Line 3: |
Line 3: |
| ** <code>RecipesUpdatedEvent</code> | | ** <code>RecipesUpdatedEvent</code> |
| ** <code>BiomeLoadingEvent</code> | | ** <code>BiomeLoadingEvent</code> |
− | ** <code>FuranceFuelBurnTimeEvent</code> | + | ** <code>FurnaceFuelBurnTimeEvent</code> |
− | ** <code>RenderWorldLastEvent</code>
| |
| ** <code>DrawSelectionEvent</code> | | ** <code>DrawSelectionEvent</code> |
− | *** <code>DrawSelectionEvent$HighlightBlock</code> | + | *** <code>HighlightBlock</code> in <code>DrawSelectionEvent</code> |
− | *** <code>DrawSelectionEvent$HighlightEntity</code> | + | *** <code>HighlightEntity</code> in <code>DrawSelectionEvent</code> |
| ** <code>VillagerTradesEvent</code> | | ** <code>VillagerTradesEvent</code> |
| ** <code>AddReloadListenerEvent</code> | | ** <code>AddReloadListenerEvent</code> |
| + | ** <code>ClientPlayerChangeGameTypeEvent</code> |
| ** <code>RenderHandEvent</code> | | ** <code>RenderHandEvent</code> |
− | ** <code>RenderLivingEvent</code> (<code>Pre</code>/<code>Post</code>) | + | ** <code>RenderLivingEvent</code> |
| + | *** <code>Pre</code> in <code>RenderLivingEvent</code> |
| + | *** <code>Post</code> in <code>RenderLivingEvent</code> |
| ** <code>RegisterCommandsEvent</code> | | ** <code>RegisterCommandsEvent</code> |
| ** <code>RenderItemInFrameEvent</code> | | ** <code>RenderItemInFrameEvent</code> |
− | ** <code>ColorHandlerEvent</code> | + | ** <code>IdMappingEvent</code> in <code>RegistryEvent</code> |
− | *** <code>ColorHandlerEvent$Block</code>
| |
− | *** <code>ColorHandlerEvent$Item</code>
| |
| ** <code>RenderBlockOverlayEvent</code> | | ** <code>RenderBlockOverlayEvent</code> |
| ** <code>BlockEvent</code> | | ** <code>BlockEvent</code> |
| *** <code>NoteBlockEvent</code> | | *** <code>NoteBlockEvent</code> |
− | **** <code>NoteBlockEvent$Change</code> | + | **** <code>Change</code> in <code>NoteBlockEvent</code> |
− | **** <code>NoteBlockEvent$Play</code> | + | **** <code>Play</code> in <code>NoteBlockEvent</code> |
− | *** <code>BlockEvent$NeighborNotifyEvent</code> | + | *** <code>NeighborNotifyEvent</code> in <code>BlockEvent</code> |
− | *** <code>BlockEvent$BlockToolInteractEvent</code> | + | *** <code>BlockToolInteractEvent</code> in <code>BlockEvent</code> |
− | *** <code>BlockEvent$BreakEvent</code> | + | *** <code>BreakEvent</code> in <code>BlockEvent</code> |
− | *** <code>BlockEvent$EntityPlaceEvent</code> | + | *** <code>EntityPlaceEvent</code> in <code>BlockEvent</code> |
− | **** <code>BlockEvent$EntityMultiPlaceEvent</code> | + | **** <code>EntityMultiPlaceEvent</code> in <code>BlockEvent</code> |
− | *** <code>BlockEvent$PistonEvent</code> (<code>Pre</code>/<code>Post</code>) | + | *** <code>PistonEvent</code> |
− | *** <code>BlockEvent$PortalSpawnEvent</code> | + | **** <code>Pre</code> in <code>PistonEvent</code> |
− | *** <code>BlockEvent$FarmlandTrampleEvent</code> | + | **** <code>Post</code> in <code>PistonEvent</code> |
− | *** <code>BlockEvent$FluidBlockPlaceEvent</code> | + | *** <code>PortalSpawnEvent</code> in <code>BlockEvent</code> |
− | *** <code>BlockEvent$CropGrowEvent</code> (<code>Pre</code>/<code>Post</code>) | + | *** <code>FarmlandTrampleEvent</code> in <code>BlockEvent</code> |
− | *** <code>BlockEvent$CreateFluidSourceEvent</code> | + | *** <code>FluidPlaceBlockEvent</code> in <code>BlockEvent</code> |
| + | *** <code>CropGrowEvent</code> in <code>BlockEvent</code> |
| + | **** <code>Pre</code> in <code>CropGrowEvent</code> in <code>BlockEvent</code> |
| + | **** <code>Post</code> in <code>CropGrowEvent</code> in <code>BlockEvent</code> |
| ** <code>WorldEvent</code> | | ** <code>WorldEvent</code> |
− | *** <code>WorldEvent$CreateSpawnPosition</code> | + | *** <code>Load</code> in <code>WorldEvent</code> |
− | *** <code>WorldEvent$Load</code>
| + | *** <code>CreateSpawnPosition</code> in <code>WorldEvent</code> |
− | *** <code>WorldEvent$Unload</code> | + | *** <code>Unload</code> in <code>WorldEvent</code> |
− | *** <code>WorldEvent$SleepFinishedTimeEvent</code>
| |
− | *** <code>WorldEvent$Save</code> | |
− | *** <code>WorldEvent$SaplingGrowTreeEvent</code>
| |
| *** <code>ChunkEvent</code> | | *** <code>ChunkEvent</code> |
− | **** <code>ChunkEvent$Load</code> | + | **** <code>Load</code> in <code>ChunkEvent</code> |
− | **** <code>ChunkEvent$Unload</code> | + | **** <code>Unload</code> in <code>ChunkEvent</code> |
| **** <code>ChunkDataEvent</code> | | **** <code>ChunkDataEvent</code> |
− | ***** <code>ChunkDataEvent$Save</code> | + | ***** <code>Save</code> in <code>ChunkDataEvent</code> |
− | ***** <code>ChunkDataEvent$Load</code> | + | ***** <code>Load</code> in <code>ChunkDataEvent</code> |
| + | *** <code>SleepFinishedTimeEvent</code> |
| + | *** <code>Save</code> in <code>WorldEvent</code> |
| + | *** <code>SaplingGrowTreeEvent</code> |
| + | ** <code>BabyEntitySpawnEvent</code> |
| + | ** <code>ContainerScreenEvent</code> |
| + | *** <code>DrawBackground</code> in <code>ContainerScreenEvent</code> |
| + | *** <code>DrawForeground</code> in <code>ContainerScreenEvent</code> |
| ** <code>ServerChatEvent</code> | | ** <code>ServerChatEvent</code> |
− | ** <code>BabyEntitySpawnEvent</code> | + | ** <code>ScreenEvent</code> |
| + | *** <code>PotionShiftEvent</code> in <code>ScreenEvent</code> |
| + | *** <code>KeyboardKeyEvent</code> in <code>ScreenEvent</code> |
| + | **** <code>KeyboardKeyReleasedEvent</code> in <code>ScreenEvent</code> |
| + | ***** <code>Pre</code> in <code>KeyboardKeyReleasedEvent</code> in <code>ScreenEvent</code> |
| + | ***** <code>Post</code> in <code>KeyboardKeyReleasedEvent</code> in <code>ScreenEvent</code> |
| + | **** <code>KeyboardKeyPressedEvent</code> in <code>ScreenEvent</code> |
| + | ***** <code>Post</code> in <code>KeyboardKeyPressedEvent</code> in <code>ScreenEvent</code> |
| + | ***** <code>Pre</code> in <code>KeyboardKeyPressedEvent</code> in <code>ScreenEvent</code> |
| + | *** <code>InitScreenEvent</code> in <code>ScreenEvent</code> |
| + | **** <code>Pre</code> in <code>InitScreenEvent</code> in <code>ScreenEvent</code> |
| + | **** <code>Post</code> in <code>InitScreenEvent</code> in <code>ScreenEvent</code> |
| + | *** <code>MouseInputEvent</code> in <code>ScreenEvent</code> |
| + | **** <code>MouseReleasedEvent</code> in <code>ScreenEvent</code> |
| + | ***** <code>Pre</code> in <code>MouseReleasedEvent</code> in <code>ScreenEvent</code> |
| + | ***** <code>Post</code> in <code>MouseReleasedEvent</code> in <code>ScreenEvent</code> |
| + | **** <code>MouseScrollEvent</code> in <code>ScreenEvent</code> |
| + | ***** <code>Pre</code> in <code>MouseScrollEvent</code> in <code>ScreenEvent</code> |
| + | ***** <code>Post</code> in <code>MouseScrollEvent</code> in <code>ScreenEvent</code> |
| + | **** <code>MouseClickedEvent</code> in <code>ScreenEvent</code> |
| + | ***** <code>Post</code> in <code>MouseClickedEvent</code> in <code>ScreenEvent</code> |
| + | ***** <code>Pre</code> in <code>MouseClickedEvent</code> in <code>ScreenEvent</code> |
| + | **** <code>MouseDragEvent</code> in <code>ScreenEvent</code> |
| + | ***** <code>Post</code> in <code>MouseDragEvent</code> in <code>ScreenEvent</code> |
| + | ***** <code>Pre</code> in <code>MouseDragEvent</code> in <code>ScreenEvent</code> |
| + | *** <code>KeyboardCharTypedEvent</code> in <code>ScreenEvent</code> |
| + | **** <code>Pre</code> in <code>KeyboardCharTypedEvent</code> in <code>ScreenEvent</code> |
| + | **** <code>Post</code> in <code>KeyboardCharTypedEvent</code> in <code>ScreenEvent</code> |
| + | *** <code>PotionSizeEvent</code> in <code>ScreenEvent</code> |
| + | *** <code>DrawScreenEvent</code> in <code>ScreenEvent</code> |
| + | **** <code>Post</code> in <code>DrawScreenEvent</code> in <code>ScreenEvent</code> |
| + | **** <code>Pre</code> in <code>DrawScreenEvent</code> in <code>ScreenEvent</code> |
| + | *** <code>BackgroundDrawnEvent</code> in <code>ScreenEvent</code> |
| + | ** <code>VillageSiegeEvent</code> |
| ** <code>LootTableLoadEvent</code> | | ** <code>LootTableLoadEvent</code> |
− | ** <code>VillageSiegeEvent</code>
| |
| ** <code>TagsUpdatedEvent</code> | | ** <code>TagsUpdatedEvent</code> |
− | *** <code>TagsUpdatedEvent$VanillaTagTypes</code>
| + | ** <code>PotionBrewEvent</code> |
− | *** <code>TagsUpdatedEvent$CustomTagTypes</code> | + | *** <code>Pre</code> in <code>PotionBrewEvent</code> |
− | ** <code>PotionBrewEvent</code> (<code>Pre</code>/<code>Post</code>)
| + | *** <code>Post</code> in <code>PotionBrewEvent</code> |
| ** <code>ClientChatReceivedEvent</code> | | ** <code>ClientChatReceivedEvent</code> |
| ** <code>InputEvent</code> | | ** <code>InputEvent</code> |
− | *** <code>InputEvent$ClickInputEvent</code> | + | *** <code>ClickInputEvent</code> in <code>InputEvent</code> |
− | *** <code>InputEvent$KeyInputEvent</code> | + | *** <code>KeyInputEvent</code> in <code>InputEvent</code> |
− | *** <code>InputEvent$MouseInputEvent</code> | + | *** <code>MouseInputEvent</code> in <code>InputEvent</code> |
− | *** <code>InputEvent$RawMouseEvent</code> | + | *** <code>RawMouseEvent</code> in <code>InputEvent</code> |
− | *** <code>InputEvent$MouseScrollEvent</code> | + | *** <code>MouseScrollEvent</code> in <code>InputEvent</code> |
| + | ** <code>RegisterClientCommandsEvent</code> |
| + | ** <code>GatherComponents</code> in <code>RenderTooltipEvent</code> |
| ** <code>DifficultyChangeEvent</code> | | ** <code>DifficultyChangeEvent</code> |
| + | ** <code>ServerLifecycleEvent</code> |
| + | *** <code>ServerStoppingEvent</code> |
| + | *** <code>ServerStoppedEvent</code> |
| + | *** <code>ServerAboutToStartEvent</code> |
| + | *** <code>ServerStartedEvent</code> |
| + | *** <code>ServerStartingEvent</code> |
| ** <code>ScreenshotEvent</code> | | ** <code>ScreenshotEvent</code> |
| ** <code>EnchantmentLevelSetEvent</code> | | ** <code>EnchantmentLevelSetEvent</code> |
− | ** <code>ClientPlayerChangeGameModeEvent</code>
| |
− | ** <code>GuiScreenEvent</code>
| |
− | *** <code>GuiScreenEvent$PotionShiftEvent</code>
| |
− | *** <code>GuiScreenEvent$BackgroundDrawnEvent</code>
| |
− | *** <code>GuiScreenEvent$InitGuiEvent</code> (<code>Pre</code>/<code>Post</code>)
| |
− | *** <code>GuiScreenEvent$DrawScreenEvent</code> (<code>Pre</code>/<code>Post</code>)
| |
− | *** <code>KeyboardKeyEvent</code>
| |
− | **** <code>KeyboardKeyEvent$KeyboardKeyPressedEvent</code> (<code>Pre</code>/<code>Post</code>)
| |
− | **** <code>KeyboardKeyEvent$KeyboardKeyReleasedEvent</code> (<code>Pre</code>/<code>Post</code>)
| |
− | *** <code>KeyboardKeyEvent$KeyboardCharTypedEvent</code> (<code>Pre</code>/<code>Post</code>)
| |
− | *** <code>MouseInputEvent</code>
| |
− | **** <code>MouseInputEvent$MouseReleasedEvent</code> (<code>Pre</code>/<code>Post</code>)
| |
− | **** <code>MouseInputEvent$MouseClickEvent</code> (<code>Pre</code>/<code>Post</code>)
| |
− | **** <code>MouseInputEvent$MouseScrollEvent</code> (<code>Pre</code>/<code>Post</code>)
| |
− | **** <code>MouseInputEvent$MouseDragEvent</code> (<code>Pre</code>/<code>Post</code>)
| |
| ** <code>RenderTooltipEvent</code> | | ** <code>RenderTooltipEvent</code> |
− | *** <code>RenderTooltipEvent$Pre</code> | + | *** <code>Pre</code> in <code>RenderTooltipEvent</code> |
− | *** <code>RenderTooltipEvent$Color</code>
| + | *** <code>Color</code> in <code>RenderTooltipEvent</code> |
− | *** <code>Post</code> | + | ** <code>CreateFluidSourceEvent</code> in <code>BlockEvent</code> |
− | **** <code>Post$PostText</code>
| + | ** <code>VanillaGameEvent</code> |
− | **** <code>Post$PostBackground</code>
| |
− | ** <code>NetworkEvent</code>
| |
− | *** <code>ServerCustomPayloadEvent</code>
| |
− | **** <code>ServerCustomPayloadEvent$ServerCustomPayloadLoginEvent</code>
| |
− | *** <code>NetworkEvent$ChannelRegistrationChangeEvent</code>
| |
− | *** <code>NetworkEvent$LoginPayloadEvent</code>
| |
− | *** <code>ClientCustomPayloadEvent</code>
| |
− | **** <code>ClientCustomPayloadEvent$ClientCustomPayloadLoginEvent</code>
| |
− | *** <code>NetworkEvent$GatherLoginPayloadsEvent</code>
| |
| ** <code>RenderGameOverlayEvent</code> | | ** <code>RenderGameOverlayEvent</code> |
− | *** <code>Pre</code> | + | *** <code>Pre</code> in <code>RenderGameOverlayEvent</code> |
− | **** <code>Pre$Text</code> | + | **** <code>Text</code> in <code>RenderGameOverlayEvent</code> |
− | **** <code>Pre$BossInfo</code> | + | **** <code>BossInfo</code> in <code>RenderGameOverlayEvent</code> |
− | **** <code>Pre$PreLayer</code> | + | **** <code>PreLayer</code> in <code>RenderGameOverlayEvent</code> |
− | **** <code>Pre$Chat</code> | + | **** <code>Chat</code> in <code>RenderGameOverlayEvent</code> |
− | *** <code>Post</code> | + | *** <code>Post</code> in <code>RenderGameOverlayEvent</code> |
− | **** <code>Post$PostLayer</code> | + | **** <code>PostLayer</code> in <code>RenderGameOverlayEvent</code> |
| ** <code>ClientChatEvent</code> | | ** <code>ClientChatEvent</code> |
− | ** <code>FOVUpdateEvent</code>
| |
| ** <code>CommandEvent</code> | | ** <code>CommandEvent</code> |
− | ** <code>TextureStitchEvent</code> (<code>Pre</code>/<code>Post</code>)
| |
| ** <code>StructureSpawnListGatherEvent</code> | | ** <code>StructureSpawnListGatherEvent</code> |
| + | ** <code>PermissionGatherEvent</code> |
| + | *** <code>Handler</code> in <code>PermissionGatherEvent</code> |
| + | *** <code>Nodes</code> in <code>PermissionGatherEvent</code> |
| + | ** <code>OnDatapackSyncEvent</code> |
| + | ** <code>GenericEvent</code> - (from EventBus) ''the superclass for events with generic types'' |
| + | *** <code>AttachCapabilitiesEvent</code> |
| ** <code>ExplosionEvent</code> | | ** <code>ExplosionEvent</code> |
− | *** <code>ExplosionEvent$Start</code> | + | *** <code>Detonate</code> in <code>ExplosionEvent</code> |
− | *** <code>ExplosionEvent$Detonate</code> | + | *** <code>Start</code> in <code>ExplosionEvent</code> |
| ** <code>SoundEvent</code> | | ** <code>SoundEvent</code> |
− | *** <code>SoundEvent$SoundLoadEvent</code> | + | *** <code>SoundSetupEvent</code> |
− | *** <code>SoundEvent$SoundSetupEvent</code> | + | *** <code>SoundSourceEvent</code> in <code>SoundEvent</code> |
− | *** <code>SoundSourceEvent</code>
| + | **** <code>PlaySoundSourceEvent</code> |
− | **** <code>SoundSourceEvent$PlaySoundSourceEvent</code> | + | **** <code>PlayStreamingSourceEvent</code> |
− | **** <code>SoundSourceEvent$PlayStreamingSoundSourceEvent</code> | + | *** <code>PlaySoundEvent</code> |
− | *** <code>SoundEvent$PlaySoundEvent</code> | |
| ** <code>AnvilUpdateEvent</code> | | ** <code>AnvilUpdateEvent</code> |
| + | ** <code>ScreenOpenEvent</code> |
| + | ** <code>RenderArmEvent</code> |
| + | ** <code>RenderLevelLastEvent</code> |
| ** <code>TickEvent</code> | | ** <code>TickEvent</code> |
− | *** <code>TickEvent$PlayerTickEvent</code> | + | *** <code>PlayerTickEvent</code> in <code>TickEvent</code> |
− | *** <code>TickEvent$ServerTickEvent</code> | + | *** <code>ServerTickEvent</code> in <code>TickEvent</code> |
− | *** <code>TickEvent$WorldTickEvent</code> | + | *** <code>WorldTickEvent</code> in <code>TickEvent</code> |
− | *** <code>TickEvent$ClientTickEvent</code> | + | *** <code>ClientTickEvent</code> in <code>TickEvent</code> |
− | *** <code>TickEvent$RenderTickEvent</code> | + | *** <code>RenderTickEvent</code> in <code>TickEvent</code> |
| ** <code>WandererTradesEvent</code> | | ** <code>WandererTradesEvent</code> |
| ** <code>ItemAttributeModifierEvent</code> | | ** <code>ItemAttributeModifierEvent</code> |
| ** <code>EntityViewRenderEvent</code> | | ** <code>EntityViewRenderEvent</code> |
− | *** <code>EntityViewRenderEvent$FogEvent</code> | + | *** <code>FieldOfView</code> in <code>EntityViewRenderEvent</code> |
− | **** <code>EntityViewRenderEvent$RenderFogEvent</code>
| + | *** <code>FogEvent</code> in <code>EntityViewRenderEvent</code> |
− | **** <code>EntityViewRenderEvent$FogDensity</code>
| + | **** <code>RenderFogEvent</code> in <code>EntityViewRenderEvent</code> |
− | *** <code>EntityViewRenderEvent$FogColors</code>
| + | **** <code>FogDensity</code> in <code>EntityViewRenderEvent</code> |
− | *** <code>EntityViewRenderEvent$CameraSetup</code> | + | *** <code>FogColors</code> in <code>EntityViewRenderEvent</code> |
− | *** <code>EntityViewRenderEvent$FOVModifier</code>
| + | *** <code>CameraSetup</code> in <code>EntityViewRenderEvent</code> |
− | ** <code>ServerLifecycleEvent</code> | |
− | *** <code>FMLServerAboutToStartEvent</code> | |
− | *** <code>FMLServerStartingEvent</code>
| |
− | *** <code>FMLServerStartedEvent</code> | |
− | *** <code>FMLServerStoppingEvent</code>
| |
− | *** <code>FMLServerStoppedEvent</code> | |
− | ** <code>GuiContainerEvent</code>
| |
− | *** <code>GuiContainerEvent$DrawForeground</code>
| |
− | *** <code>GuiContainerEvent$DrawBackground</code>
| |
− | ** <code>GuiOpenEvent</code>
| |
| ** <code>ClientPlayerNetworkEvent</code> | | ** <code>ClientPlayerNetworkEvent</code> |
− | *** <code>ClientPlayerNetworkEvent$LoggedOutEvent</code> | + | *** <code>LoggedOutEvent</code> in <code>ClientPlayerNetworkEvent</code> |
− | *** <code>ClientPlayerNetworkEvent$LoggedInEvent</code> | + | *** <code>LoggedInEvent</code> in <code>ClientPlayerNetworkEvent</code> |
− | *** <code>ClientPlayerNetworkEvent$RespawnEvent</code> | + | *** <code>RespawnEvent</code> in <code>ClientPlayerNetworkEvent</code> |
| + | ** <code>FOVModifierEvent</code> |
| ** <code>EntityEvent</code> | | ** <code>EntityEvent</code> |
| *** <code>EntityTeleportEvent</code> | | *** <code>EntityTeleportEvent</code> |
− | **** <code>EntityTeleportEvent$EnderEntity</code> | + | **** <code>SpreadPlayersCommand</code> in <code>EntityTeleportEvent</code> |
− | **** <code>EntityTeleportEvent$SpreadPlayersCommand</code> | + | **** <code>EnderEntity</code> in <code>EntityTeleportEvent</code> |
− | **** <code>EntityTeleportEvent$EnderPearl</code> | + | **** <code>EnderPearl</code> in <code>EntityTeleportEvent</code> |
− | **** <code>EntityTeleportEvent$TeleportCommand</code> | + | **** <code>TeleportCommand</code> in <code>EntityTeleportEvent</code> |
− | **** <code>EntityTeleportEvent$ChorusFruit</code> | + | **** <code>ChorusFruit</code> in <code>EntityTeleportEvent</code> |
− | *** <code>EntityEvent$ProjectileImpactEvent</code> | + | *** <code>ProjectileImpactEvent</code> |
− | *** <code>EntityEvent$EntityTravelToDimensionEvent</code> | + | *** <code>EntityTravelToDimensionEvent</code> |
− | *** <code>EntityEvent$EntityMobGriefingEvent</code> | + | *** <code>EntityMobGriefingEvent</code> |
− | *** <code>EntityEvent$RenderNameplateEvent</code> | + | *** <code>RenderNameplateEvent</code> |
− | *** <code>EntityEvent$EntityConstructing</code> | + | *** <code>EntityConstructing</code> in <code>EntityEvent</code> |
− | *** <code>EntityEvent$EntityMountEvent</code> | + | *** <code>EntityMountEvent</code> |
− | *** <code>EntityEvent$EntityStruckByLightningEvent</code> | + | *** <code>EntityStruckByLightningEvent</code> |
− | *** <code>EntityEvent$CanUpdate</code> | + | *** <code>CanUpdate</code> in <code>EntityEvent</code> |
− | *** <code>EntityEvent$Size</code> | + | *** <code>Size</code> in <code>EntityEvent</code> |
| *** <code>EntityJoinWorldEvent</code> | | *** <code>EntityJoinWorldEvent</code> |
− | *** <code>LivingEntity</code> | + | *** <code>EnteringSection</code> in <code>EntityEvent</code> |
− | **** <code>LivingEntity$LivingEquipmentChangeEvent</code> | + | *** <code>LivingEvent</code> |
− | **** <code>LivingEntity$SleepingLocationCheckEvent</code> | + | **** <code>LivingEquipmentChangeEvent</code> |
− | **** <code>LivingEvent$LivingUpdateEvent</code> | + | **** <code>SleepingLocationCheckEvent</code> |
− | **** <code>LivingEntity$PotionColorCalculationEvent</code> | + | **** <code>LivingUpdateEvent</code> in <code>LivingEvent</code> |
− | **** <code>LivingEntity$LivingExperienceDropEvent</code> | + | **** <code>PotionColorCalculationEvent</code> |
− | **** <code>LivingEntity$LivingDamageEvent</code> | + | **** <code>LivingExperienceDropEvent</code> |
− | **** <code>LivingEntity$LivingAttackEvent</code> | + | **** <code>LivingDamageEvent</code> |
| + | **** <code>LivingAttackEvent</code> |
| **** <code>LivingEntityUseItemEvent</code> | | **** <code>LivingEntityUseItemEvent</code> |
− | ***** <code>LivingEntityUseItemEvent$Start</code> | + | ***** <code>Start</code> in <code>LivingEntityUseItemEvent</code> |
− | ***** <code>LivingEntityUseItemEvent$Tick</code> | + | ***** <code>Tick</code> in <code>LivingEntityUseItemEvent</code> |
− | ***** <code>LivingEntityUseItemEvent$Stop</code> | + | ***** <code>Stop</code> in <code>LivingEntityUseItemEvent</code> |
− | ***** <code>LivingEntityUseItemEvent$Finish</code> | + | ***** <code>Finish</code> in <code>LivingEntityUseItemEvent</code> |
| **** <code>PotionEvent</code> | | **** <code>PotionEvent</code> |
− | ***** <code>PotionEvent$PotionApplicableEvent</code> | + | ***** <code>PotionExpiryEvent</code> in <code>PotionEvent</code> |
− | ***** <code>PotionEvent$PotionAddedEvent</code> | + | ***** <code>PotionApplicableEvent</code> in <code>PotionEvent</code> |
− | ***** <code>PotionEvent$PotionExpiryEvent</code> | + | ***** <code>PotionRemoveEvent</code> in <code>PotionEvent</code> |
− | ***** <code>PotionEvent$PotionRemoveEvent</code> | + | ***** <code>PotionAddedEvent</code> in <code>PotionEvent</code> |
− | **** <code>LivingEntity$LivingPackSizeEvent</code> | + | **** <code>LivingPackSizeEvent</code> |
| **** <code>PlayerEvent</code> | | **** <code>PlayerEvent</code> |
− | ***** <code>PlayerEvent$PlayerChangeGameModeEvent</code> | + | ***** <code>PlayerChangeGameModeEvent</code> in <code>PlayerEvent</code> |
− | ***** <code>PlayerEvent$PlayerWakeUpEvent</code>
| |
| ***** <code>PlayerContainerEvent</code> | | ***** <code>PlayerContainerEvent</code> |
− | ****** <code>PlayerContainerEvent$Close</code> | + | ****** <code>Close</code> in <code>PlayerContainerEvent</code> |
− | ****** <code>PlayerContainerEvent$Open</code> | + | ****** <code>Open</code> in <code>PlayerContainerEvent</code> |
− | ***** <code>PlayerEvent$BreakSpeed</code> | + | ***** <code>PlayerWakeUpEvent</code> |
− | ***** <code>PlayerEvent$ItemSmeltedEvent</code> | + | ***** <code>BreakSpeed</code> in <code>PlayerEvent</code> |
− | ***** <code>PlayerEvent$ArrowLooseEvent</code> | + | ***** <code>ItemSmeltedEvent</code> in <code>PlayerEvent</code> |
− | ***** <code>PlayerEvent$Clone</code> | + | ***** <code>ArrowLooseEvent</code> |
− | ***** <code>PlayerEvent$UseHoeEvent</code> | + | ***** <code>Clone</code> in <code>PlayerEvent</code> |
− | ***** <code>PlayerEvent$AdvancementEvent</code> | + | ***** <code>UseHoeEvent</code> |
− | ***** <code>PlayerEvent$AnvilRepairEvent</code> | + | ***** <code>MovementInputUpdateEvent</code> |
− | ***** <code>PlayerEvent$PlayerSleepInBedEvent</code> | + | ***** <code>AdvancementEvent</code> |
− | ***** <code>PlayerEvent$PlayerLoggedOutEvent</code> | + | ***** <code>AnvilRepairEvent</code> |
| + | ***** <code>PlayerSleepInBedEvent</code> |
| + | ***** <code>PlayerLoggedOutEvent</code> in <code>PlayerEvent</code> |
| ***** <code>PlayerXpEvent</code> | | ***** <code>PlayerXpEvent</code> |
− | ****** <code>PlayerXpEvent$XpChange</code> | + | ****** <code>XpChange</code> in <code>PlayerXpEvent</code> |
− | ****** <code>PlayerXpEvent$LevelChange</code> | + | ****** <code>LevelChange</code> in <code>PlayerXpEvent</code> |
− | ****** <code>PlayerXpEvent$PickupXp</code> | + | ****** <code>PickupXp</code> in <code>PlayerXpEvent</code> |
− | ***** <code>PlayerEvent$StopTracking</code> | + | ***** <code>StopTracking</code> in <code>PlayerEvent</code> |
− | ***** <code>PlayerEvent$PlayerDestroyItemEvent</code> | + | ***** <code>PlayerDestroyItemEvent</code> |
− | ***** <code>PlayerEvent$FillBucketEvent</code> | + | ***** <code>FillBucketEvent</code> |
− | ***** <code>PlayerEvent$BonemealEvent</code> | + | ***** <code>BonemealEvent</code> |
− | ***** <code>PlayerEvent$SleepingTimeCheckEvent</code> | + | ***** <code>SleepingTimeCheckEvent</code> |
| ***** <code>PlayerInteractEvent</code> | | ***** <code>PlayerInteractEvent</code> |
− | ****** <code>PlayerInteractEvent$EntityInteractSpecific</code> | + | ****** <code>EntityInteractSpecific</code> in <code>PlayerInteractEvent</code> |
− | ****** <code>PlayerInteractEvent$RightClickBlock</code> | + | ****** <code>RightClickBlock</code> in <code>PlayerInteractEvent</code> |
− | ****** <code>PlayerInteractEvent$EntityInteract</code> | + | ****** <code>EntityInteract</code> in <code>PlayerInteractEvent</code> |
− | ****** <code>PlayerInteractEvent$RightClickEmpty</code> | + | ****** <code>RightClickEmpty</code> in <code>PlayerInteractEvent</code> |
− | ****** <code>PlayerInteractEvent$RightClickItem</code> | + | ****** <code>RightClickItem</code> in <code>PlayerInteractEvent</code> |
− | ****** <code>PlayerInteractEvent$LeftClickEmpty</code> | + | ****** <code>LeftClickEmpty</code> in <code>PlayerInteractEvent</code> |
− | ****** <code>PlayerInteractEvent$LeftClickBlock</code> | + | ****** <code>LeftClickBlock</code> in <code>PlayerInteractEvent</code> |
− | ***** <code>PlayerEvent$EntityItemPickupEvent</code> | + | ***** <code>EntityItemPickupEvent</code> |
− | ***** <code>PlayerEvent$HarvestCheck</code> | + | ***** <code>HarvestCheck</code> in <code>PlayerEvent</code> |
− | ***** <code>PlayerEvent$ItemPickupEvent</code> | + | ***** <code>ItemPickupEvent</code> in <code>PlayerEvent</code> |
− | ***** <code>PlayerEvent$PlayerChangedDimensionEvent</code> | + | ***** <code>TabListNameFormat</code> in <code>PlayerEvent</code> |
− | ***** <code>PlayerEvent$PlayerSetSpawnEvent</code> | + | ***** <code>PlayerChangedDimensionEvent</code> in <code>PlayerEvent</code> |
− | ***** <code>PlayerEvent$PlayerFlyableFallEvent</code> | + | ***** <code>PlayerSetSpawnEvent</code> |
− | ***** <code>PlayerEvent$TabListNameFormat</code> | + | ***** <code>PlayerFlyableFallEvent</code> |
− | ***** <code>PlayerEvent$LoadFromFile</code> | + | ***** <code>LoadFromFile</code> in <code>PlayerEvent</code> |
− | ***** <code>PlayerEvent$CriticalHitEvent</code> | + | ***** <code>PermissionsChangedEvent</code> |
− | ***** <code>PlayerEvent$StartTracking</code> | + | ***** <code>CriticalHitEvent</code> |
− | ***** <code>PlayerEvent$ItemFishedEvent</code> | + | ***** <code>StartTracking</code> in <code>PlayerEvent</code> |
− | ***** <code>PlayerEvent$ArrowNockEvent</code> | + | ***** <code>ItemFishedEvent</code> |
− | ***** <code>PlayerEvent$PlayerRespawnEvent</code> | + | ***** <code>ArrowNockEvent</code> |
− | ***** <code>PlayerEvent$InputUpdateEvent</code> | + | ***** <code>PlayerRespawnEvent</code> in <code>PlayerEvent</code> |
− | ***** <code>PlayerEvent$ItemTooltipEvent</code> | + | ***** <code>ItemTooltipEvent</code> |
− | ***** <code>PlayerEvent$SaveToFile</code> | + | ***** <code>SaveToFile</code> in <code>PlayerEvent</code> |
− | ***** <code>PlayerEvent$PlayerLoggedInEvent</code> | + | ***** <code>PlayerLoggedInEvent</code> in <code>PlayerEvent</code> |
− | ***** <code>PlayerEvent$ItemCraftedEvent</code> | + | ***** <code>ItemCraftedEvent</code> in <code>PlayerEvent</code> |
− | ***** <code>PlayerEvent$NameFormat</code> | + | ***** <code>NameFormat</code> in <code>PlayerEvent</code> |
− | ***** <code>PlayerEvent$RenderPlayerEvent</code> (<code>Pre</code>/<code>Post</code>) | + | ***** <code>RenderPlayerEvent</code> |
− | ***** <code>PlayerEvent$AttackEntityEvent</code> | + | ****** <code>Post</code> in <code>RenderPlayerEvent</code> |
− | ***** <code>PlayerEvent$PlayerBrewedPotionEvent</code> | + | ****** <code>Pre</code> in <code>RenderPlayerEvent</code> |
− | **** <code>LivingEvent$LivingHealEvent</code> | + | ***** <code>AttackEntityEvent</code> |
− | **** <code>LivingEvent$LootingLevelEvent</code> | + | ***** <code>PlayerBrewedPotionEvent</code> |
− | **** <code>LivingEvent$LivingDestroyBlockEvent</code> | + | **** <code>LivingHealEvent</code> |
− | **** <code>LivingEvent$LivingConversionEvent</code> (<code>Pre</code>/<code>Post</code>) | + | **** <code>ShieldBlockEvent</code> |
− | **** <code>LivingEvent$LivingKnockbackEvent</code> | + | **** <code>LootingLevelEvent</code> |
− | **** <code>LivingEvent$LivingHurtEvent</code> | + | **** <code>LivingDestroyBlockEvent</code> |
− | **** <code>LivingEvent$LivingVisibilityEvent</code> | + | **** <code>LivingConversionEvent</code> |
− | **** <code>LivingEvent$LivingDeathEvent</code> | + | ***** <code>Pre</code> in <code>LivingConversionEvent</code> |
− | **** <code>LivingEvent$LivingFallEvent</code> | + | ***** <code>Post</code> in <code>LivingConversionEvent</code> |
− | **** <code>LivingEvent$AnimalTameEvent</code> | + | **** <code>LivingKnockBackEvent</code> |
| + | **** <code>LivingHurtEvent</code> |
| + | **** <code>LivingVisibilityEvent</code> in <code>LivingEvent</code> |
| + | **** <code>LivingDeathEvent</code> |
| + | **** <code>LivingFallEvent</code> |
| + | **** <code>AnimalTameEvent</code> |
| + | **** <code>LivingGetProjectileEvent</code> |
| **** <code>LivingSpawnEvent</code> | | **** <code>LivingSpawnEvent</code> |
− | ***** <code>LivingSpawnEvent$AllowDespawn</code> | + | ***** <code>AllowDespawn</code> in <code>LivingSpawnEvent</code> |
− | ***** <code>LivingSpawnEvent$CheckSpawn</code> | + | ***** <code>CheckSpawn</code> in <code>LivingSpawnEvent</code> |
− | ***** <code>LivingSpawnEvent$SpecialSpawn</code> | + | ***** <code>SpecialSpawn</code> in <code>LivingSpawnEvent</code> |
− | **** <code>LivingEvent$LivingSetAttackTargetEvent</code> | + | **** <code>LivingSetAttackTargetEvent</code> |
− | **** <code>LivingEvent$LivingJumpEvent</code> | + | **** <code>LivingJumpEvent</code> in <code>LivingEvent</code> |
− | **** <code>LivingEvent$LivingDropsEvent</code> | + | **** <code>LivingDropsEvent</code> |
| *** <code>ZombieEvent</code> | | *** <code>ZombieEvent</code> |
− | **** <code>ZombieEvent$SummonAidEvent</code> | + | **** <code>SummonAidEvent</code> in <code>ZombieEvent</code> |
− | *** <code>EntityEvent$PlaySoundAtEntityEvent</code> | + | *** <code>PlaySoundAtEntityEvent</code> |
− | *** <code>EntityEvent$EntityLeaveWorldEvent</code> | + | *** <code>EntityLeaveWorldEvent</code> |
| *** <code>ItemEvent</code> | | *** <code>ItemEvent</code> |
− | **** <code>ItemEvent$ItemTossEvent</code> | + | **** <code>ItemTossEvent</code> |
− | **** <code>ItemEvent$ItemExpireEvent</code> | + | **** <code>ItemExpireEvent</code> |
| + | ** <code>NetworkEvent</code> |
| + | *** <code>ServerCustomPayloadEvent</code> in <code>NetworkEvent</code> |
| + | **** <code>ServerCustomPayloadLoginEvent</code> in <code>NetworkEvent</code> |
| + | *** <code>LoginPayloadEvent</code> in <code>NetworkEvent</code> |
| + | *** <code>ChannelRegistrationChangeEvent</code> in <code>NetworkEvent</code> |
| + | *** <code>ClientCustomPayloadEvent</code> in <code>NetworkEvent</code> |
| + | **** <code>ClientCustomPayloadLoginEvent</code> in <code>NetworkEvent</code> |
| + | ** <code>GatherLoginPayloadsEvent</code> in <code>NetworkEvent</code> |
| ** <code>ChunkWatchEvent</code> | | ** <code>ChunkWatchEvent</code> |
− | *** <code>ChunkWatchEvent$UnWatch</code> | + | *** <code>UnWatch</code> in <code>ChunkWatchEvent</code> |
− | *** <code>ChunkWatchEvent$Watch</code>
| + | *** <code>Watch</code> in <code>ChunkWatchEvent</code> |
− | ** <code>GenericEvent</code> - (from EventBus) ''the superclass for events with generic types'' | |
− | *** <code>AttachCapabilitiesEvent</code>
| |
| {{Tree list/end}} | | {{Tree list/end}} |