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  • * collectively keep track of major changes and updates to Forge and Vanilla code; ...cles with in-depth explanations about a variety of Forge-related subjects; and
    4 KB (483 words) - 09:42, 28 March 2023
  • ...e of your mod without restarting game, allowing you to see changes quickly and tinker around with it more easily. ...covering how to swap resources so that you can change models and textures, and see it in-game quickly.
    4 KB (668 words) - 16:14, 6 October 2022
  • * collectively keep track of major changes and updates to Forge and Vanilla code; ...cles with in-depth explanations about a variety of Forge-related subjects; and
    4 KB (500 words) - 13:59, 7 December 2021
  • * collectively keep track of major changes and updates to Forge and Vanilla code; ...cles with in-depth explanations about a variety of Forge-related subjects; and
    4 KB (501 words) - 13:58, 7 December 2021
  • * collectively keep track of major changes and updates to Forge and Vanilla code; ...cles with in-depth explanations about a variety of Forge-related subjects; and
    4 KB (505 words) - 08:03, 10 June 2022
  • ...stem based on JSON files. Since then, it has been adopted by Forge as well and was expanded in Minecraft 1.13 into [[datapacks/1.18|datapacks]]. Forge will load all recipes found within the <code><nowiki>./resources/data/<modid>/recipes/</nowiki></code> folder of your mod. You can call these fil
    5 KB (813 words) - 07:45, 10 June 2022
  • ...stem based on JSON files. Since then, it has been adopted by Forge as well and was expanded in Minecraft 1.13 into [[datapacks/1.17|datapacks]]. Forge will load all recipes found within the <code><nowiki>./resources/data/<modid>/recipes/</nowiki></code> folder of your mod. You can call these fil
    5 KB (813 words) - 05:51, 6 December 2021
  • ...stem based on JSON files. Since then, it has been adopted by Forge as well and was expanded in Minecraft 1.13 into [[datapacks/1.16|datapacks]]. Forge will load all recipes found within the <code><nowiki>./resources/data/<modid>/recipes/</nowiki></code> folder of your mod. You can call these fil
    5 KB (813 words) - 04:14, 27 July 2021
  • ...zed sets of objects in the game, used for grouping related things together and providing fast membership checks. ...n <code><nowiki>/data/minecraft/tags/blocks/saplings.json</nowiki></code>, and Vanilla will merge everything into one tag at reload, if the <code><nowiki>
    5 KB (837 words) - 05:51, 6 December 2021
  • ...zed sets of objects in the game, used for grouping related things together and providing fast membership checks. ...n <code><nowiki>/data/minecraft/tags/blocks/saplings.json</nowiki></code>, and Vanilla will merge everything into one tag at reload, if the <code><nowiki>
    5 KB (839 words) - 04:15, 27 July 2021
  • ...stem based on JSON files. Since then, it has been adopted by Forge as well and was expanded in Minecraft 1.13 into [[datapacks]]. Forge will load all recipes found within the <code><nowiki>./resources/data/<modid>/recipes/</nowiki></code> folder of your mod. You can call these fil
    5 KB (808 words) - 00:59, 19 May 2021
  • ...Forge''' is a modding framework, designed to allow different mods to load and work together to be compatible. Through the years, there has been many chan ...the basic skeleton for starting a new mod. It contains the following files and folders:
    8 KB (1,236 words) - 19:27, 13 June 2022
  • ...Forge''' is a modding framework, designed to allow different mods to load and work together to be compatible. Through the years, there has been many chan ...the basic skeleton for starting a new mod. It contains the following files and folders:
    8 KB (1,229 words) - 07:44, 10 June 2022
  • ...Forge''' is a modding framework, designed to allow different mods to load and work together to be compatible. Through the years, there has been many chan ...the basic skeleton for starting a new mod. It contains the following files and folders:
    8 KB (1,229 words) - 05:50, 6 December 2021
  • ...Forge''' is a modding framework, designed to allow different mods to load and work together to be compatible. Through the years, there has been many chan ...the basic skeleton for starting a new mod. It contains the following files and folders:
    7 KB (1,169 words) - 04:14, 27 July 2021
  • ...zed sets of objects in the game, used for grouping related things together and providing fast membership checks. ...n <code><nowiki>/data/minecraft/tags/blocks/saplings.json</nowiki></code>, and Vanilla will merge everything into one tag at reload, if the <code><nowiki>
    29 KB (4,350 words) - 07:45, 10 June 2022
  • ...zed sets of objects in the game, used for grouping related things together and providing fast membership checks. ...n <code><nowiki>/data/minecraft/tags/blocks/saplings.json</nowiki></code>, and Vanilla will merge everything into one tag at reload, if the <code><nowiki>
    31 KB (4,603 words) - 22:18, 18 April 2023
  • ...ly defines each of its own objects through a "registry name" via a [[Using Resources#ResourceLocation|ResourceLocation]]. Registries themselves have a name and are registered to the Vanilla root registry or <code>RegistryManager</code>
    22 KB (2,933 words) - 17:06, 8 September 2022
  • ...essed with its respective getter and setter: <code>#getRegistryName</code> and <code>#setRegistryName</code>. You can only set the "registry name" of a gi ...through its <code>ResourceKey</code>: a concatenation of its registry's id and the object's registry name.}}
    28 KB (3,539 words) - 07:45, 10 June 2022
  • ...essed with its respective getter and setter: <code>#getRegistryName</code> and <code>#setRegistryName</code>. You can only set the "registry name" of a gi ...through its <code>RegistryKey</code>: a concatenation of its registry's id and the object's registry name.}}
    29 KB (3,610 words) - 15:06, 12 November 2021

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