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  • #REDIRECT [[Resources]] [[Category:Resources and Data]]
    57 bytes (6 words) - 00:59, 19 May 2021
  • #REDIRECT [[Resources/1.18|Resources]] [[Category:Resources and Data/1.18|Category:Resources and Data]]
    105 bytes (11 words) - 07:46, 10 June 2022
  • #REDIRECT [[Resources/1.17|Resources]] [[Category:Resources and Data/1.17|Category:Resources and Data]]
    105 bytes (11 words) - 05:52, 6 December 2021
  • #REDIRECT [[Resources/1.16|Resources]] [[Category:Resources and Data/1.16|Category:Resources and Data]]
    105 bytes (11 words) - 04:19, 27 July 2021
  • ...cks. Any user can therefore modify all the recipes, loot tables, and other data of a mod just like with resource packs. ...lder “data”. This folder will be your datapack. Your mod can have multiple data domains, since you can add or modify already existing datapacks, like vanil
    1 KB (231 words) - 00:59, 8 February 2021
  • ...cks. Any user can therefore modify all the recipes, loot tables, and other data of a mod just like with resource packs. ...lder “data”. This folder will be your datapack. Your mod can have multiple data domains, since you can add or modify already existing datapacks, like vanil
    1 KB (231 words) - 07:44, 10 June 2022
  • ...cks. Any user can therefore modify all the recipes, loot tables, and other data of a mod just like with resource packs. ...lder “data”. This folder will be your datapack. Your mod can have multiple data domains, since you can add or modify already existing datapacks, like vanil
    1 KB (231 words) - 05:49, 6 December 2021
  • ...cks. Any user can therefore modify all the recipes, loot tables, and other data of a mod just like with resource packs. ...lder “data”. This folder will be your datapack. Your mod can have multiple data domains, since you can add or modify already existing datapacks, like vanil
    1 KB (231 words) - 04:14, 27 July 2021
  • ...o write code to programmatically generate the [[Using Resources|assets and data]] files of mods. ...generated by code without needing to manually type them out, saving effort and time.
    4 KB (586 words) - 18:20, 15 October 2021
  • ...te code to programmatically generate the [[Using Resources/1.16|assets and data]] files of mods. ...generated by code without needing to manually type them out, saving effort and time.
    4 KB (569 words) - 04:13, 27 July 2021
  • ...te code to programmatically generate the [[Using Resources/1.18|assets and data]] files of mods. ...generated by code without needing to manually type them out, saving effort and time.
    4 KB (589 words) - 07:44, 10 June 2022
  • ...te code to programmatically generate the [[Using Resources/1.17|assets and data]] files of mods. ...generated by code without needing to manually type them out, saving effort and time.
    4 KB (589 words) - 05:49, 6 December 2021
  • ...ode><nowiki>data</nowiki></code>. Resource packs control the former, while data packs control the latter. .... Mods actually define resource and data packs too, in their <code><nowiki>resources</nowiki></code> directories, but they are seen as subsets of the “Default
    6 KB (885 words) - 00:56, 8 February 2021
  • ...ode><nowiki>data</nowiki></code>. Resource packs control the former, while data packs control the latter. .... Mods actually define resource and data packs too, in their <code><nowiki>resources</nowiki></code> directories, but they are seen as subsets of the “Default
    6 KB (885 words) - 07:45, 10 June 2022
  • ...ode><nowiki>data</nowiki></code>. Resource packs control the former, while data packs control the latter. .... Mods actually define resource and data packs too, in their <code><nowiki>resources</nowiki></code> directories, but they are seen as subsets of the “Default
    6 KB (885 words) - 05:51, 6 December 2021
  • ...ode><nowiki>data</nowiki></code>. Resource packs control the former, while data packs control the latter. .... Mods actually define resource and data packs too, in their <code><nowiki>resources</nowiki></code> directories, but they are seen as subsets of the “Default
    6 KB (885 words) - 04:14, 27 July 2021
  • The model providers are a specific type of data generators for defining models. All model providers are a subclass of <code ...and items alike: cubes, single textures, doors, slabs, and even custom non-data-generated models as parent models.
    2 KB (304 words) - 07:44, 10 June 2022
  • The model providers are a specific type of data generators for defining models. All model providers are a subclass of <code ...and items alike: cubes, single textures, doors, slabs, and even custom non-data-generated models as parent models.
    2 KB (304 words) - 05:49, 6 December 2021
  • The model providers are a specific type of data generators for defining models. All model providers are a subclass of <code ...and items alike: cubes, single textures, doors, slabs, and even custom non-data-generated models as parent models.
    2 KB (304 words) - 04:13, 27 July 2021
  • The model providers are a specific type of data generators for defining models. All model providers are a subclass of <code ...and items alike: cubes, single textures, doors, slabs, and even custom non-data-generated models as parent models.
    2 KB (301 words) - 13:50, 12 January 2022

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