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  • ...ehaviors, and so on. A one-sided mod by nature should not register blocks, items, … since they would need to be available on the other side, too.
    12 KB (1,878 words) - 07:45, 10 June 2022
  • * An <code>Item</code> called <code>PowerRing</code> would be in the <code>items</code> package, with a class name of <code>PowerRingItem</code>.
    12 KB (1,961 words) - 04:14, 27 July 2021
  • ...ehaviors, and so on. A one-sided mod by nature should not register blocks, items, … since they would need to be available on the other side, too.
    13 KB (2,071 words) - 19:43, 13 June 2022
  • power or handling items. A capability provider, moreover, can decide to expose a capability only on '''inventory''' with a certain number of slots, from which items can be inserted and extracted. It is also possible,
    32 KB (4,585 words) - 04:13, 27 July 2021
  • ...Object.of(new ResourceLocation("examplemod:example_item"), ForgeRegistries.ITEMS); ...stryObject.of(ResourceLocation("examplemod:example_item"), ForgeRegistries.ITEMS)
    29 KB (3,610 words) - 15:06, 12 November 2021

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