If you're targetting a class itself, you may omit the Member Signature.<br>
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However, it is required if you're targetting a class or field inside the class.<br>
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<code>MemberSignature</code>s use the Java specification for parts.<br>
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Importantly, classes are in the form <code>Lpath/to/Class;</code>, method descriptors are <code>name(parameters)return</code> and <code>V</code> is void.<br>
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A couple random examples to understand the syntax:
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<code>
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public net.minecraft.world.level.chunk.PaletteResize # makes the PaletteResize class public<br>
public net.minecraft.client.renderer.GameRenderer m_109128_(Lnet/minecraft/resources/ResourceLocation;)V # loadEffect </code>
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<code ->public net.minecraft.world.level.chunk.PaletteResize # makes PaletteResize public</code>
If a valid entry is found on a line, Forge will look into the bytecode of the file where that member is defined, and change its access to whatever you desire it to be.
If a valid entry is found on a line, Forge will look into the bytecode of the file where that member is defined, and change its access to whatever you desire it to be.