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  • <code>SavedData</code> is an alternative to capabilities that stores data per dimension or globally depending on how the context is passed. - <code>save</code>: Write the data to nbt.
    2 KB (269 words) - 07:45, 10 June 2022
  • <code>SavedData</code> is an alternative to capabilities that stores data per dimension or globally depending on how the context is passed. - <code>save</code>: Write the data to nbt.
    2 KB (269 words) - 05:51, 6 December 2021
  • World Saved Data is an alternative to capabilities that stores data per dimension or globally depending on how the context is passed. - <code>read</code>: Read the stored nbt data.
    2 KB (301 words) - 04:15, 27 July 2021
  • <code>SavedData</code> is an alternative to capabilities that stores data per dimension or globally depending on how the context is passed. - <code>save</code>: Write the data to nbt.
    2 KB (266 words) - 21:01, 2 August 2021
  • ...plement <code>ICapabilityProvider</code>, if the capability needs to store data persistently it is possible to implement <code><nowiki>ICapabilitySerializa CapabilityManager.INSTANCE.register(capability_interface_class, storage, default_implementation_factory);
    6 KB (917 words) - 04:13, 27 July 2021
  • ...plement <code>ICapabilityProvider</code>, if the capability needs to store data persistently it is possible to implement <code><nowiki>ICapabilitySerializa == Synchronizing Data with Clients ==
    5 KB (665 words) - 07:43, 10 June 2022
  • ...plement <code>ICapabilityProvider</code>, if the capability needs to store data persistently it is possible to implement <code><nowiki>ICapabilitySerializa == Synchronizing Data with Clients ==
    5 KB (665 words) - 05:49, 6 December 2021
  • <h3>Resources and Data</h3> <h3>Data Generation</h3>
    4 KB (483 words) - 09:42, 28 March 2023
  • ...plement <code>ICapabilityProvider</code>, if the capability needs to store data persistently it is possible to implement <code><nowiki>ICapabilitySerializa == Synchronizing Data with Clients ==
    5 KB (662 words) - 13:52, 12 January 2022
  • <h3>Resources and Data</h3> <h3>Data Generation</h3>
    4 KB (500 words) - 13:59, 7 December 2021
  • <h3>Resources and Data</h3> <h3>Data Generation</h3>
    4 KB (501 words) - 13:58, 7 December 2021
  • <h3>Resources and Data</h3> <h3>Data Generation</h3>
    4 KB (505 words) - 08:03, 10 June 2022
  • ...standing and utilizing NBTs properly is a good start to understanding disk storage in general. There are a total of fourteen different nbt data types that can be parsed. The most common one to use is <code>CompoundNBT</
    3 KB (503 words) - 03:58, 27 July 2021
  • ...standing and utilizing NBTs properly is a good start to understanding disk storage in general. There are a total of fourteen different nbt data types that can be parsed. The most common one to use is <code>CompoundTag</
    3 KB (503 words) - 07:45, 10 June 2022
  • ...standing and utilizing NBTs properly is a good start to understanding disk storage in general. There are a total of fourteen different nbt data types that can be parsed. The most common one to use is <code>CompoundTag</
    3 KB (503 words) - 18:26, 2 August 2021
  • ...standing and utilizing NBTs properly is a good start to understanding disk storage in general. There are a total of fourteen different nbt data types that can be parsed. The most common one to use is <code>CompoundTag</
    3 KB (503 words) - 05:51, 6 December 2021
  • ...nce the provider ceases to exist for any number of reasons, all capability data gets deleted. ...t requires all capabilities to serialize data to disk, in order to persist data even across game restarts. They implement the <code>INBTSerializable</code>
    32 KB (4,585 words) - 04:13, 27 July 2021
  • ...></code> class. Using this system is by far the easiest way to send custom data between clients and the server. ...client could attempt to exploit the packet handling by sending unexpected data.
    7 KB (1,110 words) - 03:59, 27 July 2021
  • ...></code> class. Using this system is by far the easiest way to send custom data between clients and the server. // Create packet from buffer data
    9 KB (1,315 words) - 07:45, 10 June 2022
  • ...aplings to the Vanilla sapling tag, you would specify it in <code><nowiki>/data/minecraft/tags/blocks/saplings.json</nowiki></code>, and Vanilla will merge ...thub.com/MinecraftForge/MinecraftForge/tree/1.18.x/src/generated/resources/data/forge/tags GitHub].
    29 KB (4,350 words) - 07:45, 10 June 2022

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