Views
Actions
Difference between revisions of "Entity Events/1.16"
From Forge Community Wiki
(Copy Entity Events to MC1.16 archive) |
(Copy Entity Events to MC1.16 archive) |
||
Line 9: | Line 9: | ||
− | [[Category:Events/1.16]] | + | [[Category:Events/1.16|Category:Events]] |
Latest revision as of 04:14, 27 July 2021
Damage Events
The series of events for an attack goes in this order:
- LivingAttackEvent - Use this if you want to catch any time an entity hits another, regardless of damage or whether it will be successful or not
- LivingHurtEvent - Use this if you want to handle an attack that is likely to hit, but before any potions, armour, or enchantments take effect
- LivingDamageEvent - Use this if you want to take action as an entity is definitely being damaged, with the final damage amount being available.
- LivingDeathEvent - Use this event if you want to handle an entity's death for any reason, with the exception of drops.
- Global Loot Modifiers - Use these if you want to handle any drops from a dying entity.