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  • ...Items#TIPPED_ARROW</code>. Like effects, potions need to be [[Registration/1.16|registered]]. [[Category:Game Effects/1.16|Category:Game Effects]]
    1 KB (233 words) - 04:14, 27 July 2021
  • * [[Getting Started/1.16|Getting Started]] * [[Proper Mod Structuring/1.16|Proper Mod Structuring]]
    4 KB (500 words) - 13:59, 7 December 2021
  • ...de> adds an attribute modifier that affects the movement speed while <code>Effects#WITHER</code> attacks the entity from a <code>DamageSource</code> whenever Effects need to be [[Registration/1.16|registered]].
    3 KB (392 words) - 04:14, 27 July 2021
  • ...o requires great caution due to how they are created and referenced in the game. Particles are problematic due to their presence only on the [[Sides/1.16|physical client]]. They have no existence on a server whatsoever. This mean
    5 KB (713 words) - 04:14, 27 July 2021
  • A <code>sounds.json</code> left in its current state would only be defined in-game. There is currently no way to reference the sound within a mod. To do this, {{Tip/Warning|<code>SoundEvent</code>s must be [[Registration/1.16|registered]] on the <code>ModEventBus</code> to properly reference a sound
    8 KB (1,240 words) - 01:17, 3 October 2021
  • A <code>sounds.json</code> left in its current state would only be defined in-game. There is currently no way to reference the sound within a mod. To do this, {{Tip/Warning|<code>SoundEvent</code>s must be [[Registration/1.16/1.17|registered]] on the <code>ModEventBus</code> to properly reference a s
    8 KB (1,240 words) - 05:51, 6 December 2021
  • A <code>sounds.json</code> left in its current state would only be defined in-game. There is currently no way to reference the sound within a mod. To do this, {{Tip/Warning|<code>SoundEvent</code>s must be [[Registration/1.16/1.18|registered]] on the <code>ModEventBus</code> to properly reference a s
    8 KB (1,240 words) - 07:45, 10 June 2022
  • ...not crash the game, but can rather have unintended and often unpredictable effects. ...interacts with, and a server is where the user connects for a multiplayer game. Easy, right?
    11 KB (1,809 words) - 04:15, 27 July 2021
  • A <code>sounds.json</code> left in its current state would only be defined in-game. There is currently no way to reference the sound within a mod. To do this, {{Tip/Warning|<code>SoundEvent</code>s must be [[Registration/1.16|registered]] on the <code>ModEventBus</code> to properly reference a sound
    8 KB (1,237 words) - 01:18, 3 October 2021