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Datageneration/Tags
Tags can be generated for a mod by subclassing TagsProvider
and implementing #addTags
. After implementation, the provider must be added to the DataGenerator
.
TagsProvider
The tags provider typically generates tags via #tag
.
#getOrCreateRawBuilder
, but this is typically used only in cases when two registries represent the same object but in different forms (block and items).When #tag
is called, a builder is created to which the following methods can be chained:
Method | Description |
---|---|
#add |
Adds an object to a tag. |
#addOptional |
Adds an object to a tag through its name. If the object is not present, then the object will be skipped when loading. |
#addTag |
Adds a tag to a tag. All elements within the inner tag are now a part of the outer tag. |
#addOptionalTag |
Adds a tag to a tag through its name. If the tag is not present, then the tag will be skipped when loading. |
#replace |
When true , all previously loaded entries added to this tag from other datapacks will be discarded. If a datapack is loaded after this one, then it will still append the entries to the tag.
|
#remove |
Removes an object or all objects within a tag from a tag. If the object is not present in the tag, nothing happens. |
// In some TagProvider#addTags this.tag(EXAMPLE_TAG) .add(EXAMPLE_OBJECT) // Adds an object to the tag .addOptional(new ResourceLocation("othermod", "other_object")); // Adds an object from another mod to the tag this.tag(EXAMPLE_TAG_2) .addTag(EXAMPLE_TAG) // Adds a tag to the tag .remove(EXAMPLE_OBJECT); // Removes an object from this tag
Important
Using Existing Tag Providers
Vanilla contains a few tag providers for certain registries that can be subclassed for ease of implementation.
Registry Object Type | Tag Provider |
---|---|
Block |
BlockTagsProvider
|
Item |
ItemTagsProvider
|
EntityType |
EntityTypeTagsProvider
|
Fluid |
FluidTagsProvider
|
GameEvent |
GameEventTagsProvider
|
Biome |
BiomeTagsProvider
|
FlatLevelGeneratorPreset |
FlatLevelGeneratorPresetTagsProvider
|
WorldPreset |
WorldPresetTagsProvider
|
Structure |
StructureTagsProvider
|
PoiType |
PoiTypeTagsProvider
|
BannerPattern |
BannerPatternTagsProvider
|
CatVariant |
CatVariantTagsProvider
|
PaintingVariant |
PaintingVariantTagsProvider
|
Instrument |
InstrumentTagsProvider
|
public class ExampleBlockTagsProvider extends BlockTagsProvider { public ExampleBlockTagsProvider(DataGenerator gen, String modId, ExistingFileHelper efh) { // ... } @Override public void addTags() { // Add block tags here } }
ItemTagsProvider#copy
Blocks have item representations such that they can be obtained within an inventory. As such, a number of block tags can also be applied to a similar item tag. To easily generate an item tag with the same entries as a block tag, the #copy
method can be used.
// In #addTags within a ItemTagsProvider subclass this.copy(EXAMPLE_BLOCK_TAG, EXAMPLE_ITEM_TAG);
Custom Tag Providers
A custom tag provider can be created via a TagsProvider
subclass which takes in the Registry
to generate tags for.
public RecipeTypeTagsProvider(DataGenerator gen, String modId, ExistingFileHelper efh) { super(gen, Registry.RECIPE_TYPE, modId, efh); }
Forge Registry Tag Providers
If a registry is wrapped by Forge or created by a mod, a provider can be created via a ForgeRegistryTagsProvider
subclass instead:
public AttributeTagsProvider(DataGenerator gen, String modId, ExistingFileHelper efh) { super(gen, ForgeRegistries.ATTRIBUTES, modId, efh); }