Create a new class that extends from the Class you created in the Section above and override the abstract function in there you can begin to create your Lootables.
Create a new class that extends from the Class you created in the Section above and override the abstract function in there you can begin to create your Lootables.
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=== The LootPool Builder ===
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===The LootPool Builder===
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This is where you actually make a loottable. You start with a <code>LootPool.Builder</code> and add the necessary attributes to it.
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This is where you actually make a loottable. You start with a an empty<code>LootPool</code>and add the necessary attributes to it.