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In the above example, the modification only happens if the player harvests wheat when using shears (specified by the two <code>conditions</code> which are automatically <code>AND</code>ed together). The <code>seedsItem</code> and <code>numSeeds</code> values are then used to count how many seeds were generated by the vanilla loot table, and if matched, are substituted for an additional <code>replacement</code> item instead. The operation code will be shown below.
 
In the above example, the modification only happens if the player harvests wheat when using shears (specified by the two <code>conditions</code> which are automatically <code>AND</code>ed together). The <code>seedsItem</code> and <code>numSeeds</code> values are then used to count how many seeds were generated by the vanilla loot table, and if matched, are substituted for an additional <code>replacement</code> item instead. The operation code will be shown below.
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{{Tip|<code>conditions</code> is the only object needed by the system specification, everything else is the mod maker's data. <code>seedItem</code>, <code>numSeeds</code> and <code>replacement</code> are NOT standard elements of Global Loot Modifiers.}}
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{{Tip|<code>conditions</code> is the only object needed by the system specification, everything else is the mod maker's data.
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<code>seedItem</code>, <code>numSeeds</code> and <code>replacement</code> are NOT standard elements of Global Loot Modifiers
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They are deserialized manually in the next section.}}
    
== The LootModifier Subclass ==
 
== The LootModifier Subclass ==