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, 04:14, 27 July 2021
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| You will need 3 things: | | You will need 3 things: |
| # Create a <code>global_loot_modifiers.json</code> file at <code><nowiki>/data/forge/loot_modifiers/</nowiki></code> | | # Create a <code>global_loot_modifiers.json</code> file at <code><nowiki>/data/forge/loot_modifiers/</nowiki></code> |
− | #* This will tell Forge about your modifiers and works similar to [[Tags|tags/1.16]]. | + | #* This will tell Forge about your modifiers and works similar to [[Tags/1.16|tags]]. |
| # A serialized json representing your modifier at <code><nowiki>/data/<modID>/loot_modifiers/</nowiki></code> | | # A serialized json representing your modifier at <code><nowiki>/data/<modID>/loot_modifiers/</nowiki></code> |
| #* This will contain all of the data about your modification and allows data packs to tweak your effect. | | #* This will contain all of the data about your modification and allows data packs to tweak your effect. |
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| #* The operational code that makes your modifier work and associated serializer. | | #* The operational code that makes your modifier work and associated serializer. |
| | | |
− | Finally, the serializer for your operational class is [[Registration|registered/1.16]] as any other <code>ForgeRegistryEntry</code>. | + | Finally, the serializer for your operational class is [[Registration/1.16|registered]] as any other <code>ForgeRegistryEntry</code>. |
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| ==The global_loot_modifiers.json== | | ==The global_loot_modifiers.json== |