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| {{Tree list}} | | {{Tree list}} |
| * <code>Event</code> - ''The root superclass for all events'' | | * <code>Event</code> - ''The root superclass for all events'' |
− | ** <code>RecipesUpdatedEvent</code> | + | **<code>MissingMappingsEvent</code> |
− | ** <code>BiomeLoadingEvent</code> | + | **<code>RecipesUpdatedEvent</code> |
− | ** <code>FuranceFuelBurnTimeEvent</code> | + | **<code>FurnaceFuelBurnTimeEvent</code> |
− | ** <code>RenderWorldLastEvent</code> | + | **<code>DrawSelectionEvent</code> |
− | ** <code>VillagerTradesEvent</code> | + | ***<code>HighlightBlock</code> in <code>DrawSelectionEvent</code> |
− | ** <code>AddReloadListenerEvent</code>
| + | ***<code>HighlightEntity</code> in <code>DrawSelectionEvent</code> |
− | ** <code>RenderHandEvent</code> | + | **<code>VillagerTradesEvent</code> |
− | ** <code>RenderLivingEvent</code> (<code>Pre</code>/<code>Post</code>)
| + | **<code>AddReloadListenerEvent</code> |
− | ** <code>RegisterCommandsEvent</code> | + | **<code>GameShuttingDownEvent</code> |
− | ** <code>RenderItemInFrameEvent</code> | + | **<code>ClientPlayerChangeGameTypeEvent</code> |
− | ** <code>ColorHandlerEvent</code> | + | **<code>PlayerNegotiationEvent</code> |
− | *** <code>ColorHandlerEvent.Block</code>
| + | **<code>RenderHandEvent</code> |
− | *** <code>ColorHandlerEvent.Item</code>
| + | **<code>RenderLivingEvent</code> |
− | ** <code>RenderBlockOverlayEvent</code> | + | ***<code>Pre</code> in <code>RenderLivingEvent</code> |
− | ** <code>BlockEvent</code>
| + | ***<code>Post</code> in <code>RenderLivingEvent</code> |
− | *** <code>NoteBlockEvent</code> | + | **<code>RegisterCommandsEvent</code> |
− | **** <code>NoteBlockEvent.Change</code>
| + | **<code>RenderItemInFrameEvent</code> |
− | **** <code>NoteBlockEvent.Play</code>
| + | **<code>RenderBlockOverlayEvent</code> |
− | *** <code>BlockEvent.NeighborNotifyEvent</code>
| + | **<code>BlockEvent</code> |
− | *** <code>BlockEvent.BlockToolInteractEvent</code>
| + | ***<code>BlockToolModificationEvent</code> in <code>BlockEvent</code> |
− | *** <code>BlockEvent.BreakEvent</code>
| + | ***<code>NeighborNotifyEvent</code> in <code>BlockEvent</code> |
− | *** <code>BlockEvent.EntityPlaceEvent</code> | + | ***<code>NoteBlockEvent</code> |
− | **** <code>BlockEvent.EntityMultiPlaceEvent</code>
| + | ****<code>Change</code> in <code>NoteBlockEvent</code> |
− | *** <code>BlockEvent.PistonEvent</code> (<code>Pre</code>/<code>Post</code>) | + | ****<code>Play</code> in <code>NoteBlockEvent</code> |
− | *** <code>BlockEvent.PortalSpawnEvent</code> | + | ***<code>BreakEvent</code> in <code>BlockEvent</code> |
− | *** <code>BlockEvent.FarmlandTrampleEvent</code>
| + | ***<code>EntityPlaceEvent</code> in <code>BlockEvent</code> |
− | *** <code>BlockEvent.FluidBlockPlaceEvent</code> | + | ****<code>EntityMultiPlaceEvent</code> in <code>BlockEvent</code> |
− | *** <code>BlockEvent.CropGrowEvent</code> (<code>Pre</code>/<code>Post</code>)
| + | ***<code>PistonEvent</code> |
− | ** <code>WorldEvent</code> | + | ****<code>Pre</code> in <code>PistonEvent</code> |
− | *** <code>WorldEvent.Load</code>
| + | ****<code>Post</code> in <code>PistonEvent</code> |
− | *** <code>WorldEvent.CreateSpawnPosition</code> | + | ***<code>PortalSpawnEvent</code> in <code>BlockEvent</code> |
− | *** <code>WorldEvent.Unload</code>
| + | ***<code>FarmlandTrampleEvent</code> in <code>BlockEvent</code> |
− | *** <code>WorldEvent.PotentialSpawns</code> | + | ***<code>FluidPlaceBlockEvent</code> in <code>BlockEvent</code> |
− | *** <code>WorldEvent.SleepFinishedTimeEvent</code> | + | ***<code>CropGrowEvent</code> in <code>BlockEvent</code> |
− | *** <code>WorldEvent.Save</code>
| + | ****<code>Pre</code> in <code>CropGrowEvent</code> in <code>BlockEvent</code> |
− | *** <code>WorldEvent.SaplingGrowTreeEvent</code> | + | ****<code>Post</code> in <code>CropGrowEvent</code> in <code>BlockEvent</code> |
− | *** <code>ChunkEvent</code>
| + | **<code>WorldEvent</code> |
− | **** <code>ChunkEvent.Load</code>
| + | ***<code>Load</code> in <code>WorldEvent</code> |
− | **** <code>ChunkEvent.Unload</code>
| + | ***<code>CreateSpawnPosition</code> in <code>WorldEvent</code> |
− | **** <code>ChunkDataEvent</code>
| + | ***<code>Unload</code> in <code>WorldEvent</code> |
− | ***** <code>ChunkDataEvent.Save</code>
| + | ***<code>ChunkEvent</code> |
− | ***** <code>ChunkDataEvent.Load</code>
| + | ****<code>Load</code> in <code>ChunkEvent</code> |
− | ** <code>ServerChatEvent</code>
| + | ****<code>Unload</code> in <code>ChunkEvent</code> |
− | ** <code>BabyEntitySpawnEvent</code> | + | ****<code>ChunkDataEvent</code> |
− | ** <code>LootTableLoadEvent</code>
| + | *****<code>Save</code> in <code>ChunkDataEvent</code> |
− | ** <code>VillageSiegeEvent</code> | + | *****<code>Load</code> in <code>ChunkDataEvent</code> |
− | ** <code>TagsUpdatedEvent</code>
| + | ***<code>SleepFinishedTimeEvent</code> |
− | *** <code>TagsUpdatedEvent.VanillaTagTypes</code>
| + | ***<code>Save</code> in <code>WorldEvent</code> |
− | *** <code>TagsUpdatedEvent.CustomTagTypes</code> | + | ***<code>SaplingGrowTreeEvent</code> |
− | ** <code>PotionBrewEvent</code> (<code>Pre</code>/<code>Post</code>)
| + | **<code>PlayLevelSoundEvent</code> |
− | ** <code>ClientChatReceivedEvent</code> | + | ***<code>AtEntity</code> in <code>PlayLevelSoundEvent</code> |
− | ** <code>InputEvent</code>
| + | ***<code>AtPosition</code> in <code>PlayLevelSoundEvent</code> |
− | *** <code>InputEvent.ClickInputEvent</code> | + | **<code>RegisterStructureConversionsEvent</code> |
− | *** <code>InputEvent.KeyInputEvent</code>
| + | **<code>ContainerScreenEvent</code> |
− | *** <code>InputEvent.MouseInputEvent</code> | + | ***<code>DrawBackground</code> in <code>ContainerScreenEvent</code> |
− | *** <code>InputEvent.RawMouseEvent</code>
| + | ***<code>DrawForeground</code> in <code>ContainerScreenEvent</code> |
− | *** <code>InputEvent.MouseScrollEvent</code> | + | **<code>BabyEntitySpawnEvent</code> |
− | ** <code>DifficultyChangeEvent</code> | + | **<code>ServerChatEvent</code> |
− | ** <code>DrawHighlightEvent</code>
| + | **<code>ScreenEvent</code> |
− | *** <code>DrawHighlightEvent.BlockHighlight</code> | + | ***<code>KeyboardKeyEvent</code> in <code>ScreenEvent</code> |
− | *** <code>DrawHighlightEvent.EntityHighlight</code>
| + | ****<code>KeyboardKeyReleasedEvent</code> in <code>ScreenEvent</code> |
− | ** <code>ScreenshotEvent</code> | + | *****<code>Pre</code> in <code>KeyboardKeyReleasedEvent</code> in <code>ScreenEvent</code> |
− | ** <code>EnchantmentLevelSetEvent</code> | + | *****<code>Post</code> in <code>KeyboardKeyReleasedEvent</code> in <code>ScreenEvent</code> |
− | ** <code>ClientPlayerChangeGameModeEvent</code>
| + | ****<code>KeyboardKeyPressedEvent</code> in <code>ScreenEvent</code> |
− | ** <code>GuiScreenEvent</code> | + | *****<code>Post</code> in <code>KeyboardKeyPressedEvent</code> in <code>ScreenEvent</code> |
− | *** <code>GuiScreenEvent.PotionShiftEvent</code>
| + | *****<code>Pre</code> in <code>KeyboardKeyPressedEvent</code> in <code>ScreenEvent</code> |
− | *** <code>GuiScreenEvent.BackgroundDrawnEvent</code> | + | ***<code>InitScreenEvent</code> in <code>ScreenEvent</code> |
− | *** <code>GuiScreenEvent.InitGuiEvent</code> (<code>Pre</code>/<code>Post</code>) | + | ****<code>Pre</code> in <code>InitScreenEvent</code> in <code>ScreenEvent</code> |
− | *** <code>GuiScreenEvent.DrawScreenEvent</code> (<code>Pre</code>/<code>Post</code>)
| + | ****<code>Post</code> in <code>InitScreenEvent</code> in <code>ScreenEvent</code> |
− | *** <code>GuiScreenEvent.KeyboardKeyEvent</code> | + | ***<code>MouseInputEvent</code> in <code>ScreenEvent</code> |
− | **** <code>GuiScreenEvent.KeyboardKeyPressedEvent</code> (<code>Pre</code>/<code>Post</code>)
| + | ****<code>MouseReleasedEvent</code> in <code>ScreenEvent</code> |
− | **** <code>GuiScreenEvent.KeyboardKeyReleasedEvent</code> (<code>Pre</code>/<code>Post</code>)
| + | *****<code>Pre</code> in <code>MouseReleasedEvent</code> in <code>ScreenEvent</code> |
− | *** <code>GuiScreenEvent.KeyboardCharTypedEvent</code> (<code>Pre</code>/<code>Post</code>) | + | *****<code>Post</code> in <code>MouseReleasedEvent</code> in <code>ScreenEvent</code> |
− | *** <code>GuiScreenEvent.MouseInputEvent</code>
| + | ****<code>MouseScrollEvent</code> in <code>ScreenEvent</code> |
− | **** <code>GuiScreenEvent.MouseReleasedEvent</code> (<code>Pre</code>/<code>Post</code>)
| + | *****<code>Pre</code> in <code>MouseScrollEvent</code> in <code>ScreenEvent</code> |
− | **** <code>GuiScreenEvent.MouseClickEvent</code> (<code>Pre</code>/<code>Post</code>) | + | *****<code>Post</code> in <code>MouseScrollEvent</code> in <code>ScreenEvent</code> |
− | **** <code>GuiScreenEvent.MouseScrollEvent</code> (<code>Pre</code>/<code>Post</code>) | + | ****<code>MouseClickedEvent</code> in <code>ScreenEvent</code> |
− | **** <code>GuiScreenEvent.MouseDragEvent</code> (<code>Pre</code>/<code>Post</code>) | + | *****<code>Post</code> in <code>MouseClickedEvent</code> in <code>ScreenEvent</code> |
− | ** <code>RenderTooltipEvent</code> | + | *****<code>Pre</code> in <code>MouseClickedEvent</code> in <code>ScreenEvent</code> |
− | *** <code>RenderTooltipEvent.Pre</code>
| + | ****<code>MouseDragEvent</code> in <code>ScreenEvent</code> |
− | *** <code>RenderTooltipEvent.Color</code> | + | *****<code>Post</code> in <code>MouseDragEvent</code> in <code>ScreenEvent</code> |
− | *** <code>RenderTooltipEvent.Post</code>
| + | *****<code>Pre</code> in <code>MouseDragEvent</code> in <code>ScreenEvent</code> |
− | **** <code>RenderTooltipEvent.PostText</code>
| + | ***<code>KeyboardCharTypedEvent</code> in <code>ScreenEvent</code> |
− | **** <code>RenderTooltipEvent.PostBackground</code> | + | ****<code>Pre</code> in <code>KeyboardCharTypedEvent</code> in <code>ScreenEvent</code> |
− | ** <code>BlockEvent.CreateFluidSourceEvent</code>
| + | ****<code>Post</code> in <code>KeyboardCharTypedEvent</code> in <code>ScreenEvent</code> |
− | ** <code>RenderGameOverlayEvent</code> (<code>Pre</code>/<code>Post</code>)
| + | ***<code>PotionSizeEvent</code> in <code>ScreenEvent</code> |
− | ** <code>ClientChatEvent</code> | + | ***<code>DrawScreenEvent</code> in <code>ScreenEvent</code> |
− | ** <code>FOVUpdateEvent</code>
| + | ****<code>Post</code> in <code>DrawScreenEvent</code> in <code>ScreenEvent</code> |
− | ** <code>CommandEvent</code>
| + | ****<code>Pre</code> in <code>DrawScreenEvent</code> in <code>ScreenEvent</code> |
− | ** <code>TextureStitchEvent</code> (<code>Pre</code>/<code>Post</code>) | + | ***<code>BackgroundDrawnEvent</code> in <code>ScreenEvent</code> |
− | ** <code>StructureSpawnListGatherEvent</code> | + | **<code>VillageSiegeEvent</code> |
− | ** <code>ExplosionEvent</code>
| + | **<code>LootTableLoadEvent</code> |
− | *** <code>ExplosionEvent.Start</code> | + | **<code>TagsUpdatedEvent</code> |
− | *** <code>ExplosionEvent.Detonate</code>
| + | **<code>PotionBrewEvent</code> |
− | ** <code>SoundEvent</code> | + | ***<code>Pre</code> in <code>PotionBrewEvent</code> |
− | *** <code>SoundLoadEvent</code>
| + | ***<code>Post</code> in <code>PotionBrewEvent</code> |
− | *** <code>SoundSetupEvent</code>
| + | **<code>ClientChatReceivedEvent</code> |
− | *** <code>SoundEvent.SoundSourceEvent</code> | + | **<code>InputEvent</code> |
− | *** <code>PlaySoundSourceEvent</code>
| + | ***<code>ClickInputEvent</code> in <code>InputEvent</code> |
− | *** <code>PlayStreamingSoundSourceEvent</code>
| + | ***<code>KeyInputEvent</code> in <code>InputEvent</code> |
− | *** <code>PlaySoundEvent</code> | + | ***<code>MouseInputEvent</code> in <code>InputEvent</code> |
− | ** <code>AnvilUpdateEvent</code>
| + | ***<code>RawMouseEvent</code> in <code>InputEvent</code> |
− | ** <code>TickEvent</code> | + | ***<code>MouseScrollEvent</code> in <code>InputEvent</code> |
− | *** <code>PlayerTickEvent</code>
| + | **<code>RegisterClientCommandsEvent</code> |
− | *** <code>ServerTickEvent</code>
| + | **<code>GatherComponents</code> in <code>RenderTooltipEvent</code> |
− | *** <code>WorldTickEvent</code> | + | **<code>DifficultyChangeEvent</code> |
− | *** <code>ClientTickEvent</code>
| + | **<code>ScreenshotEvent</code> |
− | *** <code>RenderTickEvent</code>
| + | **<code>ServerLifecycleEvent</code> |
− | ** <code>WandererTradesEvent</code> | + | ***<code>ServerStoppingEvent</code> |
− | ** <code>ItemAttributeModifierEvent</code>
| + | ***<code>ServerStoppedEvent</code> |
− | ** <code>EntityViewRenderEvent</code> | + | ***<code>ServerAboutToStartEvent</code> |
− | *** <code>EntityViewRenderEvent.FogEvent</code>
| + | ***<code>ServerStartedEvent</code> |
− | **** <code>EntityViewRenderEvent.RenderFogEvent</code>
| + | ***<code>ServerStartingEvent</code> |
− | **** <code>EntityViewRenderEvent.FogDensity</code> | + | **<code>EnchantmentLevelSetEvent</code> |
− | *** <code>EntityViewRenderEvent.FogColors</code>
| + | **<code>RenderTooltipEvent</code> |
− | *** <code>EntityViewRenderEvent.CameraSetup</code>
| + | ***<code>Pre</code> in <code>RenderTooltipEvent</code> |
− | *** <code>EntityViewRenderEvent.FOVModifier</code> | + | ***<code>Color</code> in <code>RenderTooltipEvent</code> |
− | ** <code>ServerLifecycleEvent</code>
| + | **<code>IdMappingEvent</code> |
− | *** <code>FMLServerAboutToStartEvent</code> | + | **<code>CreateFluidSourceEvent</code> in <code>BlockEvent</code> |
− | *** <code>FMLServerStartingEvent</code>
| + | **<code>VanillaGameEvent</code> |
− | *** <code>FMLServerStartedEvent</code>
| + | **<code>RenderGameOverlayEvent</code> |
− | *** <code>FMLServerStoppingEvent</code> | + | ***<code>Pre</code> in <code>RenderGameOverlayEvent</code> |
− | *** <code>FMLServerStoppedEvent</code>
| + | ****<code>Text</code> in <code>RenderGameOverlayEvent</code> |
− | ** <code>RegistryEvent.NewRegistry</code>
| + | ****<code>BossInfo</code> in <code>RenderGameOverlayEvent</code> |
− | ** <code>GuiContainerEvent</code> | + | ****<code>PreLayer</code> in <code>RenderGameOverlayEvent</code> |
− | *** <code>GuiContainerEvent.DrawForeground</code>
| + | ****<code>Chat</code> in <code>RenderGameOverlayEvent</code> |
− | *** <code>GuiContainerEvent.DrawBackground</code> | + | ***<code>Post</code> in <code>RenderGameOverlayEvent</code> |
− | ** <code>GuiOpenEvent</code>
| + | ****<code>PostLayer</code> in <code>RenderGameOverlayEvent</code> |
− | ** <code>ClientPlayerNetworkEvent</code>
| + | **<code>ClientChatEvent</code> |
− | *** <code>ClientPlayerNetworkEvent.LoggedOutEvent</code> | + | **<code>CommandEvent</code> |
− | *** <code>ClientPlayerNetworkEvent.LoggedInEvent</code>
| + | **<code>PermissionGatherEvent</code> |
− | *** <code>ClientPlayerNetworkEvent.RespawnEvent</code>
| + | ***<code>Handler</code> in <code>PermissionGatherEvent</code> |
− | ** <code>EntityEvent</code> | + | ***<code>Nodes</code> in <code>PermissionGatherEvent</code> |
− | *** <code>ProjectileImpactEvent</code>
| + | **<code>OnDatapackSyncEvent</code> |
− | **** <code>ProjectileImpactEvent.Arrow</code>
| + | **<code>StructureSpawnListGatherEvent</code> |
− | **** <code>ProjectileImpactEvent.Throwable</code>
| + | **<code>GenericEvent</code> |
− | **** <code>ProjectileImpactEvent.Fireball</code> | + | ***<code>AttachCapabilitiesEvent</code> |
− | **** <code>ProjectileImpactEvent.FireworkRocket</code>
| + | **<code>ExplosionEvent</code> |
− | *** <code>EntityTravelToDimensionEvent</code>
| + | ***<code>Detonate</code> in <code>ExplosionEvent</code> |
− | *** <code>EntityEvent.EnteringChunk</code> | + | ***<code>Start</code> in <code>ExplosionEvent</code> |
− | *** <code>EntityMobGriefingEvent</code>
| + | **<code>SoundEvent</code> |
− | *** <code>RenderNameplateEvent</code>
| + | ***<code>SoundSourceEvent</code> in <code>SoundEvent</code> |
− | *** <code>EntityEvent.EntityConstructing</code> | + | ****<code>PlaySoundSourceEvent</code> |
− | *** <code>EntityMountEvent</code>
| + | ****<code>PlayStreamingSourceEvent</code> |
− | *** <code>EntityStruckByLightningEvent</code>
| + | ***<code>PlaySoundEvent</code> |
− | *** <code>EntityEvent.CanUpdate</code>
| + | **<code>AnvilUpdateEvent</code> |
− | *** <code>EntityEvent.Size</code>
| + | **<code>ScreenOpenEvent</code> |
− | *** <code>EntityJoinWorldEvent</code>
| + | **<code>RenderArmEvent</code> |
− | *** <code>LivingEntity</code> | + | **<code>RenderLevelLastEvent</code> |
− | **** <code>LivingEquipmentChangeEvent</code>
| + | **<code>TickEvent</code> |
− | **** <code>SleepingLocationCheckEvent</code>
| + | ***<code>PlayerTickEvent</code> in <code>TickEvent</code> |
− | **** <code>LivingEvent.LivingUpdateEvent</code>
| + | ***<code>ServerTickEvent</code> in <code>TickEvent</code> |
− | **** <code>PotionColorCalculationEvent</code>
| + | ***<code>WorldTickEvent</code> in <code>TickEvent</code> |
− | **** <code>LivingExperienceDropEvent</code>
| + | ***<code>ClientTickEvent</code> in <code>TickEvent</code> |
− | **** <code>LivingDamageEvent</code>
| + | ***<code>RenderTickEvent</code> in <code>TickEvent</code> |
− | **** <code>LivingAttackEvent</code>
| + | **<code>WandererTradesEvent</code> |
− | **** <code>LivingEntityUseItemEvent</code>
| + | **<code>ItemAttributeModifierEvent</code> |
− | ***** <code>LivingEntityUseItemEvent.Start</code>
| + | **<code>EntityViewRenderEvent</code> |
− | ***** <code>LivingEntityUseItemEvent.Tick</code>
| + | ***<code>FieldOfView</code> in <code>EntityViewRenderEvent</code> |
− | ***** <code>LivingEntityUseItemEvent.Stop</code>
| + | ***<code>RenderFogEvent</code> in <code>EntityViewRenderEvent</code> |
− | ***** <code>LivingEntityUseItemEvent.Finish</code>
| + | ***<code>FogColors</code> in <code>EntityViewRenderEvent</code> |
− | **** <code>PotionEvent</code>
| + | ***<code>CameraSetup</code> in <code>EntityViewRenderEvent</code> |
− | ***** <code>PotionEvent.PotionApplicableEvent</code>
| + | **<code>ClientPlayerNetworkEvent</code> |
− | ***** <code>PotionEvent.PotionAddedEvent</code>
| + | ***<code>LoggedOutEvent</code> in <code>ClientPlayerNetworkEvent</code> |
− | ***** <code>PotionEvent.PotionExpiryEvent</code>
| + | ***<code>LoggedInEvent</code> in <code>ClientPlayerNetworkEvent</code> |
− | ***** <code>PotionEvent.PotionRemoveEvent</code>
| + | ***<code>RespawnEvent</code> in <code>ClientPlayerNetworkEvent</code> |
− | **** <code>LivingPackSizeEvent</code>
| + | **<code>FOVModifierEvent</code> |
− | **** <code>PlayerEvent</code> | + | **<code>EntityEvent</code> |
− | ***** <code>PlayerEvent.PlayerChangeGameModeEvent</code>
| + | ***<code>EntityTeleportEvent</code> |
− | ***** <code>PlayerWakeUpEvent</code>
| + | ****<code>SpreadPlayersCommand</code> in <code>EntityTeleportEvent</code> |
− | ***** <code>PlayerContainerEvent</code>
| + | ****<code>EnderEntity</code> in <code>EntityTeleportEvent</code> |
− | ****** <code>PlayerContainerEvent.Close</code>
| + | ****<code>EnderPearl</code> in <code>EntityTeleportEvent</code> |
− | ****** <code>PlayerContainerEvent.Open</code>
| + | ****<code>TeleportCommand</code> in <code>EntityTeleportEvent</code> |
− | ***** <code>PlayerEvent.BreakSpeed</code>
| + | ****<code>ChorusFruit</code> in <code>EntityTeleportEvent</code> |
− | ***** <code>PlayerEvent.ItemSmeltedEvent</code>
| + | ***<code>ProjectileImpactEvent</code> |
− | ***** <code>ArrowLooseEvent</code>
| + | ***<code>EntityTravelToDimensionEvent</code> |
− | ***** <code>PlayerEvent.Clone</code>
| + | ***<code>EntityMobGriefingEvent</code> |
− | ***** <code>UseHoeEvent</code>
| + | ***<code>RenderNameplateEvent</code> |
− | ***** <code>AdvancementEvent</code>
| + | ***<code>EntityConstructing</code> in <code>EntityEvent</code> |
− | ***** <code>AnvilRepairEvent</code>
| + | ***<code>EntityMountEvent</code> |
− | ***** <code>PlayerSleepInBedEvent</code>
| + | ***<code>EntityStruckByLightningEvent</code> |
− | ***** <code>PlayerEvent.PlayerLoggedOutEvent</code>
| + | ***<code>Size</code> in <code>EntityEvent</code> |
− | ***** <code>PlayerXpEvent</code>
| + | ***<code>EntityJoinWorldEvent</code> |
− | ****** <code>PlayerXpEvent.XpChange</code>
| + | ***<code>EnteringSection</code> in <code>EntityEvent</code> |
− | ****** <code>PlayerXpEvent.LevelChange</code>
| + | ***<code>LivingEvent</code> |
− | ****** <code>PlayerXpEvent.PickupXp</code>
| + | ****<code>LivingEquipmentChangeEvent</code> |
− | ***** <code>PlayerEvent.StopTracking</code>
| + | ****<code>SleepingLocationCheckEvent</code> |
− | ***** <code>PlayerDestroyItemEvent</code>
| + | ****<code>LivingUpdateEvent</code> in <code>LivingEvent</code> |
− | ***** <code>FillBucketEvent</code>
| + | ****<code>PotionColorCalculationEvent</code> |
− | ***** <code>BonemealEvent</code>
| + | ****<code>LivingExperienceDropEvent</code> |
− | ***** <code>SleepingTimeCheckEvent</code>
| + | ****<code>LivingDamageEvent</code> |
− | ***** <code>PlayerInteractEvent</code>
| + | ****<code>LivingAttackEvent</code> |
− | ****** <code>PlayerInteractEvent.EntityInteractSpecific</code>
| + | ****<code>LivingEntityUseItemEvent</code> |
− | ****** <code>PlayerInteractEvent.RightClickBlock</code>
| + | *****<code>Start</code> in <code>LivingEntityUseItemEvent</code> |
− | ****** <code>PlayerInteractEvent.EntityInteract</code>
| + | *****<code>Tick</code> in <code>LivingEntityUseItemEvent</code> |
− | ****** <code>PlayerInteractEvent.RightClickEmpty</code>
| + | *****<code>Stop</code> in <code>LivingEntityUseItemEvent</code> |
− | ****** <code>PlayerInteractEvent.RightClickItem</code>
| + | *****<code>Finish</code> in <code>LivingEntityUseItemEvent</code> |
− | ****** <code>PlayerInteractEvent.LeftClickEmpty</code>
| + | ****<code>PotionEvent</code> |
− | ****** <code>PlayerInteractEvent.LeftClickBlock</code>
| + | *****<code>PotionExpiryEvent</code> in <code>PotionEvent</code> |
− | ***** <code>EntityItemPickupEvent</code>
| + | *****<code>PotionApplicableEvent</code> in <code>PotionEvent</code> |
− | ***** <code>PlayerEvent.HarvestCheck</code> | + | *****<code>PotionRemoveEvent</code> in <code>PotionEvent</code> |
− | ***** <code>ItemPickupEvent</code>
| + | *****<code>PotionAddedEvent</code> in <code>PotionEvent</code> |
− | ***** <code>PlayerEvent.PlayerChangedDimensionEvent</code>
| + | ****<code>EnderManAngerEvent</code> |
− | ***** <code>PlayerSetSpawnEvent</code>
| + | ****<code>LivingPackSizeEvent</code> |
− | ***** <code>PlayerFlyableFallEvent</code>
| + | ****<code>PlayerEvent</code> |
− | ***** <code>PlayerEvent.LoadFromFile</code>
| + | *****<code>PlayerChangeGameModeEvent</code> in <code>PlayerEvent</code> |
− | ***** <code>CriticalHitEvent</code>
| + | *****<code>PlayerContainerEvent</code> |
− | ***** <code>PlayerEvent.StartTracking</code>
| + | ******<code>Close</code> in <code>PlayerContainerEvent</code> |
− | ***** <code>ItemFishedEvent</code>
| + | ******<code>Open</code> in <code>PlayerContainerEvent</code> |
− | ***** <code>PlayerEvent.Visibility</code>
| + | *****<code>PlayerWakeUpEvent</code> |
− | ***** <code>ArrowNockEvent</code>
| + | *****<code>BreakSpeed</code> in <code>PlayerEvent</code> |
− | ***** <code>PlayerEvent.PlayerRespawnEvent</code> | + | *****<code>ItemSmeltedEvent</code> in <code>PlayerEvent</code> |
− | ***** <code>InputUpdateEvent</code>
| + | *****<code>ArrowLooseEvent</code> |
− | ***** <code>ItemTooltipEvent</code>
| + | *****<code>Clone</code> in <code>PlayerEvent</code> |
− | ***** <code>PlayerEvent.SaveToFile</code>
| + | *****<code>MovementInputUpdateEvent</code> |
− | ***** <code>PlayerEvent.PlayerLoggedInEvent</code> | + | *****<code>AdvancementEvent</code> |
− | ***** <code>PlayerEvent.ItemCraftedEvent</code>
| + | *****<code>AnvilRepairEvent</code> |
− | ***** <code>PlayerEvent.NameFormat</code>
| + | *****<code>PlayerSleepInBedEvent</code> |
− | ***** <code>RenderPlayerEvent</code> (<code>Pre</code>/<code>Post</code>)
| + | *****<code>PlayerLoggedOutEvent</code> in <code>PlayerEvent</code> |
− | ***** <code>AttackEntityEvent</code>
| + | *****<code>PlayerXpEvent</code> |
− | ***** <code>PlayerBrewedPotionEvent</code>
| + | ******<code>XpChange</code> in <code>PlayerXpEvent</code> |
− | **** <code>LivingHealEvent</code>
| + | ******<code>LevelChange</code> in <code>PlayerXpEvent</code> |
− | **** <code>LootingLevelEvent</code>
| + | ******<code>PickupXp</code> in <code>PlayerXpEvent</code> |
− | **** <code>EnderTeleportEvent</code>
| + | *****<code>StopTracking</code> in <code>PlayerEvent</code> |
− | **** <code>LivingDestroyBlockEvent</code>
| + | *****<code>FillBucketEvent</code> |
− | **** <code>LivingConversionEvent</code> (<code>Pre</code>/<code>Post</code>)
| + | *****<code>PlayerDestroyItemEvent</code> |
− | **** <code>LivingKnockbackEvent</code>
| + | *****<code>BonemealEvent</code> |
− | **** <code>LivingHurtEvent</code>
| + | *****<code>SleepingTimeCheckEvent</code> |
− | **** <code>LivingDeathEvent</code>
| + | *****<code>PlayerInteractEvent</code> |
− | **** <code>LivingFallEvent</code>
| + | ******<code>EntityInteractSpecific</code> in <code>PlayerInteractEvent</code> |
− | **** <code>AnimalTameEvent</code>
| + | ******<code>RightClickBlock</code> in <code>PlayerInteractEvent</code> |
− | **** <code>LivingSpawnEvent</code>
| + | ******<code>EntityInteract</code> in <code>PlayerInteractEvent</code> |
− | ***** <code>LivingSpawnEvent.AllowDespawn</code>
| + | ******<code>RightClickEmpty</code> in <code>PlayerInteractEvent</code> |
− | ***** <code>LivingSpawnEvent.CheckSpawn</code>
| + | ******<code>RightClickItem</code> in <code>PlayerInteractEvent</code> |
− | ***** <code>LivingSpawnEvent.SpecialSpawn</code>
| + | ******<code>LeftClickEmpty</code> in <code>PlayerInteractEvent</code> |
− | **** <code>LivingSetAttackTargetEvent</code>
| + | ******<code>LeftClickBlock</code> in <code>PlayerInteractEvent</code> |
− | **** <code>LivingEvent.LivingJumpEvent</code>
| + | *****<code>EntityItemPickupEvent</code> |
− | **** <code>LivingDropsEvent</code>
| + | *****<code>HarvestCheck</code> in <code>PlayerEvent</code> |
− | *** <code>ZombieEvent</code>
| + | *****<code>ItemPickupEvent</code> in <code>PlayerEvent</code> |
− | **** <code>ZombieEvent.SummonAidEvent</code>
| + | *****<code>TabListNameFormat</code> in <code>PlayerEvent</code> |
− | *** <code>PlaySoundAtEntityEvent</code>
| + | *****<code>PlayerChangedDimensionEvent</code> in <code>PlayerEvent</code> |
− | *** <code>EntityLeaveWorldEvent</code>
| + | *****<code>PlayerSetSpawnEvent</code> |
− | *** <code>ItemEvent</code> | + | *****<code>PlayerFlyableFallEvent</code> |
− | **** <code>ItemTossEvent</code>
| + | *****<code>LoadFromFile</code> in <code>PlayerEvent</code> |
− | **** <code>ItemExpireEvent</code>
| + | *****<code>PermissionsChangedEvent</code> |
− | ** <code>ChunkWatchEvent</code> | + | *****<code>CriticalHitEvent</code> |
− | *** <code>ChunkWatchEvent.UnWatch</code> | + | *****<code>StartTracking</code> in <code>PlayerEvent</code> |
− | *** <code>ChunkWatchEvent.Watch</code> | + | *****<code>ItemFishedEvent</code> |
| + | *****<code>ArrowNockEvent</code> |
| + | *****<code>PlayerRespawnEvent</code> in <code>PlayerEvent</code> |
| + | *****<code>ItemTooltipEvent</code> |
| + | *****<code>SaveToFile</code> in <code>PlayerEvent</code> |
| + | *****<code>PlayerLoggedInEvent</code> in <code>PlayerEvent</code> |
| + | *****<code>ItemCraftedEvent</code> in <code>PlayerEvent</code> |
| + | *****<code>NameFormat</code> in <code>PlayerEvent</code> |
| + | *****<code>RenderPlayerEvent</code> |
| + | ******<code>Post</code> in <code>RenderPlayerEvent</code> |
| + | ******<code>Pre</code> in <code>RenderPlayerEvent</code> |
| + | *****<code>AttackEntityEvent</code> |
| + | *****<code>PlayerBrewedPotionEvent</code> |
| + | ****<code>ShieldBlockEvent</code> |
| + | ****<code>LivingHealEvent</code> |
| + | ****<code>LootingLevelEvent</code> |
| + | ****<code>LivingDestroyBlockEvent</code> |
| + | ****<code>LivingConversionEvent</code> |
| + | *****<code>Pre</code> in <code>LivingConversionEvent</code> |
| + | *****<code>Post</code> in <code>LivingConversionEvent</code> |
| + | ****<code>LivingKnockBackEvent</code> |
| + | ****<code>LivingHurtEvent</code> |
| + | ****<code>LivingVisibilityEvent</code> in <code>LivingEvent</code> |
| + | ****<code>LivingDeathEvent</code> |
| + | ****<code>AnimalTameEvent</code> |
| + | ****<code>LivingFallEvent</code> |
| + | ****<code>LivingGetProjectileEvent</code> |
| + | ****<code>LivingSetAttackTargetEvent</code> |
| + | ****<code>LivingSpawnEvent</code> |
| + | *****<code>AllowDespawn</code> in <code>LivingSpawnEvent</code> |
| + | *****<code>CheckSpawn</code> in <code>LivingSpawnEvent</code> |
| + | *****<code>SpecialSpawn</code> in <code>LivingSpawnEvent</code> |
| + | ****<code>LivingJumpEvent</code> in <code>LivingEvent</code> |
| + | ****<code>LivingDropsEvent</code> |
| + | ***<code>ZombieEvent</code> |
| + | ****<code>SummonAidEvent</code> in <code>ZombieEvent</code> |
| + | ***<code>EntityLeaveWorldEvent</code> |
| + | ***<code>ItemEvent</code> |
| + | ****<code>ItemTossEvent</code> |
| + | ****<code>ItemExpireEvent</code> |
| + | **<code>NetworkEvent</code> |
| + | ***<code>ServerCustomPayloadEvent</code> in <code>NetworkEvent</code> |
| + | ****<code>ServerCustomPayloadLoginEvent</code> in <code>NetworkEvent</code> |
| + | ***<code>LoginPayloadEvent</code> in <code>NetworkEvent</code> |
| + | ***<code>ChannelRegistrationChangeEvent</code> in <code>NetworkEvent</code> |
| + | ***<code>ClientCustomPayloadEvent</code> in <code>NetworkEvent</code> |
| + | ****<code>ClientCustomPayloadLoginEvent</code> in <code>NetworkEvent</code> |
| + | **<code>GatherLoginPayloadsEvent</code> in <code>NetworkEvent</code> |
| + | **<code>ChunkWatchEvent</code> |
| + | ***<code>UnWatch</code> in <code>ChunkWatchEvent</code> |
| + | ***<code>Watch</code> in <code>ChunkWatchEvent</code> |
| {{Tree list/end}} | | {{Tree list/end}} |