Line 45:
Line 45:
},
},
{
{
−
"condition": "block_state_property",
+
"condition": "minecraft:block_state_property",
−
"block":"minecraft:wheat"
+
"block": "minecraft:wheat"
}
}
],
],
Line 70:
Line 70:
<syntaxhighlight lang="java">
<syntaxhighlight lang="java">
private static class WheatSeedsConverterModifier extends LootModifier {
private static class WheatSeedsConverterModifier extends LootModifier {
−
private final int numSeedsToConvert;
+
private final int numSeedsToConvert;
−
private final Item itemToCheck;
+
private final Item itemToCheck;
−
private final Item itemReward;
+
private final Item itemReward;
−
public WheatSeedsConverterModifier(ILootCondition[] conditionsIn, int numSeeds, Item itemCheck, Item reward) {
+
public WheatSeedsConverterModifier(LootItemCondition[] conditions, int numSeeds, Item itemCheck, Item reward) {
−
super(conditionsIn);
+
super(conditions);
−
numSeedsToConvert = numSeeds;
+
numSeedsToConvert = numSeeds;
−
itemToCheck = itemCheck;
+
itemToCheck = itemCheck;
−
itemReward = reward;
+
itemReward = reward;
−
}
+
}
−
@Nonnull
+
@Nonnull
−
@Override
+
@Override
−
public List<ItemStack> doApply(List<ItemStack> generatedLoot, LootContext context) {
+
public List<ItemStack> doApply(List<ItemStack> generatedLoot, LootContext context) {
−
/*
+
/*
−
* Additional conditions can be checked, though as much as possible should be parameterized via JSON data.
+
* Additional conditions can be checked, though as much as possible should be parameterized via JSON data.
−
* It is better to write a new ILootCondition implementation than to do things here.
+
* It is better to write a new LootItemCondition implementation than to do things here.
−
*/
+
*/
−
int numSeeds = 0;
+
int numSeeds = 0;
−
for(ItemStack stack : generatedLoot) {
+
for(ItemStack stack : generatedLoot) {
−
if(stack.getItem() == itemToCheck)
+
if(stack.getItem() == itemToCheck)
−
numSeeds+=stack.getCount();
+
numSeeds += stack.getCount();
−
}
+
}
−
if(numSeeds >= numSeedsToConvert) {
+
if(numSeeds >= numSeedsToConvert) {
−
generatedLoot.removeIf(x -> x.getItem() == itemToCheck);
+
generatedLoot.removeIf(x -> x.getItem() == itemToCheck);
−
generatedLoot.add(new ItemStack(itemReward, (numSeeds/numSeedsToConvert)));
+
generatedLoot.add(new ItemStack(itemReward, (numSeeds/numSeedsToConvert)));
−
numSeeds = numSeeds%numSeedsToConvert;
+
numSeeds = numSeeds % numSeedsToConvert;
−
if(numSeeds > 0)
+
if(numSeeds > 0)
−
generatedLoot.add(new ItemStack(itemToCheck, numSeeds));
+
generatedLoot.add(new ItemStack(itemToCheck, numSeeds));
−
}
+
}
−
return generatedLoot;
+
return generatedLoot;
−
}
+
}
−
private static class Serializer extends GlobalLootModifierSerializer<WheatSeedsConverterModifier> {
+
private static class Serializer extends GlobalLootModifierSerializer<WheatSeedsConverterModifier> {
−
@Override
+
@Override
−
public WheatSeedsConverterModifier read(ResourceLocation name, JsonObject object, ILootCondition[] conditionsIn) {
+
public WheatSeedsConverterModifier read(ResourceLocation name, JsonObject object, LootItemCondition[] conditions) {
−
int numSeeds = JSONUtils.getInt(object, "numSeeds");
+
int numSeeds = GsonHelper.getAsInt(object, "numSeeds");
−
Item seed = ForgeRegistries.ITEMS.getValue(new ResourceLocation((JSONUtils.getString(object, "seedItem"))));
+
Item seed = ForgeRegistries.ITEMS.getValue(new ResourceLocation((GsonHelper.getAsString(object, "seedItem"))));
−
Item wheat = ForgeRegistries.ITEMS.getValue(new ResourceLocation(JSONUtils.getString(object, "replacement")));
+
Item wheat = ForgeRegistries.ITEMS.getValue(new ResourceLocation(GsonHelper.getAsString(object, "replacement")));
−
return new WheatSeedsConverterModifier(conditionsIn, numSeeds, seed, wheat);
+
return new WheatSeedsConverterModifier(conditions, numSeeds, seed, wheat);
−
}
+
}
−
}
+
+
@Override
+
public JsonObject write(WheatSeedsConverterModifier instance) {
+
JsonObject json = makeConditions(instance.conditions);
+
json.addProperty("numSeeds", instance.numSeedsToConvert);
+
json.addProperty("seedItem", ForgeRegistries.ITEMS.getKey(instance.itemToCheck).toString());
+
json.addProperty("replacement", ForgeRegistries.ITEMS.getKey(instance.itemReward).toString());
+
return json;
+
}
+
}
}
}
</syntaxhighlight>
</syntaxhighlight>
Line 117:
Line 126:
The critical portion is the <code>doApply</code> method.
The critical portion is the <code>doApply</code> method.
−
This method is only called if the <code>conditions</code> specified return <code>true</code> and the modder is now able to make the modifications they desire. In this case we can see that the number of <code>itemToCheck</code> meets or exceeds the <code>numSeedsToConvert</code> before modifying the list by adding an <code>itemReward</code> and removing any excess <code>itemToCheck</code> stacks, matching the previously mentioned effects: When a wheat block is harvested with shears, if enough seeds are generated as loot, they are converted to additional wheat instead.
+
This method is only called if the <code>conditions</code> specified return <code>true</code> and the modder is now able to make the modifications they desire. In this case we can see that the number of <code>itemToCheck</code> meets or exceeds the <code>numSeedsToConvert</code> before modifying the list by adding an <code>itemReward</code> and removing any excess <code>itemToCheck</code> stacks, matching the previously mentioned effects: ''When a wheat block is harvested with shears, if enough seeds are generated as loot, they are converted to additional wheat instead''.
−
Also take note of the <code>read</code> method in the serializer. The conditions are already deserialized for you and if you have no other data, simply <code>return new MyModifier(conditionsIn)</code>. However, the full <code>JsonObject</code> is available if needed.
+
Also take note of the <code>read</code> method in the serializer. The conditions are already deserialized for you and if you have no other data, simply <code>return new MyModifier(conditions)</code>. However, the full <code>JsonObject</code> is available if needed. The <code>write</code> method, on the other hand, is used for if you want to utilize <code>GlobalLootModifierProvider</code> for [[datageneration|data generation]].
−
Additional [https://github.com/MinecraftForge/MinecraftForge/blob/1.15.x/src/test/java/net/minecraftforge/debug/gameplay/loot/GlobalLootModifiersTest.java examples] can be found on the Forge Git repository, including silk touch and smelting effects.
+
Additional [https://github.com/MinecraftForge/MinecraftForge/blob/1.17.x/src/test/java/net/minecraftforge/debug/gameplay/loot/GlobalLootModifiersTest.java examples] can be found on the Forge Git repository, including silk touch and smelting effects.