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  • ...geProvider#add</code> method. This method takes the [[Internationalization/1.17|translation key]] and a string that is the displayname for the key. [[Category:Data Generation/1.17|Category:Data Generation]]
    463 bytes (67 words) - 05:49, 6 December 2021
  • ...te code to programmatically generate the [[Using Resources/1.17|assets and data]] files of mods. * Asset and data files can be automatically generated by code without needing to manually ty
    4 KB (589 words) - 05:49, 6 December 2021
  • * [[Getting Started/1.17|Getting Started]] * [[Proper Mod Structuring/1.17|Proper Mod Structuring]]
    4 KB (501 words) - 13:58, 7 December 2021
  • ...de> for blocks, this will take the name of you Tag, see [[Tags#Conventions/1.17|Tags#Conventions]] [[Category:Data Generation/1.17|Category:Data Generation]]
    1 KB (234 words) - 05:49, 6 December 2021
  • The model providers are a specific type of data generators for defining models. All model providers are a subclass of <code ...and items alike: cubes, single textures, doors, slabs, and even custom non-data-generated models as parent models.
    2 KB (304 words) - 05:49, 6 December 2021
  • [[Category:Data Generation/1.17|Category:Data Generation]]
    2 KB (327 words) - 05:49, 6 December 2021
  • Path path = outputFolder.resolve("data/" + key.getNamespace() + "/loot_tables/" + key.getPath() + ".json"); </syntaxhighlight>[[Category:Data Generation/1.17|Category:Data Generation]]
    4 KB (621 words) - 05:49, 6 December 2021
  • ...erflow answer]: ''... Basically, if it was stored in META-INF, it was Meta-data Information...''</ref> ****** <code>mods.toml</code> - The [[Mods.toml file/1.17|<tt>mods.toml</tt> file]], where mods are declared
    8 KB (1,229 words) - 05:50, 6 December 2021
  • Global Loot Modifiers are a data-driven method of handling modification of harvested drops without the need # Create a <code>global_loot_modifiers.json</code> file at <code><nowiki>/data/forge/loot_modifiers/</nowiki></code>
    7 KB (986 words) - 05:50, 6 December 2021
  • ...d or arbitrary behaviors such as bottlenecking mod compatibility for world generation. ...object through a "registry name" via a [[Using Resources#ResourceLocation/1.17|ResourceLocation]]. This "registry name" can be accessed with its respectiv
    30 KB (3,731 words) - 05:51, 6 December 2021