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  • ...not crash the game, but can rather have unintended and often unpredictable effects. ...interacts with, and a server is where the user connects for a multiplayer game. Easy, right?
    12 KB (1,878 words) - 07:45, 10 June 2022
  • ...not crash the game, but can rather have unintended and often unpredictable effects. ...interacts with, and a server is where the user connects for a multiplayer game. Easy, right?
    12 KB (1,878 words) - 05:51, 6 December 2021
  • A <code>sounds.json</code> left in its current state would only be defined in-game. There is currently no way to reference the sound within a mod. To do this, [[Category:Game Effects]]
    8 KB (1,237 words) - 01:18, 3 October 2021
  • ...not crash the game, but can rather have unintended and often unpredictable effects. ...interacts with, and a server is where the user connects for a multiplayer game. Easy, right?
    13 KB (2,071 words) - 19:43, 13 June 2022
  • * Modifying a biome's client effects, such as water color ...laced features to biomes, as this may cause a feature cycle violation (the game will crash if two biomes have the same two features in their feature lists
    9 KB (1,272 words) - 23:22, 28 August 2023
  • ...for the usage of modders, researchers, or just those curious about how the game works. ...snowman) in the compiled files. This makes immediate recompilation of the game literally and physically impossible, as every Java compiler currently avail
    17 KB (2,701 words) - 23:48, 19 August 2021
  • ...for the usage of modders, researchers, or just those curious about how the game works. ...snowman) in the compiled files. This makes immediate recompilation of the game literally and physically impossible, as every Java compiler currently avail
    17 KB (2,703 words) - 07:46, 10 June 2022
  • ...for the usage of modders, researchers, or just those curious about how the game works. ...snowman) in the compiled files. This makes immediate recompilation of the game literally and physically impossible, as every Java compiler currently avail
    17 KB (2,703 words) - 05:51, 6 December 2021
  • ...ing for an entity, which is a required step to be able to see an entity in-game without crashing. See [[Entity Renderer]] for more information on entity re ...c entity, use <code>Entity</code>. For a living entity with health, potion effects, and an inventory, use <code>LivingEntity</code>. For a living entity with
    10 KB (1,457 words) - 21:49, 6 October 2022

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