Particles can be spawned from a world instance. Each side, however, has a specific way of calling them. The <code>ClientWorld</code> can call either <code>addParticle</code> or <code>addOptionalParticle</code>. The <code>ServerWorld</code> must call <code>spawnParticle</code> as it sends a packet to the client world to call one of the other two methods. Calling the two <code>ClientWorld</code> methods on the server will result in nothing happening.
Particles can be spawned from a world instance. Each side, however, has a specific way of calling them. The <code>ClientWorld</code> can call either <code>addParticle</code> or <code>addOptionalParticle</code>. The <code>ServerWorld</code> must call <code>spawnParticle</code> as it sends a packet to the client world to call one of the other two methods. Calling the two <code>ClientWorld</code> methods on the server will result in nothing happening.