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From Forge Community Wiki
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, 20:32, 24 October 2020
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| Read an [[Understanding Networking#overview|overview]] of why networking matters and the basic strategies in thinking about networking. | | Read an [[Understanding Networking#overview|overview]] of why networking matters and the basic strategies in thinking about networking. |
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− | There are a variety of techniques provided by Forge to facilitate communication - mostly built on top of [[https://netty.io|netty]]. | + | There are a variety of techniques provided by Forge to facilitate communication - mostly built on top of [https://netty.io netty]. |
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| The simplest, for a new mod, would be [[latest:advanced:networking:simplechannel|SimpleImpl]], where most of the complexity of the netty system is | | The simplest, for a new mod, would be [[latest:advanced:networking:simplechannel|SimpleImpl]], where most of the complexity of the netty system is |
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| There are two primary goals in network communication: | | There are two primary goals in network communication: |
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− | 1. Making sure the client view is "in sync" with the server view
| + | # Making sure the client view is "in sync" with the server view |
− | ## The flower at coordinates X, Y, Z just grew | + | #* The flower at coordinates X, Y, Z just grew |
− | 2. Giving the client a way to tell the server that something has changed about the player
| + | # Giving the client a way to tell the server that something has changed about the player |
− | ## the player pressed a key | + | #* the player pressed a key |
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| The most common way to accomplish these goals is to pass messages between the client and the server. These messages will | | The most common way to accomplish these goals is to pass messages between the client and the server. These messages will |
| usually be structured, containing data in a particular arrangement, for easy sending and receiving. | | usually be structured, containing data in a particular arrangement, for easy sending and receiving. |