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778 bytes added ,  03:58, 27 July 2021
Copy Entity Events to MC1.16 archive
== Damage Events ==
The series of events for an attack goes in this order:

# '''LivingAttackEvent''' - Use this if you want to catch any time an entity hits another, regardless of damage or whether it will be successful or not
# '''LivingHurtEvent''' - Use this if you want to handle an attack that is likely to hit, but before any potions, armour, or enchantments take effect
# '''LivingDamageEvent''' - Use this if you want to take action as an entity is definitely being damaged, with the final damage amount being available.
# '''LivingDeathEvent''' - Use this event if you want to handle an entity's death for any reason, with the exception of drops.
# '''Global Loot Modifiers''' - Use these if you want to handle any drops from a dying entity.


[[Category:Events/1.16]]
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