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Difference between revisions of "Potions/1.18"
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Latest revision as of 07:45, 10 June 2022
A Potion is simply a list of MobEffectInstances to be applied when used. Each Potion gets applied to every Items#POTION, Items#SPLASH_POTION, Items#LINGERING_POTION, and Items#TIPPED_ARROW. Like mob effects, potions need to be registered.
Creating a Potion
A Potion requires a passed in list of MobEffectInstances to apply to the player when the potion is "consumed". There is also a nullable parameter called name that can be set if you would like to use the same name for multiple potions (e.g. SWIFTNESS and LONG_SWIFTNESS can be both swiftness potions).
Adding a Brewing Recipe
Brewing Recipes can be added using BrewingRecipeRegistry::addRecipe. The most common constructor takes in an Ingredient input, an Ingredient reactant, and an ItemStack output. This can be registered during FMLCommonSetupEvent.
Important
NBTIngredient instead.Alert
BrewingRecipeRegistry is not thread-safe. It should be called within enqueueWork in the specified parallel dispatch event.