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Dynamic Loot Modification/1.16
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Revision as of 04:14, 27 July 2021
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You will need 3 things:
You will need 3 things:
# Create a <code>global_loot_modifiers.json</code> file at <code><nowiki>/data/forge/loot_modifiers/</nowiki></code>
# Create a <code>global_loot_modifiers.json</code> file at <code><nowiki>/data/forge/loot_modifiers/</nowiki></code>
−
#* This will tell Forge about your modifiers and works similar to [[Tags
|tags
/1.16]].
+
#* This will tell Forge about your modifiers and works similar to [[Tags/1.16
|tags
]].
# A serialized json representing your modifier at <code><nowiki>/data/<modID>/loot_modifiers/</nowiki></code>
# A serialized json representing your modifier at <code><nowiki>/data/<modID>/loot_modifiers/</nowiki></code>
#* This will contain all of the data about your modification and allows data packs to tweak your effect.
#* This will contain all of the data about your modification and allows data packs to tweak your effect.
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#* The operational code that makes your modifier work and associated serializer.
#* The operational code that makes your modifier work and associated serializer.
−
Finally, the serializer for your operational class is [[Registration
|registered
/1.16]] as any other <code>ForgeRegistryEntry</code>.
+
Finally, the serializer for your operational class is [[Registration/1.16
|registered
]] as any other <code>ForgeRegistryEntry</code>.
==The global_loot_modifiers.json==
==The global_loot_modifiers.json==
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