@AutoRegisterCapability // This annotation registers the capability for you automatically!
public interface MyCapability {
public interface MyCapability {
String getValue();
String getValue();
Line 402:
Line 402:
sections [[#Exposing a Capability|Exposing a Capability]] and [[#Attaching a Capability|Attaching a Capability]]: refer
sections [[#Exposing a Capability|Exposing a Capability]] and [[#Attaching a Capability|Attaching a Capability]]: refer
to those for more information.
to those for more information.
−
−
=== Tying it All Together ===
−
−
Once all components of a Capability have been created, they must be registered so that the game is aware of the
−
capability's presence. The registration requires specifying only the Capability Interface.
−
−
The registration can be performed by calling the <code>register</code> method within the <code>RegisterCapabilitiesEvent</code> which is fired on the <code>MOD</code> event bus. The
−
registration will also automatically inject the created Capability into all relevant fields and methods: refer to
−
[[#Obtaining a Capability|Obtaining a Capability]] for more information.
−
−
An example of registration can be found in the snippet that follows:
−
−
<syntaxhighlight lang="java">
−
@SubscribeEvent
−
public void registerCaps(RegisterCapabilitiesEvent event) {