# '''LivingDamageEvent''' - Use this if you want to take action as an entity is definitely being damaged, with the final damage amount being available.
# '''LivingDamageEvent''' - Use this if you want to take action as an entity is definitely being damaged, with the final damage amount being available.
# '''LivingDeathEvent''' - Use this event if you want to handle an entity's death for any reason, with the exception of drops.
# '''LivingDeathEvent''' - Use this event if you want to handle an entity's death for any reason, with the exception of drops.
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# '''Global Loot Modifiers''' - Use these if you want to handle any drops from a dying entity.
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# '''Global Loot Modifiers''' - Use these if you want to handle any drops from a dying entity.[[Category:Events]]