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The structure of your mod is important in keeping your mod organized, for both your benefit and the benefit of anyone who wishses to make a feature for your mod. A disorganized mod structure may cause headaches when someone is trying to update it to a higher version, especially if they cannot modify the package structure, due to i.e. licensing.
 
The structure of your mod is important in keeping your mod organized, for both your benefit and the benefit of anyone who wishses to make a feature for your mod. A disorganized mod structure may cause headaches when someone is trying to update it to a higher version, especially if they cannot modify the package structure, due to i.e. licensing.
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{{Colored box|title=Tip|background-title-color=#633193|content=Note that this page is only a recommendation for your mod structure; you may structure your mod in any way you see fit.}}
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{{Tip|Note that this page is only a recommendation for your mod structure; you may structure your mod in any way you see fit.}}
    
== Packaging ==
 
== Packaging ==
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The next level package is usually your mod's ID: if your mod ID is <code>examplemod</code>, your mod's package will be <code>com.example.examplemod</code>.
 
The next level package is usually your mod's ID: if your mod ID is <code>examplemod</code>, your mod's package will be <code>com.example.examplemod</code>.
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{{Colored box|title=Important|content=Do not use a domain for your top level package if you do not own that domain. It is perfectly acceptable to have your top level package be named with anything, such as your name/nickname, or the name of the mod (<code>me.exampledude.examplemod</code>).}}
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{{Tip/Important|Do not use a domain for your top level package if you do not own that domain. It is perfectly acceptable to have your top level package be named with anything, such as your name/nickname, or the name of the mod (<code>me.exampledude.examplemod</code>).}}
    
=== Using Subpackages ===
 
=== Using Subpackages ===
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{{Colored box|title=Important|content=When specifying dependency ordering between two or more mods, beware of cyclic order!: ex. if mod A must load before mod B, and mod B must load before mod A, the game will crash because of the circular cycle.}}
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{{Tip/Warning|When specifying dependency ordering between two or more mods, beware of cyclic order!
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An example: if mod A must load before mod B, and mod B must load before mod A, the game will crash because of the circular cycle.}}
    
[[Category:Getting Started]]
 
[[Category:Getting Started]]
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