pre$Chat</code>
*** <code>Post</code>
**** <code>Post$PostLayer</code>
** <code>ClientChatEvent</code>
** <code>FOVUpdateEvent</code>
** <code>CommandEvent</code>
** <code>TextureStitchEvent</code> (<code>Pre</code>/<code>Post</code>)
** <code>StructureSpawnListGatherEvent</code>
** <code>ExplosionEvent</code>
*** <code>ExplosionEvent$Start</code>
*** <code>ExplosionEvent$Detonate</code>
** <code>SoundEvent</code>
*** <code>SoundEvent$SoundLoadEvent</code>
*** <code>SoundEvent$SoundSetupEvent</code>
*** <code>SoundSourceEvent</code>
**** <code>SoundSourceEvent$PlaySoundSourceEvent</code>
**** <code>SoundSourceEvent$PlayStreamingSoundSourceEvent</code>
*** <code>SoundEvent$PlaySoundEvent</code>
** <code>AnvilUpdateEvent</code>
** <code>TickEvent</code>
*** <code>TickEvent$PlayerTickEvent</code>
*** <code>TickEvent$ServerTickEvent</code>
*** <code>TickEvent$WorldTickEvent</code>
*** <code>TickEvent$ClientTickEvent</code>
*** <code>TickEvent$RenderTickEvent</code>
** <code>WandererTradesEvent</code>
** <code>ItemAttributeModifierEvent</code>
** <code>EntityViewRenderEvent</code>
*** <code>EntityViewRenderEvent$FogEvent</code>
**** <code>EntityViewRenderEvent$RenderFogEvent</code>
**** <code>EntityViewRenderEvent$FogDensity</code>
*** <code>EntityViewRenderEvent$FogColors</code>
*** <code>EntityViewRenderEvent$CameraSetup</code>
*** <code>EntityViewRenderEvent$FOVModifier</code>
** <code>ServerLifecycleEvent</code>
*** <code>FMLServerAboutToStartEvent</code>
*** <code>FMLServerStartingEvent</code>
*** <code>FMLServerStartedEvent</code>
*** <code>FMLServerStoppingEvent</code>
*** <code>FMLServerStoppedEvent</code>
** <code>GuiContainerEvent</code>
*** <code>GuiContainerEvent$DrawForeground</code>
*** <code>GuiContainerEvent$DrawBackground</code>
** <code>GuiOpenEvent</code>
** <code>ClientPlayerNetworkEvent</code>
*** <code>ClientPlayerNetworkEvent$LoggedOutEvent</code>
*** <code>ClientPlayerNetworkEvent$LoggedInEvent</code>
*** <code>ClientPlayerNetworkEvent$RespawnEvent</code>
** <code>EntityEvent</code>
*** <code>EntityTeleportEvent</code>
**** <code>EntityTeleportEvent$EnderEntity</code>
**** <code>EntityTeleportEvent$SpreadPlayersCommand</code>
**** <code>EntityTeleportEvent$EnderPearl</code>
**** <code>EntityTeleportEvent$TeleportCommand</code>
**** <code>EntityTeleportEvent$ChorusFruit</code>
*** <code>EntityEvent$ProjectileImpactEvent</code>
*** <code>EntityEvent$EntityTravelToDimensionEvent</code>
*** <code>EntityEvent$EntityMobGriefingEvent</code>
*** <code>EntityEvent$RenderNameplateEvent</code>
*** <code>EntityEvent$EntityConstructing</code>
*** <code>EntityEvent$EntityMountEvent</code>
*** <code>EntityEvent$EntityStruckByLightningEvent</code>
*** <code>EntityEvent$CanUpdate</code>
*** <code>EntityEvent$Size</code>
*** <code>EntityJoinWorldEvent</code>
*** <code>LivingEntity</code>
**** <code>LivingEntity$LivingEquipmentChangeEvent</code>
**** <code>LivingEntity$SleepingLocationCheckEvent</code>
**** <code>LivingEvent$LivingUpdateEvent</code>
**** <code>LivingEntity$PotionColorCalculationEvent</code>
**** <code>LivingEntity$LivingExperienceDropEvent</code>
**** <code>LivingEntity$LivingDamageEvent</code>
**** <code>LivingEntity$LivingAttackEvent</code>
**** <code>LivingEntityUseItemEvent</code>
***** <code>LivingEntityUseItemEvent$Start</code>
***** <code>LivingEntityUseItemEvent$Tick</code>
***** <code>LivingEntityUseItemEvent$Stop</code>
***** <code>LivingEntityUseItemEvent$Finish</code>
**** <code>PotionEvent</code>
***** <code>PotionEvent$PotionApplicableEvent</code>
***** <code>PotionEvent$PotionAddedEvent</code>
***** <code>PotionEvent$PotionExpiryEvent</code>
***** <code>PotionEvent$PotionRemoveEvent</code>
**** <code>LivingEntity$LivingPackSizeEvent</code>
**** <code>PlayerEvent</code>
***** <code>PlayerEvent$PlayerChangeGameModeEvent</code>
***** <code>PlayerEvent$PlayerWakeUpEvent</code>
***** <code>PlayerContainerEvent</code>
****** <code>PlayerContainerEvent$Close</code>
****** <code>PlayerContainerEvent$Open</code>
***** <code>PlayerEvent$BreakSpeed</code>
***** <code>PlayerEvent$ItemSmeltedEvent</code>
***** <code>PlayerEvent$ArrowLooseEvent</code>
***** <code>PlayerEvent$Clone</code>
***** <code>PlayerEvent$UseHoeEvent</code>
***** <code>PlayerEvent$AdvancementEvent</code>
***** <code>PlayerEvent$AnvilRepairEvent</code>
***** <code>PlayerEvent$PlayerSleepInBedEvent</code>
***** <code>PlayerEvent$PlayerLoggedOutEvent</code>
***** <code>PlayerXpEvent</code>
****** <code>PlayerXpEvent$XpChange</code>
****** <code>PlayerXpEvent$LevelChange</code>
****** <code>PlayerXpEvent$PickupXp</code>
***** <code>PlayerEvent$StopTracking</code>
***** <code>PlayerEvent$PlayerDestroyItemEvent</code>
***** <code>PlayerEvent$FillBucketEvent</code>
***** <code>PlayerEvent$BonemealEvent</code>
***** <code>PlayerEvent$SleepingTimeCheckEvent</code>
***** <code>PlayerInteractEvent</code>
****** <code>PlayerInteractEvent$EntityInteractSpecific</code>
****** <code>PlayerInteractEvent$RightClickBlock</code>
****** <code>PlayerInteractEvent$EntityInteract</code>
****** <code>PlayerInteractEvent$RightClickEmpty</code>
****** <code>PlayerInteractEvent$RightClickItem</code>
****** <code>PlayerInteractEvent$LeftClickEmpty</code>
****** <code>PlayerInteractEvent$LeftClickBlock</code>
***** <code>PlayerEvent$EntityItemPickupEvent</code>
***** <code>PlayerEvent$HarvestCheck</code>
***** <code>PlayerEvent$ItemPickupEvent</code>
***** <code>PlayerEvent$PlayerChangedDimensionEvent</code>
***** <code>PlayerEvent$PlayerSetSpawnEvent</code>
***** <code>PlayerEvent$PlayerFlyableFallEvent</code>
***** <code>PlayerEvent$TabListNameFormat</code>
***** <code>PlayerEvent$LoadFromFile</code>
***** <code>PlayerEvent$CriticalHitEvent</code>
***** <code>PlayerEvent$StartTracking</code>
***** <code>PlayerEvent$ItemFishedEvent</code>
***** <code>PlayerEvent$ArrowNockEvent</code>
***** <code>PlayerEvent$PlayerRespawnEvent</code>
***** <code>PlayerEvent$InputUpdateEvent</code>
***** <code>PlayerEvent$ItemTooltipEvent</code>
***** <code>PlayerEvent$SaveToFile</code>
***** <code>PlayerEvent$PlayerLoggedInEvent</code>
***** <code>PlayerEvent$ItemCraftedEvent</code>
***** <code>PlayerEvent$NameFormat</code>
***** <code>PlayerEvent$RenderPlayerEvent</code> (<code>Pre</code>/<code>Post</code>)
***** <code>PlayerEvent$AttackEntityEvent</code>
***** <code>PlayerEvent$PlayerBrewedPotionEvent</code>
**** <code>LivingEvent$LivingHealEvent</code>
**** <code>LivingEvent$LootingLevelEvent</code>
**** <code>LivingEvent$LivingDestroyBlockEvent</code>
**** <code>LivingEvent$LivingConversionEvent</code> (<code>Pre</code>/<code>Post</code>)
**** <code>LivingEvent$LivingKnockbackEvent</code>
**** <code>LivingEvent$LivingHurtEvent</code>
**** <code>LivingEvent$LivingVisibilityEvent</code>
**** <code>LivingEvent$LivingDeathEvent</code>
**** <code>LivingEvent$LivingFallEvent</code>
**** <code>LivingEvent$AnimalTameEvent</code>
**** <code>LivingSpawnEvent</code>
***** <code>LivingSpawnEvent$AllowDespawn</code>
***** <code>LivingSpawnEvent$CheckSpawn</code>
***** <code>LivingSpawnEvent$SpecialSpawn</code>
**** <code>LivingEvent$LivingSetAttackTargetEvent</code>
**** <code>LivingEvent$LivingJumpEvent</code>
**** <code>LivingEvent$LivingDropsEvent</code>
*** <code>ZombieEvent</code>
**** <code>ZombieEvent$SummonAidEvent</code>
*** <code>EntityEvent$PlaySoundAtEntityEvent</code>
*** <code>EntityEvent$EntityLeaveWorldEvent</code>
*** <code>ItemEvent</code>
**** <code>ItemEvent$ItemTossEvent</code>
**** <code>ItemEvent$ItemExpireEvent</code>
** <code>ChunkWatchEvent</code>
*** <code>ChunkWatchEvent$UnWatch</code>
*** <code>ChunkWatchEvent$Watch</code>
** <code>GenericEvent</code> - (from EventBus) ''the superclass for events with generic types''
*** <code>AttachCapabilitiesEvent</code>
{{Tree list/end}}
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