Line 5: |
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| ** <code>FuranceFuelBurnTimeEvent</code> | | ** <code>FuranceFuelBurnTimeEvent</code> |
| ** <code>RenderWorldLastEvent</code> | | ** <code>RenderWorldLastEvent</code> |
| + | ** <code>DrawSelectionEvent</code> |
| + | *** <code>DrawSelectionEvent$HighlightBlock</code> |
| + | *** <code>DrawSelectionEvent$HighlightEntity</code> |
| ** <code>VillagerTradesEvent</code> | | ** <code>VillagerTradesEvent</code> |
| ** <code>AddReloadListenerEvent</code> | | ** <code>AddReloadListenerEvent</code> |
Line 12: |
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| ** <code>RenderItemInFrameEvent</code> | | ** <code>RenderItemInFrameEvent</code> |
| ** <code>ColorHandlerEvent</code> | | ** <code>ColorHandlerEvent</code> |
− | *** <code>ColorHandlerEvent.Block</code> | + | *** <code>ColorHandlerEvent$Block</code> |
− | *** <code>ColorHandlerEvent.Item</code> | + | *** <code>ColorHandlerEvent$Item</code> |
| ** <code>RenderBlockOverlayEvent</code> | | ** <code>RenderBlockOverlayEvent</code> |
| ** <code>BlockEvent</code> | | ** <code>BlockEvent</code> |
| *** <code>NoteBlockEvent</code> | | *** <code>NoteBlockEvent</code> |
− | **** <code>NoteBlockEvent.Change</code> | + | **** <code>NoteBlockEvent$Change</code> |
− | **** <code>NoteBlockEvent.Play</code> | + | **** <code>NoteBlockEvent$Play</code> |
− | *** <code>BlockEvent.NeighborNotifyEvent</code> | + | *** <code>BlockEvent$NeighborNotifyEvent</code> |
− | *** <code>BlockEvent.BlockToolInteractEvent</code> | + | *** <code>BlockEvent$BlockToolInteractEvent</code> |
− | *** <code>BlockEvent.BreakEvent</code> | + | *** <code>BlockEvent$BreakEvent</code> |
− | *** <code>BlockEvent.EntityPlaceEvent</code> | + | *** <code>BlockEvent$EntityPlaceEvent</code> |
− | **** <code>BlockEvent.EntityMultiPlaceEvent</code> | + | **** <code>BlockEvent$EntityMultiPlaceEvent</code> |
− | *** <code>BlockEvent.PistonEvent</code> (<code>Pre</code>/<code>Post</code>) | + | *** <code>BlockEvent$PistonEvent</code> (<code>Pre</code>/<code>Post</code>) |
− | *** <code>BlockEvent.PortalSpawnEvent</code> | + | *** <code>BlockEvent$PortalSpawnEvent</code> |
− | *** <code>BlockEvent.FarmlandTrampleEvent</code> | + | *** <code>BlockEvent$FarmlandTrampleEvent</code> |
− | *** <code>BlockEvent.FluidBlockPlaceEvent</code> | + | *** <code>BlockEvent$FluidBlockPlaceEvent</code> |
− | *** <code>BlockEvent.CropGrowEvent</code> (<code>Pre</code>/<code>Post</code>) | + | *** <code>BlockEvent$CropGrowEvent</code> (<code>Pre</code>/<code>Post</code>) |
| + | *** <code>BlockEvent$CreateFluidSourceEvent</code> |
| ** <code>WorldEvent</code> | | ** <code>WorldEvent</code> |
− | *** <code>WorldEvent.Load</code> | + | *** <code>WorldEvent$CreateSpawnPosition</code> |
− | *** <code>WorldEvent.CreateSpawnPosition</code> | + | *** <code>WorldEvent$Load</code> |
− | *** <code>WorldEvent.Unload</code> | + | *** <code>WorldEvent$Unload</code> |
− | *** <code>WorldEvent.PotentialSpawns</code> | + | *** <code>WorldEvent$SleepFinishedTimeEvent</code> |
− | *** <code>WorldEvent.SleepFinishedTimeEvent</code>
| + | *** <code>WorldEvent$Save</code> |
− | *** <code>WorldEvent.Save</code> | + | *** <code>WorldEvent$SaplingGrowTreeEvent</code> |
− | *** <code>WorldEvent.SaplingGrowTreeEvent</code> | |
| *** <code>ChunkEvent</code> | | *** <code>ChunkEvent</code> |
− | **** <code>ChunkEvent.Load</code> | + | **** <code>ChunkEvent$Load</code> |
− | **** <code>ChunkEvent.Unload</code> | + | **** <code>ChunkEvent$Unload</code> |
| **** <code>ChunkDataEvent</code> | | **** <code>ChunkDataEvent</code> |
− | ***** <code>ChunkDataEvent.Save</code> | + | ***** <code>ChunkDataEvent$Save</code> |
− | ***** <code>ChunkDataEvent.Load</code> | + | ***** <code>ChunkDataEvent$Load</code> |
| ** <code>ServerChatEvent</code> | | ** <code>ServerChatEvent</code> |
| ** <code>BabyEntitySpawnEvent</code> | | ** <code>BabyEntitySpawnEvent</code> |
Line 48: |
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| ** <code>VillageSiegeEvent</code> | | ** <code>VillageSiegeEvent</code> |
| ** <code>TagsUpdatedEvent</code> | | ** <code>TagsUpdatedEvent</code> |
− | *** <code>TagsUpdatedEvent.VanillaTagTypes</code> | + | *** <code>TagsUpdatedEvent$VanillaTagTypes</code> |
− | *** <code>TagsUpdatedEvent.CustomTagTypes</code> | + | *** <code>TagsUpdatedEvent$CustomTagTypes</code> |
| ** <code>PotionBrewEvent</code> (<code>Pre</code>/<code>Post</code>) | | ** <code>PotionBrewEvent</code> (<code>Pre</code>/<code>Post</code>) |
| ** <code>ClientChatReceivedEvent</code> | | ** <code>ClientChatReceivedEvent</code> |
| ** <code>InputEvent</code> | | ** <code>InputEvent</code> |
− | *** <code>InputEvent.ClickInputEvent</code> | + | *** <code>InputEvent$ClickInputEvent</code> |
− | *** <code>InputEvent.KeyInputEvent</code> | + | *** <code>InputEvent$KeyInputEvent</code> |
− | *** <code>InputEvent.MouseInputEvent</code> | + | *** <code>InputEvent$MouseInputEvent</code> |
− | *** <code>InputEvent.RawMouseEvent</code> | + | *** <code>InputEvent$RawMouseEvent</code> |
− | *** <code>InputEvent.MouseScrollEvent</code> | + | *** <code>InputEvent$MouseScrollEvent</code> |
| ** <code>DifficultyChangeEvent</code> | | ** <code>DifficultyChangeEvent</code> |
− | ** <code>DrawHighlightEvent</code>
| |
− | *** <code>DrawHighlightEvent.BlockHighlight</code>
| |
− | *** <code>DrawHighlightEvent.EntityHighlight</code>
| |
| ** <code>ScreenshotEvent</code> | | ** <code>ScreenshotEvent</code> |
| ** <code>EnchantmentLevelSetEvent</code> | | ** <code>EnchantmentLevelSetEvent</code> |
| ** <code>ClientPlayerChangeGameModeEvent</code> | | ** <code>ClientPlayerChangeGameModeEvent</code> |
| ** <code>GuiScreenEvent</code> | | ** <code>GuiScreenEvent</code> |
− | *** <code>GuiScreenEvent.PotionShiftEvent</code> | + | *** <code>GuiScreenEvent$PotionShiftEvent</code> |
− | *** <code>GuiScreenEvent.BackgroundDrawnEvent</code> | + | *** <code>GuiScreenEvent$BackgroundDrawnEvent</code> |
− | *** <code>GuiScreenEvent.InitGuiEvent</code> (<code>Pre</code>/<code>Post</code>) | + | *** <code>GuiScreenEvent$InitGuiEvent</code> (<code>Pre</code>/<code>Post</code>) |
− | *** <code>GuiScreenEvent.DrawScreenEvent</code> (<code>Pre</code>/<code>Post</code>) | + | *** <code>GuiScreenEvent$DrawScreenEvent</code> (<code>Pre</code>/<code>Post</code>) |
− | *** <code>GuiScreenEvent.KeyboardKeyEvent</code> | + | *** <code>KeyboardKeyEvent</code> |
− | **** <code>GuiScreenEvent.KeyboardKeyPressedEvent</code> (<code>Pre</code>/<code>Post</code>) | + | **** <code>KeyboardKeyEvent$KeyboardKeyPressedEvent</code> (<code>Pre</code>/<code>Post</code>) |
− | **** <code>GuiScreenEvent.KeyboardKeyReleasedEvent</code> (<code>Pre</code>/<code>Post</code>) | + | **** <code>KeyboardKeyEvent$KeyboardKeyReleasedEvent</code> (<code>Pre</code>/<code>Post</code>) |
− | *** <code>GuiScreenEvent.KeyboardCharTypedEvent</code> (<code>Pre</code>/<code>Post</code>) | + | *** <code>KeyboardKeyEvent$KeyboardCharTypedEvent</code> (<code>Pre</code>/<code>Post</code>) |
− | *** <code>GuiScreenEvent.MouseInputEvent</code> | + | *** <code>MouseInputEvent</code> |
− | **** <code>GuiScreenEvent.MouseReleasedEvent</code> (<code>Pre</code>/<code>Post</code>) | + | **** <code>MouseInputEvent$MouseReleasedEvent</code> (<code>Pre</code>/<code>Post</code>) |
− | **** <code>GuiScreenEvent.MouseClickEvent</code> (<code>Pre</code>/<code>Post</code>) | + | **** <code>MouseInputEvent$MouseClickEvent</code> (<code>Pre</code>/<code>Post</code>) |
− | **** <code>GuiScreenEvent.MouseScrollEvent</code> (<code>Pre</code>/<code>Post</code>) | + | **** <code>MouseInputEvent$MouseScrollEvent</code> (<code>Pre</code>/<code>Post</code>) |
− | **** <code>GuiScreenEvent.MouseDragEvent</code> (<code>Pre</code>/<code>Post</code>) | + | **** <code>MouseInputEvent$MouseDragEvent</code> (<code>Pre</code>/<code>Post</code>) |
| ** <code>RenderTooltipEvent</code> | | ** <code>RenderTooltipEvent</code> |
− | *** <code>RenderTooltipEvent.Pre</code> | + | *** <code>RenderTooltipEvent$Pre</code> |
− | *** <code>RenderTooltipEvent.Color</code> | + | *** <code>RenderTooltipEvent$Color</code> |
− | *** <code>RenderTooltipEvent.Post</code> | + | *** <code>Post</code> |
− | **** <code>RenderTooltipEvent.PostText</code> | + | **** <code>Post$PostText</code> |
− | **** <code>RenderTooltipEvent.PostBackground</code> | + | **** <code>Post$PostBackground</code> |
− | ** <code>BlockEvent.CreateFluidSourceEvent</code> | + | ** <code>NetworkEvent</code> |
− | ** <code>RenderGameOverlayEvent</code> (<code>Pre</code>/<code>Post</code>) | + | *** <code>ServerCustomPayloadEvent</code> |
| + | **** <code>ServerCustomPayloadEvent$ServerCustomPayloadLoginEvent</code> |
| + | *** <code>NetworkEvent$ChannelRegistrationChangeEvent</code> |
| + | *** <code>NetworkEvent$LoginPayloadEvent</code> |
| + | *** <code>ClientCustomPayloadEvent</code> |
| + | **** <code>ClientCustomPayloadEvent$ClientCustomPayloadLoginEvent</code> |
| + | *** <code>NetworkEvent$GatherLoginPayloadsEvent</code> |
| + | ** <code>RenderGameOverlayEvent</code> |
| + | *** <code>Pre</code> |
| + | **** <code>Pre$Text</code> |
| + | **** <code>Pre$BossInfo</code> |
| + | **** <code>Pre$PreLayer</code> |
| + | **** <code>Pre$Chat</code> |
| + | *** <code>Post</code> |
| + | **** <code>Post$PostLayer</code> |
| ** <code>ClientChatEvent</code> | | ** <code>ClientChatEvent</code> |
| ** <code>FOVUpdateEvent</code> | | ** <code>FOVUpdateEvent</code> |
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| ** <code>StructureSpawnListGatherEvent</code> | | ** <code>StructureSpawnListGatherEvent</code> |
| ** <code>ExplosionEvent</code> | | ** <code>ExplosionEvent</code> |
− | *** <code>ExplosionEvent.Start</code> | + | *** <code>ExplosionEvent$Start</code> |
− | *** <code>ExplosionEvent.Detonate</code> | + | *** <code>ExplosionEvent$Detonate</code> |
| ** <code>SoundEvent</code> | | ** <code>SoundEvent</code> |
− | *** <code>SoundLoadEvent</code> | + | *** <code>SoundEvent$SoundLoadEvent</code> |
− | *** <code>SoundSetupEvent</code> | + | *** <code>SoundEvent$SoundSetupEvent</code> |
− | *** <code>SoundEvent.SoundSourceEvent</code> | + | *** <code>SoundSourceEvent</code> |
− | *** <code>PlaySoundSourceEvent</code> | + | **** <code>SoundSourceEvent$PlaySoundSourceEvent</code> |
− | *** <code>PlayStreamingSoundSourceEvent</code> | + | **** <code>SoundSourceEvent$PlayStreamingSoundSourceEvent</code> |
− | *** <code>PlaySoundEvent</code> | + | *** <code>SoundEvent$PlaySoundEvent</code> |
| ** <code>AnvilUpdateEvent</code> | | ** <code>AnvilUpdateEvent</code> |
| ** <code>TickEvent</code> | | ** <code>TickEvent</code> |
− | *** <code>PlayerTickEvent</code> | + | *** <code>TickEvent$PlayerTickEvent</code> |
− | *** <code>ServerTickEvent</code> | + | *** <code>TickEvent$ServerTickEvent</code> |
− | *** <code>WorldTickEvent</code> | + | *** <code>TickEvent$WorldTickEvent</code> |
− | *** <code>ClientTickEvent</code> | + | *** <code>TickEvent$ClientTickEvent</code> |
− | *** <code>RenderTickEvent</code> | + | *** <code>TickEvent$RenderTickEvent</code> |
| ** <code>WandererTradesEvent</code> | | ** <code>WandererTradesEvent</code> |
| ** <code>ItemAttributeModifierEvent</code> | | ** <code>ItemAttributeModifierEvent</code> |
| ** <code>EntityViewRenderEvent</code> | | ** <code>EntityViewRenderEvent</code> |
− | *** <code>EntityViewRenderEvent.FogEvent</code> | + | *** <code>EntityViewRenderEvent$FogEvent</code> |
− | **** <code>EntityViewRenderEvent.RenderFogEvent</code> | + | **** <code>EntityViewRenderEvent$RenderFogEvent</code> |
− | **** <code>EntityViewRenderEvent.FogDensity</code> | + | **** <code>EntityViewRenderEvent$FogDensity</code> |
− | *** <code>EntityViewRenderEvent.FogColors</code> | + | *** <code>EntityViewRenderEvent$FogColors</code> |
− | *** <code>EntityViewRenderEvent.CameraSetup</code> | + | *** <code>EntityViewRenderEvent$CameraSetup</code> |
− | *** <code>EntityViewRenderEvent.FOVModifier</code> | + | *** <code>EntityViewRenderEvent$FOVModifier</code> |
| ** <code>ServerLifecycleEvent</code> | | ** <code>ServerLifecycleEvent</code> |
| *** <code>FMLServerAboutToStartEvent</code> | | *** <code>FMLServerAboutToStartEvent</code> |
Line 125: |
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| *** <code>FMLServerStoppedEvent</code> | | *** <code>FMLServerStoppedEvent</code> |
| ** <code>GuiContainerEvent</code> | | ** <code>GuiContainerEvent</code> |
− | *** <code>GuiContainerEvent.DrawForeground</code> | + | *** <code>GuiContainerEvent$DrawForeground</code> |
− | *** <code>GuiContainerEvent.DrawBackground</code> | + | *** <code>GuiContainerEvent$DrawBackground</code> |
| ** <code>GuiOpenEvent</code> | | ** <code>GuiOpenEvent</code> |
| ** <code>ClientPlayerNetworkEvent</code> | | ** <code>ClientPlayerNetworkEvent</code> |
− | *** <code>ClientPlayerNetworkEvent.LoggedOutEvent</code> | + | *** <code>ClientPlayerNetworkEvent$LoggedOutEvent</code> |
− | *** <code>ClientPlayerNetworkEvent.LoggedInEvent</code> | + | *** <code>ClientPlayerNetworkEvent$LoggedInEvent</code> |
− | *** <code>ClientPlayerNetworkEvent.RespawnEvent</code> | + | *** <code>ClientPlayerNetworkEvent$RespawnEvent</code> |
| ** <code>EntityEvent</code> | | ** <code>EntityEvent</code> |
− | *** <code>ProjectileImpactEvent</code> | + | *** <code>EntityTeleportEvent</code> |
− | **** <code>ProjectileImpactEvent.Arrow</code> | + | **** <code>EntityTeleportEvent$EnderEntity</code> |
− | **** <code>ProjectileImpactEvent.Throwable</code> | + | **** <code>EntityTeleportEvent$SpreadPlayersCommand</code> |
− | **** <code>ProjectileImpactEvent.Fireball</code> | + | **** <code>EntityTeleportEvent$EnderPearl</code> |
− | **** <code>ProjectileImpactEvent.FireworkRocket</code> | + | **** <code>EntityTeleportEvent$TeleportCommand</code> |
− | *** <code>EntityTravelToDimensionEvent</code> | + | **** <code>EntityTeleportEvent$ChorusFruit</code> |
− | *** <code>EntityEvent.EnteringChunk</code> | + | *** <code>EntityEvent$ProjectileImpactEvent</code> |
− | *** <code>EntityMobGriefingEvent</code> | + | *** <code>EntityEvent$EntityTravelToDimensionEvent</code> |
− | *** <code>RenderNameplateEvent</code> | + | *** <code>EntityEvent$EntityMobGriefingEvent</code> |
− | *** <code>EntityEvent.EntityConstructing</code> | + | *** <code>EntityEvent$RenderNameplateEvent</code> |
− | *** <code>EntityMountEvent</code> | + | *** <code>EntityEvent$EntityConstructing</code> |
− | *** <code>EntityStruckByLightningEvent</code> | + | *** <code>EntityEvent$EntityMountEvent</code> |
− | *** <code>EntityEvent.CanUpdate</code> | + | *** <code>EntityEvent$EntityStruckByLightningEvent</code> |
− | *** <code>EntityEvent.Size</code> | + | *** <code>EntityEvent$CanUpdate</code> |
| + | *** <code>EntityEvent$Size</code> |
| *** <code>EntityJoinWorldEvent</code> | | *** <code>EntityJoinWorldEvent</code> |
| *** <code>LivingEntity</code> | | *** <code>LivingEntity</code> |
− | **** <code>LivingEquipmentChangeEvent</code> | + | **** <code>LivingEntity$LivingEquipmentChangeEvent</code> |
− | **** <code>SleepingLocationCheckEvent</code> | + | **** <code>LivingEntity$SleepingLocationCheckEvent</code> |
− | **** <code>LivingEvent.LivingUpdateEvent</code> | + | **** <code>LivingEvent$LivingUpdateEvent</code> |
− | **** <code>PotionColorCalculationEvent</code> | + | **** <code>LivingEntity$PotionColorCalculationEvent</code> |
− | **** <code>LivingExperienceDropEvent</code> | + | **** <code>LivingEntity$LivingExperienceDropEvent</code> |
− | **** <code>LivingDamageEvent</code> | + | **** <code>LivingEntity$LivingDamageEvent</code> |
− | **** <code>LivingAttackEvent</code> | + | **** <code>LivingEntity$LivingAttackEvent</code> |
| **** <code>LivingEntityUseItemEvent</code> | | **** <code>LivingEntityUseItemEvent</code> |
− | ***** <code>LivingEntityUseItemEvent.Start</code> | + | ***** <code>LivingEntityUseItemEvent$Start</code> |
− | ***** <code>LivingEntityUseItemEvent.Tick</code> | + | ***** <code>LivingEntityUseItemEvent$Tick</code> |
− | ***** <code>LivingEntityUseItemEvent.Stop</code> | + | ***** <code>LivingEntityUseItemEvent$Stop</code> |
− | ***** <code>LivingEntityUseItemEvent.Finish</code> | + | ***** <code>LivingEntityUseItemEvent$Finish</code> |
| **** <code>PotionEvent</code> | | **** <code>PotionEvent</code> |
− | ***** <code>PotionEvent.PotionApplicableEvent</code> | + | ***** <code>PotionEvent$PotionApplicableEvent</code> |
− | ***** <code>PotionEvent.PotionAddedEvent</code> | + | ***** <code>PotionEvent$PotionAddedEvent</code> |
− | ***** <code>PotionEvent.PotionExpiryEvent</code> | + | ***** <code>PotionEvent$PotionExpiryEvent</code> |
− | ***** <code>PotionEvent.PotionRemoveEvent</code> | + | ***** <code>PotionEvent$PotionRemoveEvent</code> |
− | **** <code>LivingPackSizeEvent</code> | + | **** <code>LivingEntity$LivingPackSizeEvent</code> |
| **** <code>PlayerEvent</code> | | **** <code>PlayerEvent</code> |
− | ***** <code>PlayerEvent.PlayerChangeGameModeEvent</code> | + | ***** <code>PlayerEvent$PlayerChangeGameModeEvent</code> |
− | ***** <code>PlayerWakeUpEvent</code> | + | ***** <code>PlayerEvent$PlayerWakeUpEvent</code> |
| ***** <code>PlayerContainerEvent</code> | | ***** <code>PlayerContainerEvent</code> |
− | ****** <code>PlayerContainerEvent.Close</code> | + | ****** <code>PlayerContainerEvent$Close</code> |
− | ****** <code>PlayerContainerEvent.Open</code> | + | ****** <code>PlayerContainerEvent$Open</code> |
− | ***** <code>PlayerEvent.BreakSpeed</code> | + | ***** <code>PlayerEvent$BreakSpeed</code> |
− | ***** <code>PlayerEvent.ItemSmeltedEvent</code> | + | ***** <code>PlayerEvent$ItemSmeltedEvent</code> |
− | ***** <code>ArrowLooseEvent</code> | + | ***** <code>PlayerEvent$ArrowLooseEvent</code> |
− | ***** <code>PlayerEvent.Clone</code> | + | ***** <code>PlayerEvent$Clone</code> |
− | ***** <code>UseHoeEvent</code> | + | ***** <code>PlayerEvent$UseHoeEvent</code> |
− | ***** <code>AdvancementEvent</code> | + | ***** <code>PlayerEvent$AdvancementEvent</code> |
− | ***** <code>AnvilRepairEvent</code> | + | ***** <code>PlayerEvent$AnvilRepairEvent</code> |
− | ***** <code>PlayerSleepInBedEvent</code> | + | ***** <code>PlayerEvent$PlayerSleepInBedEvent</code> |
− | ***** <code>PlayerEvent.PlayerLoggedOutEvent</code> | + | ***** <code>PlayerEvent$PlayerLoggedOutEvent</code> |
| ***** <code>PlayerXpEvent</code> | | ***** <code>PlayerXpEvent</code> |
− | ****** <code>PlayerXpEvent.XpChange</code> | + | ****** <code>PlayerXpEvent$XpChange</code> |
− | ****** <code>PlayerXpEvent.LevelChange</code> | + | ****** <code>PlayerXpEvent$LevelChange</code> |
− | ****** <code>PlayerXpEvent.PickupXp</code> | + | ****** <code>PlayerXpEvent$PickupXp</code> |
− | ***** <code>PlayerEvent.StopTracking</code> | + | ***** <code>PlayerEvent$StopTracking</code> |
− | ***** <code>PlayerDestroyItemEvent</code> | + | ***** <code>PlayerEvent$PlayerDestroyItemEvent</code> |
− | ***** <code>FillBucketEvent</code> | + | ***** <code>PlayerEvent$FillBucketEvent</code> |
− | ***** <code>BonemealEvent</code> | + | ***** <code>PlayerEvent$BonemealEvent</code> |
− | ***** <code>SleepingTimeCheckEvent</code> | + | ***** <code>PlayerEvent$SleepingTimeCheckEvent</code> |
| ***** <code>PlayerInteractEvent</code> | | ***** <code>PlayerInteractEvent</code> |
− | ****** <code>PlayerInteractEvent.EntityInteractSpecific</code> | + | ****** <code>PlayerInteractEvent$EntityInteractSpecific</code> |
− | ****** <code>PlayerInteractEvent.RightClickBlock</code> | + | ****** <code>PlayerInteractEvent$RightClickBlock</code> |
− | ****** <code>PlayerInteractEvent.EntityInteract</code> | + | ****** <code>PlayerInteractEvent$EntityInteract</code> |
− | ****** <code>PlayerInteractEvent.RightClickEmpty</code> | + | ****** <code>PlayerInteractEvent$RightClickEmpty</code> |
− | ****** <code>PlayerInteractEvent.RightClickItem</code> | + | ****** <code>PlayerInteractEvent$RightClickItem</code> |
− | ****** <code>PlayerInteractEvent.LeftClickEmpty</code> | + | ****** <code>PlayerInteractEvent$LeftClickEmpty</code> |
− | ****** <code>PlayerInteractEvent.LeftClickBlock</code> | + | ****** <code>PlayerInteractEvent$LeftClickBlock</code> |
− | ***** <code>EntityItemPickupEvent</code> | + | ***** <code>PlayerEvent$EntityItemPickupEvent</code> |
− | ***** <code>PlayerEvent.HarvestCheck</code> | + | ***** <code>PlayerEvent$HarvestCheck</code> |
− | ***** <code>ItemPickupEvent</code> | + | ***** <code>PlayerEvent$ItemPickupEvent</code> |
− | ***** <code>PlayerEvent.PlayerChangedDimensionEvent</code> | + | ***** <code>PlayerEvent$PlayerChangedDimensionEvent</code> |
− | ***** <code>PlayerSetSpawnEvent</code> | + | ***** <code>PlayerEvent$PlayerSetSpawnEvent</code> |
− | ***** <code>PlayerFlyableFallEvent</code> | + | ***** <code>PlayerEvent$PlayerFlyableFallEvent</code> |
− | ***** <code>PlayerEvent.LoadFromFile</code> | + | ***** <code>PlayerEvent$TabListNameFormat</code> |
− | ***** <code>CriticalHitEvent</code> | + | ***** <code>PlayerEvent$LoadFromFile</code> |
− | ***** <code>PlayerEvent.StartTracking</code> | + | ***** <code>PlayerEvent$CriticalHitEvent</code> |
− | ***** <code>ItemFishedEvent</code> | + | ***** <code>PlayerEvent$StartTracking</code> |
− | ***** <code>PlayerEvent.Visibility</code> | + | ***** <code>PlayerEvent$ItemFishedEvent</code> |
− | ***** <code>ArrowNockEvent</code> | + | ***** <code>PlayerEvent$ArrowNockEvent</code> |
− | ***** <code>PlayerEvent.PlayerRespawnEvent</code> | + | ***** <code>PlayerEvent$PlayerRespawnEvent</code> |
− | ***** <code>InputUpdateEvent</code> | + | ***** <code>PlayerEvent$InputUpdateEvent</code> |
− | ***** <code>ItemTooltipEvent</code> | + | ***** <code>PlayerEvent$ItemTooltipEvent</code> |
− | ***** <code>PlayerEvent.SaveToFile</code> | + | ***** <code>PlayerEvent$SaveToFile</code> |
− | ***** <code>PlayerEvent.PlayerLoggedInEvent</code> | + | ***** <code>PlayerEvent$PlayerLoggedInEvent</code> |
− | ***** <code>PlayerEvent.ItemCraftedEvent</code> | + | ***** <code>PlayerEvent$ItemCraftedEvent</code> |
− | ***** <code>PlayerEvent.NameFormat</code> | + | ***** <code>PlayerEvent$NameFormat</code> |
− | ***** <code>RenderPlayerEvent</code> (<code>Pre</code>/<code>Post</code>) | + | ***** <code>PlayerEvent$RenderPlayerEvent</code> (<code>Pre</code>/<code>Post</code>) |
− | ***** <code>AttackEntityEvent</code> | + | ***** <code>PlayerEvent$AttackEntityEvent</code> |
− | ***** <code>PlayerBrewedPotionEvent</code> | + | ***** <code>PlayerEvent$PlayerBrewedPotionEvent</code> |
− | **** <code>LivingHealEvent</code> | + | **** <code>LivingEvent$LivingHealEvent</code> |
− | **** <code>LootingLevelEvent</code> | + | **** <code>LivingEvent$LootingLevelEvent</code> |
− | **** <code>EnderTeleportEvent</code> | + | **** <code>LivingEvent$LivingDestroyBlockEvent</code> |
− | **** <code>LivingDestroyBlockEvent</code>
| + | **** <code>LivingEvent$LivingConversionEvent</code> (<code>Pre</code>/<code>Post</code>) |
− | **** <code>LivingConversionEvent</code> (<code>Pre</code>/<code>Post</code>) | + | **** <code>LivingEvent$LivingKnockbackEvent</code> |
− | **** <code>LivingKnockbackEvent</code> | + | **** <code>LivingEvent$LivingHurtEvent</code> |
− | **** <code>LivingHurtEvent</code> | + | **** <code>LivingEvent$LivingVisibilityEvent</code> |
− | **** <code>LivingDeathEvent</code> | + | **** <code>LivingEvent$LivingDeathEvent</code> |
− | **** <code>LivingFallEvent</code> | + | **** <code>LivingEvent$LivingFallEvent</code> |
− | **** <code>AnimalTameEvent</code> | + | **** <code>LivingEvent$AnimalTameEvent</code> |
| **** <code>LivingSpawnEvent</code> | | **** <code>LivingSpawnEvent</code> |
− | ***** <code>LivingSpawnEvent.AllowDespawn</code> | + | ***** <code>LivingSpawnEvent$AllowDespawn</code> |
− | ***** <code>LivingSpawnEvent.CheckSpawn</code> | + | ***** <code>LivingSpawnEvent$CheckSpawn</code> |
− | ***** <code>LivingSpawnEvent.SpecialSpawn</code> | + | ***** <code>LivingSpawnEvent$SpecialSpawn</code> |
− | **** <code>LivingSetAttackTargetEvent</code> | + | **** <code>LivingEvent$LivingSetAttackTargetEvent</code> |
− | **** <code>LivingEvent.LivingJumpEvent</code> | + | **** <code>LivingEvent$LivingJumpEvent</code> |
− | **** <code>LivingDropsEvent</code> | + | **** <code>LivingEvent$LivingDropsEvent</code> |
| *** <code>ZombieEvent</code> | | *** <code>ZombieEvent</code> |
− | **** <code>ZombieEvent.SummonAidEvent</code> | + | **** <code>ZombieEvent$SummonAidEvent</code> |
− | *** <code>PlaySoundAtEntityEvent</code> | + | *** <code>EntityEvent$PlaySoundAtEntityEvent</code> |
− | *** <code>EntityLeaveWorldEvent</code> | + | *** <code>EntityEvent$EntityLeaveWorldEvent</code> |
| *** <code>ItemEvent</code> | | *** <code>ItemEvent</code> |
− | **** <code>ItemTossEvent</code> | + | **** <code>ItemEvent$ItemTossEvent</code> |
− | **** <code>ItemExpireEvent</code> | + | **** <code>ItemEvent$ItemExpireEvent</code> |
| ** <code>ChunkWatchEvent</code> | | ** <code>ChunkWatchEvent</code> |
− | *** <code>ChunkWatchEvent.UnWatch</code> | + | *** <code>ChunkWatchEvent$UnWatch</code> |
− | *** <code>ChunkWatchEvent.Watch</code> | + | *** <code>ChunkWatchEvent$Watch</code> |
| ** <code>GenericEvent</code> - (from EventBus) ''the superclass for events with generic types'' | | ** <code>GenericEvent</code> - (from EventBus) ''the superclass for events with generic types'' |
| *** <code>AttachCapabilitiesEvent</code> | | *** <code>AttachCapabilitiesEvent</code> |
| {{Tree list/end}} | | {{Tree list/end}} |