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From Forge Community Wiki
  • #REDIRECT [[Resources/1.16|Resources]] [[Category:Resources and Data/1.16|Category:Resources and Data]]
    105 bytes (11 words) - 04:19, 27 July 2021
  • * collectively keep track of major changes and updates to Forge and Vanilla code; ...cles with in-depth explanations about a variety of Forge-related subjects; and
    4 KB (500 words) - 13:59, 7 December 2021
  • ...te code to programmatically generate the [[Using Resources/1.16|assets and data]] files of mods. ...generated by code without needing to manually type them out, saving effort and time.
    4 KB (569 words) - 04:13, 27 July 2021
  • ...cks. Any user can therefore modify all the recipes, loot tables, and other data of a mod just like with resource packs. ...lder “data”. This folder will be your datapack. Your mod can have multiple data domains, since you can add or modify already existing datapacks, like vanil
    1 KB (231 words) - 04:14, 27 July 2021
  • ...ode><nowiki>data</nowiki></code>. Resource packs control the former, while data packs control the latter. .... Mods actually define resource and data packs too, in their <code><nowiki>resources</nowiki></code> directories, but they are seen as subsets of the “Default
    6 KB (885 words) - 04:14, 27 July 2021
  • The model providers are a specific type of data generators for defining models. All model providers are a subclass of <code ...and items alike: cubes, single textures, doors, slabs, and even custom non-data-generated models as parent models.
    2 KB (304 words) - 04:13, 27 July 2021
  • ...opted by Forge as well and was expanded in Minecraft 1.13 into [[datapacks/1.16|datapacks]]. Forge will load all recipes found within the <code><nowiki>./resources/data/<modid>/recipes/</nowiki></code> folder of your mod. You can call these fil
    5 KB (813 words) - 04:14, 27 July 2021
  • ...Forge''' is a modding framework, designed to allow different mods to load and work together to be compatible. Through the years, there has been many chan ...the basic skeleton for starting a new mod. It contains the following files and folders:
    7 KB (1,169 words) - 04:14, 27 July 2021
  • ...zed sets of objects in the game, used for grouping related things together and providing fast membership checks. ...n <code><nowiki>/data/minecraft/tags/blocks/saplings.json</nowiki></code>, and Vanilla will merge everything into one tag at reload, if the <code><nowiki>
    5 KB (839 words) - 04:15, 27 July 2021
  • ...essed with its respective getter and setter: <code>#getRegistryName</code> and <code>#setRegistryName</code>. You can only set the "registry name" of a gi ...through its <code>RegistryKey</code>: a concatenation of its registry's id and the object's registry name.}}
    29 KB (3,610 words) - 15:06, 12 November 2021