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  • ...s#TIPPED_ARROW</code>. Like mob effects, potions need to be [[Registration/1.17|registered]]. [[Category:Game Effects/1.17|Category:Game Effects]]
    1 KB (232 words) - 05:51, 6 December 2021
  • * [[Getting Started/1.17|Getting Started]] * [[Proper Mod Structuring/1.17|Proper Mod Structuring]]
    4 KB (501 words) - 13:58, 7 December 2021
  • Mob Effects need to be [[Registration/1.17|registered]]. [[Category:Game Effects/1.17|Category:Game Effects]]
    3 KB (404 words) - 05:50, 6 December 2021
  • ...o requires great caution due to how they are created and referenced in the game. Particles are problematic due to their presence only on the [[Sides/1.17|physical client]]. They have no existence on a server whatsoever. This mean
    5 KB (740 words) - 05:51, 6 December 2021
  • A <code>sounds.json</code> left in its current state would only be defined in-game. There is currently no way to reference the sound within a mod. To do this, {{Tip/Warning|<code>SoundEvent</code>s must be [[Registration/1.16/1.17|registered]] on the <code>ModEventBus</code> to properly reference a sound
    8 KB (1,240 words) - 05:51, 6 December 2021
  • ...not crash the game, but can rather have unintended and often unpredictable effects. ...interacts with, and a server is where the user connects for a multiplayer game. Easy, right?
    12 KB (1,878 words) - 05:51, 6 December 2021
  • ...for the usage of modders, researchers, or just those curious about how the game works. ...snowman) in the compiled files. This makes immediate recompilation of the game literally and physically impossible, as every Java compiler currently avail
    17 KB (2,703 words) - 05:51, 6 December 2021