Difference between revisions of "Entity Events/1.16"

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(Copy Entity Events to MC1.16 archive)
 
(Copy Entity Events to MC1.16 archive)
 
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Latest revision as of 04:14, 27 July 2021

Damage Events

The series of events for an attack goes in this order:

  1. LivingAttackEvent - Use this if you want to catch any time an entity hits another, regardless of damage or whether it will be successful or not
  2. LivingHurtEvent - Use this if you want to handle an attack that is likely to hit, but before any potions, armour, or enchantments take effect
  3. LivingDamageEvent - Use this if you want to take action as an entity is definitely being damaged, with the final damage amount being available.
  4. LivingDeathEvent - Use this event if you want to handle an entity's death for any reason, with the exception of drops.
  5. Global Loot Modifiers - Use these if you want to handle any drops from a dying entity.