Created page with "== Damage Events == The series of events for an attack goes in this order: # '''LivingAttackEvent''' - Use this if you want to catch any time an entity hits another, regardle..."
== Damage Events ==
The series of events for an attack goes in this order:
# '''LivingAttackEvent''' - Use this if you want to catch any time an entity hits another, regardless of damage or whether it will be successful or not
# '''LivingHurtEvent''' - Use this if you want to handle an attack that is likely to hit, but before any potions, armour, or enchantments take effect
# '''LivingDamageEvent''' - Use this if you want to take action as an entity is definitely being damaged, with the final damage amount being available.
# '''LivingDeathEvent''' - Use this event if you want to handle an entity's death for any reason, with the exception of drops.
# '''Global Loot Modifiers''' - Use these if you want to handle any drops from a dying entity.")