Changes

3,079 bytes added ,  17:02, 11 June 2022
Update to 1.19
Line 1: Line 1:  
{{Tree list}}
 
{{Tree list}}
 
* <code>Event</code> - ''The root superclass for all events''
 
* <code>Event</code> - ''The root superclass for all events''
** <code>RecipesUpdatedEvent</code>
+
**<code>MissingMappingsEvent</code>
** <code>BiomeLoadingEvent</code>
+
**<code>RecipesUpdatedEvent</code>
** <code>FuranceFuelBurnTimeEvent</code>
+
**<code>FurnaceFuelBurnTimeEvent</code>
** <code>RenderWorldLastEvent</code>
+
**<code>DrawSelectionEvent</code>
** <code>DrawSelectionEvent</code>
+
***<code>HighlightBlock</code> in <code>DrawSelectionEvent</code>
*** <code>DrawSelectionEvent$HighlightBlock</code>
+
***<code>HighlightEntity</code> in <code>DrawSelectionEvent</code>
*** <code>DrawSelectionEvent$HighlightEntity</code>
+
**<code>VillagerTradesEvent</code>
** <code>VillagerTradesEvent</code>
+
**<code>AddReloadListenerEvent</code>
** <code>AddReloadListenerEvent</code>
+
**<code>GameShuttingDownEvent</code>
** <code>RenderHandEvent</code>
+
**<code>ClientPlayerChangeGameTypeEvent</code>
** <code>RenderLivingEvent</code> (<code>Pre</code>/<code>Post</code>)
+
**<code>PlayerNegotiationEvent</code>
** <code>RegisterCommandsEvent</code>
+
**<code>RenderHandEvent</code>
** <code>RenderItemInFrameEvent</code>
+
**<code>RenderLivingEvent</code>
** <code>ColorHandlerEvent</code>
+
***<code>Pre</code> in <code>RenderLivingEvent</code>
*** <code>ColorHandlerEvent$Block</code>
+
***<code>Post</code> in <code>RenderLivingEvent</code>
*** <code>ColorHandlerEvent$Item</code>
+
**<code>RegisterCommandsEvent</code>
** <code>RenderBlockOverlayEvent</code>
+
**<code>RenderItemInFrameEvent</code>
** <code>BlockEvent</code>
+
**<code>RenderBlockOverlayEvent</code>
*** <code>NoteBlockEvent</code>
+
**<code>BlockEvent</code>
**** <code>NoteBlockEvent$Change</code>
+
***<code>BlockToolModificationEvent</code> in <code>BlockEvent</code>
**** <code>NoteBlockEvent$Play</code>
+
***<code>NeighborNotifyEvent</code> in <code>BlockEvent</code>
*** <code>BlockEvent$NeighborNotifyEvent</code>
+
***<code>NoteBlockEvent</code>
*** <code>BlockEvent$BlockToolInteractEvent</code>
+
****<code>Change</code> in <code>NoteBlockEvent</code>
*** <code>BlockEvent$BreakEvent</code>
+
****<code>Play</code> in <code>NoteBlockEvent</code>
*** <code>BlockEvent$EntityPlaceEvent</code>
+
***<code>BreakEvent</code> in <code>BlockEvent</code>
**** <code>BlockEvent$EntityMultiPlaceEvent</code>
+
***<code>EntityPlaceEvent</code> in <code>BlockEvent</code>
*** <code>BlockEvent$PistonEvent</code> (<code>Pre</code>/<code>Post</code>)
+
****<code>EntityMultiPlaceEvent</code> in <code>BlockEvent</code>
*** <code>BlockEvent$PortalSpawnEvent</code>
+
***<code>PistonEvent</code>
*** <code>BlockEvent$FarmlandTrampleEvent</code>
+
****<code>Pre</code> in <code>PistonEvent</code>
*** <code>BlockEvent$FluidBlockPlaceEvent</code>
+
****<code>Post</code> in <code>PistonEvent</code>
*** <code>BlockEvent$CropGrowEvent</code> (<code>Pre</code>/<code>Post</code>)
+
***<code>PortalSpawnEvent</code> in <code>BlockEvent</code>
*** <code>BlockEvent$CreateFluidSourceEvent</code>
+
***<code>FarmlandTrampleEvent</code> in <code>BlockEvent</code>
** <code>WorldEvent</code>
+
***<code>FluidPlaceBlockEvent</code> in <code>BlockEvent</code>
*** <code>WorldEvent$CreateSpawnPosition</code>
+
***<code>CropGrowEvent</code> in <code>BlockEvent</code>
*** <code>WorldEvent$Load</code>
+
****<code>Pre</code> in <code>CropGrowEvent</code> in <code>BlockEvent</code>
*** <code>WorldEvent$Unload</code>
+
****<code>Post</code> in <code>CropGrowEvent</code> in <code>BlockEvent</code>
*** <code>WorldEvent$SleepFinishedTimeEvent</code>
+
**<code>WorldEvent</code>
*** <code>WorldEvent$Save</code>
+
***<code>Load</code> in <code>WorldEvent</code>
*** <code>WorldEvent$SaplingGrowTreeEvent</code>
+
***<code>CreateSpawnPosition</code> in <code>WorldEvent</code>
*** <code>ChunkEvent</code>
+
***<code>Unload</code> in <code>WorldEvent</code>
**** <code>ChunkEvent$Load</code>
+
***<code>ChunkEvent</code>
**** <code>ChunkEvent$Unload</code>
+
****<code>Load</code> in <code>ChunkEvent</code>
**** <code>ChunkDataEvent</code>
+
****<code>Unload</code> in <code>ChunkEvent</code>
***** <code>ChunkDataEvent$Save</code>
+
****<code>ChunkDataEvent</code>
***** <code>ChunkDataEvent$Load</code>
+
*****<code>Save</code> in <code>ChunkDataEvent</code>
** <code>ServerChatEvent</code>
+
*****<code>Load</code> in <code>ChunkDataEvent</code>
** <code>BabyEntitySpawnEvent</code>
+
***<code>SleepFinishedTimeEvent</code>
** <code>LootTableLoadEvent</code>
+
***<code>Save</code> in <code>WorldEvent</code>
** <code>VillageSiegeEvent</code>
+
***<code>SaplingGrowTreeEvent</code>
** <code>TagsUpdatedEvent</code>
+
**<code>PlayLevelSoundEvent</code>
*** <code>TagsUpdatedEvent$VanillaTagTypes</code>
+
***<code>AtEntity</code> in <code>PlayLevelSoundEvent</code>
*** <code>TagsUpdatedEvent$CustomTagTypes</code>
+
***<code>AtPosition</code> in <code>PlayLevelSoundEvent</code>
** <code>PotionBrewEvent</code> (<code>Pre</code>/<code>Post</code>)
+
**<code>RegisterStructureConversionsEvent</code>
** <code>ClientChatReceivedEvent</code>
+
**<code>ContainerScreenEvent</code>
** <code>InputEvent</code>
+
***<code>DrawBackground</code> in <code>ContainerScreenEvent</code>
*** <code>InputEvent$ClickInputEvent</code>
+
***<code>DrawForeground</code> in <code>ContainerScreenEvent</code>
*** <code>InputEvent$KeyInputEvent</code>
+
**<code>BabyEntitySpawnEvent</code>
*** <code>InputEvent$MouseInputEvent</code>
+
**<code>ServerChatEvent</code>
*** <code>InputEvent$RawMouseEvent</code>
+
**<code>ScreenEvent</code>
*** <code>InputEvent$MouseScrollEvent</code>
+
***<code>KeyboardKeyEvent</code> in <code>ScreenEvent</code>
** <code>DifficultyChangeEvent</code>
+
****<code>KeyboardKeyReleasedEvent</code> in <code>ScreenEvent</code>
** <code>ScreenshotEvent</code>
+
*****<code>Pre</code> in <code>KeyboardKeyReleasedEvent</code> in <code>ScreenEvent</code>
** <code>EnchantmentLevelSetEvent</code>
+
*****<code>Post</code> in <code>KeyboardKeyReleasedEvent</code> in <code>ScreenEvent</code>
** <code>ClientPlayerChangeGameModeEvent</code>
+
****<code>KeyboardKeyPressedEvent</code> in <code>ScreenEvent</code>
** <code>GuiScreenEvent</code>
+
*****<code>Post</code> in <code>KeyboardKeyPressedEvent</code> in <code>ScreenEvent</code>
*** <code>GuiScreenEvent$PotionShiftEvent</code>
+
*****<code>Pre</code> in <code>KeyboardKeyPressedEvent</code> in <code>ScreenEvent</code>
*** <code>GuiScreenEvent$BackgroundDrawnEvent</code>
+
***<code>InitScreenEvent</code> in <code>ScreenEvent</code>
*** <code>GuiScreenEvent$InitGuiEvent</code> (<code>Pre</code>/<code>Post</code>)
+
****<code>Pre</code> in <code>InitScreenEvent</code> in <code>ScreenEvent</code>
*** <code>GuiScreenEvent$DrawScreenEvent</code> (<code>Pre</code>/<code>Post</code>)
+
****<code>Post</code> in <code>InitScreenEvent</code> in <code>ScreenEvent</code>
*** <code>KeyboardKeyEvent</code>
+
***<code>MouseInputEvent</code> in <code>ScreenEvent</code>
**** <code>KeyboardKeyEvent$KeyboardKeyPressedEvent</code> (<code>Pre</code>/<code>Post</code>)
+
****<code>MouseReleasedEvent</code> in <code>ScreenEvent</code>
**** <code>KeyboardKeyEvent$KeyboardKeyReleasedEvent</code> (<code>Pre</code>/<code>Post</code>)
+
*****<code>Pre</code> in <code>MouseReleasedEvent</code> in <code>ScreenEvent</code>
*** <code>KeyboardKeyEvent$KeyboardCharTypedEvent</code> (<code>Pre</code>/<code>Post</code>)
+
*****<code>Post</code> in <code>MouseReleasedEvent</code> in <code>ScreenEvent</code>
*** <code>MouseInputEvent</code>
+
****<code>MouseScrollEvent</code> in <code>ScreenEvent</code>
**** <code>MouseInputEvent$MouseReleasedEvent</code> (<code>Pre</code>/<code>Post</code>)
+
*****<code>Pre</code> in <code>MouseScrollEvent</code> in <code>ScreenEvent</code>
**** <code>MouseInputEvent$MouseClickEvent</code> (<code>Pre</code>/<code>Post</code>)
+
*****<code>Post</code> in <code>MouseScrollEvent</code> in <code>ScreenEvent</code>
**** <code>MouseInputEvent$MouseScrollEvent</code> (<code>Pre</code>/<code>Post</code>)
+
****<code>MouseClickedEvent</code> in <code>ScreenEvent</code>
**** <code>MouseInputEvent$MouseDragEvent</code> (<code>Pre</code>/<code>Post</code>)
+
*****<code>Post</code> in <code>MouseClickedEvent</code> in <code>ScreenEvent</code>
** <code>RenderTooltipEvent</code>
+
*****<code>Pre</code> in <code>MouseClickedEvent</code> in <code>ScreenEvent</code>
*** <code>RenderTooltipEvent$Pre</code>
+
****<code>MouseDragEvent</code> in <code>ScreenEvent</code>
*** <code>RenderTooltipEvent$Color</code>
+
*****<code>Post</code> in <code>MouseDragEvent</code> in <code>ScreenEvent</code>
*** <code>Post</code>
+
*****<code>Pre</code> in <code>MouseDragEvent</code> in <code>ScreenEvent</code>
**** <code>Post$PostText</code>
+
***<code>KeyboardCharTypedEvent</code> in <code>ScreenEvent</code>
**** <code>Post$PostBackground</code>
+
****<code>Pre</code> in <code>KeyboardCharTypedEvent</code> in <code>ScreenEvent</code>
** <code>NetworkEvent</code>
+
****<code>Post</code> in <code>KeyboardCharTypedEvent</code> in <code>ScreenEvent</code>
*** <code>ServerCustomPayloadEvent</code>
+
***<code>PotionSizeEvent</code> in <code>ScreenEvent</code>
**** <code>ServerCustomPayloadEvent$ServerCustomPayloadLoginEvent</code>
+
***<code>DrawScreenEvent</code> in <code>ScreenEvent</code>
*** <code>NetworkEvent$ChannelRegistrationChangeEvent</code>
+
****<code>Post</code> in <code>DrawScreenEvent</code> in <code>ScreenEvent</code>
*** <code>NetworkEvent$LoginPayloadEvent</code>
+
****<code>Pre</code> in <code>DrawScreenEvent</code> in <code>ScreenEvent</code>
*** <code>ClientCustomPayloadEvent</code>
+
***<code>BackgroundDrawnEvent</code> in <code>ScreenEvent</code>
**** <code>ClientCustomPayloadEvent$ClientCustomPayloadLoginEvent</code>
+
**<code>VillageSiegeEvent</code>
*** <code>NetworkEvent$GatherLoginPayloadsEvent</code>
+
**<code>LootTableLoadEvent</code>
** <code>RenderGameOverlayEvent</code>
+
**<code>TagsUpdatedEvent</code>
*** <code>Pre</code>
+
**<code>PotionBrewEvent</code>
**** <code>Pre$Text</code>
+
***<code>Pre</code> in <code>PotionBrewEvent</code>
**** <code>Pre$BossInfo</code>
+
***<code>Post</code> in <code>PotionBrewEvent</code>
**** <code>Pre$PreLayer</code>
+
**<code>ClientChatReceivedEvent</code>
**** <code>Pre$Chat</code>
+
**<code>InputEvent</code>
*** <code>Post</code>
+
***<code>ClickInputEvent</code> in <code>InputEvent</code>
**** <code>Post$PostLayer</code>
+
***<code>KeyInputEvent</code> in <code>InputEvent</code>
** <code>ClientChatEvent</code>
+
***<code>MouseInputEvent</code> in <code>InputEvent</code>
** <code>FOVUpdateEvent</code>
+
***<code>RawMouseEvent</code> in <code>InputEvent</code>
** <code>CommandEvent</code>
+
***<code>MouseScrollEvent</code> in <code>InputEvent</code>
** <code>TextureStitchEvent</code> (<code>Pre</code>/<code>Post</code>)
+
**<code>RegisterClientCommandsEvent</code>
** <code>StructureSpawnListGatherEvent</code>
+
**<code>GatherComponents</code> in <code>RenderTooltipEvent</code>
** <code>ExplosionEvent</code>
+
**<code>DifficultyChangeEvent</code>
*** <code>ExplosionEvent$Start</code>
+
**<code>ScreenshotEvent</code>
*** <code>ExplosionEvent$Detonate</code>
+
**<code>ServerLifecycleEvent</code>
** <code>SoundEvent</code>
+
***<code>ServerStoppingEvent</code>
*** <code>SoundEvent$SoundLoadEvent</code>
+
***<code>ServerStoppedEvent</code>
*** <code>SoundEvent$SoundSetupEvent</code>
+
***<code>ServerAboutToStartEvent</code>
*** <code>SoundSourceEvent</code>
+
***<code>ServerStartedEvent</code>
**** <code>SoundSourceEvent$PlaySoundSourceEvent</code>
+
***<code>ServerStartingEvent</code>
**** <code>SoundSourceEvent$PlayStreamingSoundSourceEvent</code>
+
**<code>EnchantmentLevelSetEvent</code>
*** <code>SoundEvent$PlaySoundEvent</code>
+
**<code>RenderTooltipEvent</code>
** <code>AnvilUpdateEvent</code>
+
***<code>Pre</code> in <code>RenderTooltipEvent</code>
** <code>TickEvent</code>
+
***<code>Color</code> in <code>RenderTooltipEvent</code>
*** <code>TickEvent$PlayerTickEvent</code>
+
**<code>IdMappingEvent</code>
*** <code>TickEvent$ServerTickEvent</code>
+
**<code>CreateFluidSourceEvent</code> in <code>BlockEvent</code>
*** <code>TickEvent$WorldTickEvent</code>
+
**<code>VanillaGameEvent</code>
*** <code>TickEvent$ClientTickEvent</code>
+
**<code>RenderGameOverlayEvent</code>
*** <code>TickEvent$RenderTickEvent</code>
+
***<code>Pre</code> in <code>RenderGameOverlayEvent</code>
** <code>WandererTradesEvent</code>
+
****<code>Text</code> in <code>RenderGameOverlayEvent</code>
** <code>ItemAttributeModifierEvent</code>
+
****<code>BossInfo</code> in <code>RenderGameOverlayEvent</code>
** <code>EntityViewRenderEvent</code>
+
****<code>PreLayer</code> in <code>RenderGameOverlayEvent</code>
*** <code>EntityViewRenderEvent$FogEvent</code>
+
****<code>Chat</code> in <code>RenderGameOverlayEvent</code>
**** <code>EntityViewRenderEvent$RenderFogEvent</code>
+
***<code>Post</code> in <code>RenderGameOverlayEvent</code>
**** <code>EntityViewRenderEvent$FogDensity</code>
+
****<code>PostLayer</code> in <code>RenderGameOverlayEvent</code>
*** <code>EntityViewRenderEvent$FogColors</code>
+
**<code>ClientChatEvent</code>
*** <code>EntityViewRenderEvent$CameraSetup</code>
+
**<code>CommandEvent</code>
*** <code>EntityViewRenderEvent$FOVModifier</code>
+
**<code>PermissionGatherEvent</code>
** <code>ServerLifecycleEvent</code>
+
***<code>Handler</code> in <code>PermissionGatherEvent</code>
*** <code>FMLServerAboutToStartEvent</code>
+
***<code>Nodes</code> in <code>PermissionGatherEvent</code>
*** <code>FMLServerStartingEvent</code>
+
**<code>OnDatapackSyncEvent</code>
*** <code>FMLServerStartedEvent</code>
+
**<code>StructureSpawnListGatherEvent</code>
*** <code>FMLServerStoppingEvent</code>
+
**<code>GenericEvent</code>
*** <code>FMLServerStoppedEvent</code>
+
***<code>AttachCapabilitiesEvent</code>
** <code>GuiContainerEvent</code>
+
**<code>ExplosionEvent</code>
*** <code>GuiContainerEvent$DrawForeground</code>
+
***<code>Detonate</code> in <code>ExplosionEvent</code>
*** <code>GuiContainerEvent$DrawBackground</code>
+
***<code>Start</code> in <code>ExplosionEvent</code>
** <code>GuiOpenEvent</code>
+
**<code>SoundEvent</code>
** <code>ClientPlayerNetworkEvent</code>
+
***<code>SoundSourceEvent</code> in <code>SoundEvent</code>
*** <code>ClientPlayerNetworkEvent$LoggedOutEvent</code>
+
****<code>PlaySoundSourceEvent</code>
*** <code>ClientPlayerNetworkEvent$LoggedInEvent</code>
+
****<code>PlayStreamingSourceEvent</code>
*** <code>ClientPlayerNetworkEvent$RespawnEvent</code>
+
***<code>PlaySoundEvent</code>
** <code>EntityEvent</code>
+
**<code>AnvilUpdateEvent</code>
*** <code>EntityTeleportEvent</code>
+
**<code>ScreenOpenEvent</code>
**** <code>EntityTeleportEvent$EnderEntity</code>
+
**<code>RenderArmEvent</code>
**** <code>EntityTeleportEvent$SpreadPlayersCommand</code>
+
**<code>RenderLevelLastEvent</code>
**** <code>EntityTeleportEvent$EnderPearl</code>
+
**<code>TickEvent</code>
**** <code>EntityTeleportEvent$TeleportCommand</code>
+
***<code>PlayerTickEvent</code> in <code>TickEvent</code>
**** <code>EntityTeleportEvent$ChorusFruit</code>
+
***<code>ServerTickEvent</code> in <code>TickEvent</code>
*** <code>EntityEvent$ProjectileImpactEvent</code>
+
***<code>WorldTickEvent</code> in <code>TickEvent</code>
*** <code>EntityEvent$EntityTravelToDimensionEvent</code>
+
***<code>ClientTickEvent</code> in <code>TickEvent</code>
*** <code>EntityEvent$EntityMobGriefingEvent</code>
+
***<code>RenderTickEvent</code> in <code>TickEvent</code>
*** <code>EntityEvent$RenderNameplateEvent</code>
+
**<code>WandererTradesEvent</code>
*** <code>EntityEvent$EntityConstructing</code>
+
**<code>ItemAttributeModifierEvent</code>
*** <code>EntityEvent$EntityMountEvent</code>
+
**<code>EntityViewRenderEvent</code>
*** <code>EntityEvent$EntityStruckByLightningEvent</code>
+
***<code>FieldOfView</code> in <code>EntityViewRenderEvent</code>
*** <code>EntityEvent$CanUpdate</code>
+
***<code>RenderFogEvent</code> in <code>EntityViewRenderEvent</code>
*** <code>EntityEvent$Size</code>
+
***<code>FogColors</code> in <code>EntityViewRenderEvent</code>
*** <code>EntityJoinWorldEvent</code>
+
***<code>CameraSetup</code> in <code>EntityViewRenderEvent</code>
*** <code>LivingEntity</code>
+
**<code>ClientPlayerNetworkEvent</code>
**** <code>LivingEntity$LivingEquipmentChangeEvent</code>
+
***<code>LoggedOutEvent</code> in <code>ClientPlayerNetworkEvent</code>
**** <code>LivingEntity$SleepingLocationCheckEvent</code>
+
***<code>LoggedInEvent</code> in <code>ClientPlayerNetworkEvent</code>
**** <code>LivingEvent$LivingUpdateEvent</code>
+
***<code>RespawnEvent</code> in <code>ClientPlayerNetworkEvent</code>
**** <code>LivingEntity$PotionColorCalculationEvent</code>
+
**<code>FOVModifierEvent</code>
**** <code>LivingEntity$LivingExperienceDropEvent</code>
+
**<code>EntityEvent</code>
**** <code>LivingEntity$LivingDamageEvent</code>
+
***<code>EntityTeleportEvent</code>
**** <code>LivingEntity$LivingAttackEvent</code>
+
****<code>SpreadPlayersCommand</code> in <code>EntityTeleportEvent</code>
**** <code>LivingEntityUseItemEvent</code>
+
****<code>EnderEntity</code> in <code>EntityTeleportEvent</code>
***** <code>LivingEntityUseItemEvent$Start</code>
+
****<code>EnderPearl</code> in <code>EntityTeleportEvent</code>
***** <code>LivingEntityUseItemEvent$Tick</code>
+
****<code>TeleportCommand</code> in <code>EntityTeleportEvent</code>
***** <code>LivingEntityUseItemEvent$Stop</code>
+
****<code>ChorusFruit</code> in <code>EntityTeleportEvent</code>
***** <code>LivingEntityUseItemEvent$Finish</code>
+
***<code>ProjectileImpactEvent</code>
**** <code>PotionEvent</code>
+
***<code>EntityTravelToDimensionEvent</code>
***** <code>PotionEvent$PotionApplicableEvent</code>
+
***<code>EntityMobGriefingEvent</code>
***** <code>PotionEvent$PotionAddedEvent</code>
+
***<code>RenderNameplateEvent</code>
***** <code>PotionEvent$PotionExpiryEvent</code>
+
***<code>EntityConstructing</code> in <code>EntityEvent</code>
***** <code>PotionEvent$PotionRemoveEvent</code>
+
***<code>EntityMountEvent</code>
**** <code>LivingEntity$LivingPackSizeEvent</code>
+
***<code>EntityStruckByLightningEvent</code>
**** <code>PlayerEvent</code>
+
***<code>Size</code> in <code>EntityEvent</code>
***** <code>PlayerEvent$PlayerChangeGameModeEvent</code>
+
***<code>EntityJoinWorldEvent</code>
***** <code>PlayerEvent$PlayerWakeUpEvent</code>
+
***<code>EnteringSection</code> in <code>EntityEvent</code>
***** <code>PlayerContainerEvent</code>
+
***<code>LivingEvent</code>
****** <code>PlayerContainerEvent$Close</code>
+
****<code>LivingEquipmentChangeEvent</code>
****** <code>PlayerContainerEvent$Open</code>
+
****<code>SleepingLocationCheckEvent</code>
***** <code>PlayerEvent$BreakSpeed</code>
+
****<code>LivingUpdateEvent</code> in <code>LivingEvent</code>
***** <code>PlayerEvent$ItemSmeltedEvent</code>
+
****<code>PotionColorCalculationEvent</code>
***** <code>PlayerEvent$ArrowLooseEvent</code>
+
****<code>LivingExperienceDropEvent</code>
***** <code>PlayerEvent$Clone</code>
+
****<code>LivingDamageEvent</code>
***** <code>PlayerEvent$UseHoeEvent</code>
+
****<code>LivingAttackEvent</code>
***** <code>PlayerEvent$AdvancementEvent</code>
+
****<code>LivingEntityUseItemEvent</code>
***** <code>PlayerEvent$AnvilRepairEvent</code>
+
*****<code>Start</code> in <code>LivingEntityUseItemEvent</code>
***** <code>PlayerEvent$PlayerSleepInBedEvent</code>
+
*****<code>Tick</code> in <code>LivingEntityUseItemEvent</code>
***** <code>PlayerEvent$PlayerLoggedOutEvent</code>
+
*****<code>Stop</code> in <code>LivingEntityUseItemEvent</code>
***** <code>PlayerXpEvent</code>
+
*****<code>Finish</code> in <code>LivingEntityUseItemEvent</code>
****** <code>PlayerXpEvent$XpChange</code>
+
****<code>PotionEvent</code>
****** <code>PlayerXpEvent$LevelChange</code>
+
*****<code>PotionExpiryEvent</code> in <code>PotionEvent</code>
****** <code>PlayerXpEvent$PickupXp</code>
+
*****<code>PotionApplicableEvent</code> in <code>PotionEvent</code>
***** <code>PlayerEvent$StopTracking</code>
+
*****<code>PotionRemoveEvent</code> in <code>PotionEvent</code>
***** <code>PlayerEvent$PlayerDestroyItemEvent</code>
+
*****<code>PotionAddedEvent</code> in <code>PotionEvent</code>
***** <code>PlayerEvent$FillBucketEvent</code>
+
****<code>EnderManAngerEvent</code>
***** <code>PlayerEvent$BonemealEvent</code>
+
****<code>LivingPackSizeEvent</code>
***** <code>PlayerEvent$SleepingTimeCheckEvent</code>
+
****<code>PlayerEvent</code>
***** <code>PlayerInteractEvent</code>
+
*****<code>PlayerChangeGameModeEvent</code> in <code>PlayerEvent</code>
****** <code>PlayerInteractEvent$EntityInteractSpecific</code>
+
*****<code>PlayerContainerEvent</code>
****** <code>PlayerInteractEvent$RightClickBlock</code>
+
******<code>Close</code> in <code>PlayerContainerEvent</code>
****** <code>PlayerInteractEvent$EntityInteract</code>
+
******<code>Open</code> in <code>PlayerContainerEvent</code>
****** <code>PlayerInteractEvent$RightClickEmpty</code>
+
*****<code>PlayerWakeUpEvent</code>
****** <code>PlayerInteractEvent$RightClickItem</code>
+
*****<code>BreakSpeed</code> in <code>PlayerEvent</code>
****** <code>PlayerInteractEvent$LeftClickEmpty</code>
+
*****<code>ItemSmeltedEvent</code> in <code>PlayerEvent</code>
****** <code>PlayerInteractEvent$LeftClickBlock</code>
+
*****<code>ArrowLooseEvent</code>
***** <code>PlayerEvent$EntityItemPickupEvent</code>
+
*****<code>Clone</code> in <code>PlayerEvent</code>
***** <code>PlayerEvent$HarvestCheck</code>
+
*****<code>MovementInputUpdateEvent</code>
***** <code>PlayerEvent$ItemPickupEvent</code>
+
*****<code>AdvancementEvent</code>
***** <code>PlayerEvent$PlayerChangedDimensionEvent</code>
+
*****<code>AnvilRepairEvent</code>
***** <code>PlayerEvent$PlayerSetSpawnEvent</code>
+
*****<code>PlayerSleepInBedEvent</code>
***** <code>PlayerEvent$PlayerFlyableFallEvent</code>
+
*****<code>PlayerLoggedOutEvent</code> in <code>PlayerEvent</code>
***** <code>PlayerEvent$TabListNameFormat</code>
+
*****<code>PlayerXpEvent</code>
***** <code>PlayerEvent$LoadFromFile</code>
+
******<code>XpChange</code> in <code>PlayerXpEvent</code>
***** <code>PlayerEvent$CriticalHitEvent</code>
+
******<code>LevelChange</code> in <code>PlayerXpEvent</code>
***** <code>PlayerEvent$StartTracking</code>
+
******<code>PickupXp</code> in <code>PlayerXpEvent</code>
***** <code>PlayerEvent$ItemFishedEvent</code>
+
*****<code>StopTracking</code> in <code>PlayerEvent</code>
***** <code>PlayerEvent$ArrowNockEvent</code>
+
*****<code>FillBucketEvent</code>
***** <code>PlayerEvent$PlayerRespawnEvent</code>
+
*****<code>PlayerDestroyItemEvent</code>
***** <code>PlayerEvent$InputUpdateEvent</code>
+
*****<code>BonemealEvent</code>
***** <code>PlayerEvent$ItemTooltipEvent</code>
+
*****<code>SleepingTimeCheckEvent</code>
***** <code>PlayerEvent$SaveToFile</code>
+
*****<code>PlayerInteractEvent</code>
***** <code>PlayerEvent$PlayerLoggedInEvent</code>
+
******<code>EntityInteractSpecific</code> in <code>PlayerInteractEvent</code>
***** <code>PlayerEvent$ItemCraftedEvent</code>
+
******<code>RightClickBlock</code> in <code>PlayerInteractEvent</code>
***** <code>PlayerEvent$NameFormat</code>
+
******<code>EntityInteract</code> in <code>PlayerInteractEvent</code>
***** <code>PlayerEvent$RenderPlayerEvent</code> (<code>Pre</code>/<code>Post</code>)
+
******<code>RightClickEmpty</code> in <code>PlayerInteractEvent</code>
***** <code>PlayerEvent$AttackEntityEvent</code>
+
******<code>RightClickItem</code> in <code>PlayerInteractEvent</code>
***** <code>PlayerEvent$PlayerBrewedPotionEvent</code>
+
******<code>LeftClickEmpty</code> in <code>PlayerInteractEvent</code>
**** <code>LivingEvent$LivingHealEvent</code>
+
******<code>LeftClickBlock</code> in <code>PlayerInteractEvent</code>
**** <code>LivingEvent$LootingLevelEvent</code>
+
*****<code>EntityItemPickupEvent</code>
**** <code>LivingEvent$LivingDestroyBlockEvent</code>
+
*****<code>HarvestCheck</code> in <code>PlayerEvent</code>
**** <code>LivingEvent$LivingConversionEvent</code> (<code>Pre</code>/<code>Post</code>)
+
*****<code>ItemPickupEvent</code> in <code>PlayerEvent</code>
**** <code>LivingEvent$LivingKnockbackEvent</code>
+
*****<code>TabListNameFormat</code> in <code>PlayerEvent</code>
**** <code>LivingEvent$LivingHurtEvent</code>
+
*****<code>PlayerChangedDimensionEvent</code> in <code>PlayerEvent</code>
**** <code>LivingEvent$LivingVisibilityEvent</code>
+
*****<code>PlayerSetSpawnEvent</code>
**** <code>LivingEvent$LivingDeathEvent</code>
+
*****<code>PlayerFlyableFallEvent</code>
**** <code>LivingEvent$LivingFallEvent</code>
+
*****<code>LoadFromFile</code> in <code>PlayerEvent</code>
**** <code>LivingEvent$AnimalTameEvent</code>
+
*****<code>PermissionsChangedEvent</code>
**** <code>LivingSpawnEvent</code>
+
*****<code>CriticalHitEvent</code>
***** <code>LivingSpawnEvent$AllowDespawn</code>
+
*****<code>StartTracking</code> in <code>PlayerEvent</code>
***** <code>LivingSpawnEvent$CheckSpawn</code>
+
*****<code>ItemFishedEvent</code>
***** <code>LivingSpawnEvent$SpecialSpawn</code>
+
*****<code>ArrowNockEvent</code>
**** <code>LivingEvent$LivingSetAttackTargetEvent</code>
+
*****<code>PlayerRespawnEvent</code> in <code>PlayerEvent</code>
**** <code>LivingEvent$LivingJumpEvent</code>
+
*****<code>ItemTooltipEvent</code>
**** <code>LivingEvent$LivingDropsEvent</code>
+
*****<code>SaveToFile</code> in <code>PlayerEvent</code>
*** <code>ZombieEvent</code>
+
*****<code>PlayerLoggedInEvent</code> in <code>PlayerEvent</code>
**** <code>ZombieEvent$SummonAidEvent</code>
+
*****<code>ItemCraftedEvent</code> in <code>PlayerEvent</code>
*** <code>EntityEvent$PlaySoundAtEntityEvent</code>
+
*****<code>NameFormat</code> in <code>PlayerEvent</code>
*** <code>EntityEvent$EntityLeaveWorldEvent</code>
+
*****<code>RenderPlayerEvent</code>
*** <code>ItemEvent</code>
+
******<code>Post</code> in <code>RenderPlayerEvent</code>
**** <code>ItemEvent$ItemTossEvent</code>
+
******<code>Pre</code> in <code>RenderPlayerEvent</code>
**** <code>ItemEvent$ItemExpireEvent</code>
+
*****<code>AttackEntityEvent</code>
** <code>ChunkWatchEvent</code>
+
*****<code>PlayerBrewedPotionEvent</code>
*** <code>ChunkWatchEvent$UnWatch</code>
+
****<code>ShieldBlockEvent</code>
*** <code>ChunkWatchEvent$Watch</code>
+
****<code>LivingHealEvent</code>
** <code>GenericEvent</code> - (from EventBus) ''the superclass for events with generic types''
+
****<code>LootingLevelEvent</code>
*** <code>AttachCapabilitiesEvent</code>
+
****<code>LivingDestroyBlockEvent</code>
 +
****<code>LivingConversionEvent</code>
 +
*****<code>Pre</code> in <code>LivingConversionEvent</code>
 +
*****<code>Post</code> in <code>LivingConversionEvent</code>
 +
****<code>LivingKnockBackEvent</code>
 +
****<code>LivingHurtEvent</code>
 +
****<code>LivingVisibilityEvent</code> in <code>LivingEvent</code>
 +
****<code>LivingDeathEvent</code>
 +
****<code>AnimalTameEvent</code>
 +
****<code>LivingFallEvent</code>
 +
****<code>LivingGetProjectileEvent</code>
 +
****<code>LivingSetAttackTargetEvent</code>
 +
****<code>LivingSpawnEvent</code>
 +
*****<code>AllowDespawn</code> in <code>LivingSpawnEvent</code>
 +
*****<code>CheckSpawn</code> in <code>LivingSpawnEvent</code>
 +
*****<code>SpecialSpawn</code> in <code>LivingSpawnEvent</code>
 +
****<code>LivingJumpEvent</code> in <code>LivingEvent</code>
 +
****<code>LivingDropsEvent</code>
 +
***<code>ZombieEvent</code>
 +
****<code>SummonAidEvent</code> in <code>ZombieEvent</code>
 +
***<code>EntityLeaveWorldEvent</code>
 +
***<code>ItemEvent</code>
 +
****<code>ItemTossEvent</code>
 +
****<code>ItemExpireEvent</code>
 +
**<code>NetworkEvent</code>
 +
***<code>ServerCustomPayloadEvent</code> in <code>NetworkEvent</code>
 +
****<code>ServerCustomPayloadLoginEvent</code> in <code>NetworkEvent</code>
 +
***<code>LoginPayloadEvent</code> in <code>NetworkEvent</code>
 +
***<code>ChannelRegistrationChangeEvent</code> in <code>NetworkEvent</code>
 +
***<code>ClientCustomPayloadEvent</code> in <code>NetworkEvent</code>
 +
****<code>ClientCustomPayloadLoginEvent</code> in <code>NetworkEvent</code>
 +
**<code>GatherLoginPayloadsEvent</code> in <code>NetworkEvent</code>
 +
**<code>ChunkWatchEvent</code>
 +
***<code>UnWatch</code> in <code>ChunkWatchEvent</code>
 +
***<code>Watch</code> in <code>ChunkWatchEvent</code>
 
{{Tree list/end}}
 
{{Tree list/end}}